
Originally Posted by
feld
Campaign info provided looks fantastic!
-Can the player be also made responsible for maintaining blockade against merchant shipping or is that handled by a different Admiral?
The campaigns focus on operations by surface forces, and other aspects are simulated to the extent they affected those. Trade warfare and blockade is outside the scope of the simulation, except for opportunities to attack shipping that were a feature of the historical campaigns in the theater in question.

Originally Posted by
feld
-Do you think that the OP/logisitics model could handle a Von Spee sort of campaign?
Not really. Round the world cruises like von Spee is not in the design parameters.

Originally Posted by
feld
-Can the player re-base ships?
Yes.

Originally Posted by
feld
-Can the player control/deploy patrols?
Most patrols will be automated and under the control of AI controlled task forces, but the player will be able to conduct sweeps or send out the odd light cruiser or destroyer squadron on a patrol.

Originally Posted by
feld
-Are coast watchers simulated?
Yes. In the same way as air or surface patrols are simulated in the normal game.

Originally Posted by
feld
-What sort of strategic comms would there be or is it essentially identical to the operational/tactical game?
It will be similar to the operational game.
Fredrik Wallin
SAI Designer
NWS Team
"Franz Ferdinand found alive - World War one fought in vain!"