View Full Version : Wishlist
Johnus
01-07-2009, 03:32 AM
I would like the option to have the turn stop on additional events, for example sightings, so I can read the pop up at leisure should I so desire, ESPECIALLY, while I'm learning the game. If you just slow down the turn, it can take forever. Stopping the turn doesn't seem to prevent the popups from disappearing. When I know the popup will disappear I always shift my eyes to it as soon as it appears, read it as fast as I can and, after a short time, get eye strain and a headache. Neurotic, you say, but true nevertheless.
goodwood
01-07-2009, 03:40 AM
the game delivered would a start :D:D:D
tony_glazebrook
01-07-2009, 03:54 AM
I would like the option to have the turn stop on additional events, for example sightings, so I can read the pop up at leisure should I so desire, ESPECIALLY, while I'm learning the game. If you just slow down the turn, it can take forever. Stopping the turn doesn't seem to prevent the popups from disappearing. When I know the popup will disappear I always shift my eyes to it as soon as it appears, read it as fast as I can and, after a short time, get eye strain and a headache. Neurotic, you say, but true nevertheless.
Johnus - I did toy with an idea similar to this but rejected it because I didn't want the actual turn calculation to be interrupted except for tactiacl responses, ie when decisions are needed.
Remember that you can see all these events, at your leisure, in the replay screen. The replay WILLl stop on events when they occur (unless you disable the stop feature, in which case it become like what you see in the turn calc).
Does this cater for what you wanted?
Johnus
01-07-2009, 04:01 AM
Tony:
I didn't look at it this way. I guess, no decision is needed until a tactical response is called for. But a halt would make it a lot easier to follow what is going on before the actual decision needs to be made. "I've been spotted" or "there go his carriers, I was wondering where they were."
Would it be a pain to provide for such halts, as an option ??
tony_glazebrook
01-07-2009, 04:14 AM
Tony:
I didn't look at it this way. I guess, no decision is needed until a tactical response is called for. But a halt would make it a lot easier to follow what is going on before the actual decision needs to be made. "I've been spotted" or "there go his carriers, I was wondering where they were."
Would it be a pain to provide for such halts, as an option ??
Johnus - probably relatively easy actually. (Damn - that wasn't too smart was it!).
I'll add this to the other thread on requests, with a note to say it's under consideration..
Johnus
01-07-2009, 04:59 AM
Tony:
Thanks.
Johnus
01-08-2009, 12:40 AM
Tony:
As long as the extra halts are optional, I don't see a downside, except, of course, for whatever work is involved. I really think it would be helpful while decisions are being made.
tony_glazebrook
01-08-2009, 01:23 AM
Tony:
As long as the extra halts are optional, I don't see a downside, except, of course, for whatever work is involved. I really think it would be helpful while decisions are being made.
The thing to remember is that with so many event types (over 30) is that stopping on events would likely stop the calc alsmot every hour. Would you want to be able to nominate those you stopped and those you didn't? This is doable but obviously requires both more work to do, but also more work for the player.
Johnus
01-08-2009, 02:01 AM
I would probably limit my halts to sightings, and message intercepts, etc. if I had the choice. And yes, I think such a choice (an option for each type of message) for the player would be ideal. I really think that, in real life, when the enemy was sighted or placed, a commander, at any level, would drop everything, go to the map and try to figure out what was happening, whether he could change things at that point or not.
You can almost get that effect by playing the turn hour to hour and reading the messages you choose (messages stay on in hour to hour play). In fact, playing hour to hour for me is faster than playing at a rate where I can comfortably read the message boxes. But I fear I will wear out my mouse, to say nothing of my finger.
tony_glazebrook
01-08-2009, 04:46 AM
I would probably limit my halts to sightings, and message intercepts, etc. if I had the choice. And yes, I think such a choice (an option for each type of message) for the player would be ideal. I really think that, in real life, when the enemy was sighted or placed, a commander, at any level, would drop everything, go to the map and try to figure out what was happening, whether he could change things at that point or not.
You can almost get that effect by playing the turn hour to hour and reading the messages you choose (messages stay on in hour to hour play). In fact, playing hour to hour for me is faster than playing at a rate where I can comfortably read the message boxes. But I fear I will wear out my mouse, to say nothing of my finger.
OK, that's a fair point Johnus. I've tried ton be pretty flexible with how you run things and control when you intervene. I guess there's always more you can do. Do you persoanlly rate this as a a. must have, b. want soonish or c. not high priority but I do want it sometime?
I'd say a or b+ myself :rolleyes:
Really, the game turn resolution is a kind of "live" broadcast, that's when I want to see the action : for this it is important to be able to pause on a airstrike or battle event and check the results.
A "global" pause won't do the trick, it would force player to either unselect most events, or have much too many pauses, a pause setting per event type is needed.
Johnus
01-08-2009, 06:58 PM
Tony:
It's an A priority for me as well. Otherwise I can only play for short periods due to eye strain. Pathetic but true.
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