PDA

View Full Version : Saving Games - How it Works and Comments



tony_glazebrook
01-06-2009, 06:59 AM
All - I've started this thread so that this issue can be more easily kicked around.

How and Why things work now

First, I'll explain how you can save games, and why it is done this way.

As you play any campaign, you can save it at any point. Reloading the campaign, for the same side, will take you to this point. The save overwrites any previous data for the campaign. In other words, what you are doing is updating the current state of action. If you are worried about losing data from crashes or whatever, I'd recommend frequent saves. And remember - the built in replay function always lets you replay the previous turn in full (in read only mode). So you always can at least review what has happened. Plus, you can stop the turn calculation before it finishes if you don't like how things are panning out! The computer does not force the turn to be completed if you want to stop and redo it.

(Note - you can also re-start any campaign from the beginning - which scrubs out all previously saved data fro that campaign).

The saved games are campaign specific of course. A saved Pacific game has nothing to do with any game you might aslso be playing in the Atlantic or Med scenarios.

The concept is different to the normal game slots. This is because of the ability to create your own scenarios. Instead of a set number of pre-canned scenarios, you have the ability to create and save a limitless number of new campaigns (subject only to hard drive space!). Each one stays separate from all others, and in each one, when you save, it is the current state of play that is saved.

If, on top of this, you were able to go back to previous save points in the same campaign, there would be a huge number of files to manage. That was the main reason I went the way I did. Each game file can be upwards of a MB or more in size for each player. So, eg, if you played a campaign through with monthly turns, for say 4 years, and saved every turn, there would potentially be 4 * 12 * 2 (as there are 2 players) * say 1.5 MB of data, ie 144MB of saved game data, just for that campaign.

Feedback

So therefore I'd like to know what deficiencies players see in this (if any) before I do any work on it:

Do you really want to:
a. be able to go back to any previously saved point in a particular campaign, and play from there? OR,
b. be able to play say multiple Pacific 1 campaigns at the same time, say each against a different computer or player opponent?

If no, and no, then the system we have is fine.

In summary, what do you want most?:a, b, a + b, or no change, ie everything's cool as is :cool:

Cheers guys

Saffron
01-06-2009, 08:24 AM
The advantage of having multiple save spots is being able to go further back into the game than one save slot allows. If one saves frequenly, you can only go back 5 or 10 minutes.

Now, I've played games before where a mistake made early in the game comes back to bite you later on, but the mistake happened late enough that you don't want to start over. For instance, you might realize you should've started building more merchants 6 months earlier, so you'd like to go back 6 months of game time and revise your strategy ... instead of starting completely from scratch.

Personally I'm fine with having only one slot ... doesn't bother me at all ... but the reason I listed is, IMO, the primary reason to have multiple slots.

Crocky
01-06-2009, 09:42 AM
Hmmm so you can only have 1 PBEM opponent per campaign ie you can only play 1 Med campaign against a human opponent at a time ?????

If this is so when I get into the game I would hope to have more than 1 at a time going

Matto
01-06-2009, 09:51 AM
I think that we can always manage it manually ... so create folder and copy/rename saved games ...

DiFool6
01-06-2009, 03:07 PM
I think that we can always manage it manually ... so create folder and copy/rename saved games ...

That is exactly what I am going to do. 144 MB on modern 100-500 gig hard drives is nothing, really, and once I'm sure I don't need them anymore I can delete them manually.

Rik81
01-06-2009, 08:22 PM
As being different than no and no. One should have the ability to play more than one of the same campaign at a time. For example, I might want to have two or three PBEM games going. Or I might want to play the AI, but do it from either side, etc.

PDF
01-07-2009, 02:34 PM
I'd vote yes+yes, I like playing several games in parallel (for example 1 pbem + 1 solo) on the same campaign, *and* have a save "history" of a given campaign.
Plus, on principle, I don't see why there should be any unnecessary constraint on the number of save files - except for pbem securing, but which cannot be dealt with only by a limitation on nr of saves.
If ever my HDD becomes full I should manage it, but don't need a game to limit saves just to force me to spare space...

FAdmiral
01-17-2009, 12:55 AM
No & no would be OK but Yes & yes would be easier & better in my opinion.
Since I have a 500gig HD, the size you mention is not a consideration for me....

JIM

solops
03-13-2009, 01:37 PM
Options A+B, no question. I have already been frustrated several times by the inability to back up several turns and see what happened and why. The replay option is not much help in checking what happened to the economy over time or trying a different approach.

Warship NWS
03-13-2009, 03:00 PM
I will make sure Tony everyones feedback on this topic.

Thanks.

HBuhring
03-22-2009, 12:07 AM
Me too, I'd prefer to have multiple saves, to get back to previous turns, but also to keep a campaign history.

BTW, would it be possible to change the default save location of campaign files (e. g. on an USB flash drive)?

Thx

HB

richmi
08-18-2010, 07:27 AM
Hi,
as in almost all titles it is possible to have multiple saves and name them, I'd be more familiar with such system, but I don't have problems using the system as it is now. Well, the topic is outdated anyway.

But I have a question regarding the actual save file(s): Which one is it? :o I wanted to transfer the game from NB to desktop, and not knowing which file(s) to copy, I've copied the whole "GameData" folder, but then the game always freezes during the turn play. And as a classic would say: "Which makes me a very sad panda".

So if there are any suggestions on this one...

thanx
richmi

Major SNAFU
08-23-2010, 07:10 PM
I'd vote yes and yes as well. 1) I can envision myself playing multiple of the same campaign as I work on figuring things out. 2) I would love to be able to go back x number of turns and work forward again fromt here.

Also, I think this is what the "market" expects, and it only puts a barrier up to people not comfortable movign files around, etc.

tony_glazebrook
08-24-2010, 02:00 AM
I'd vote yes and yes as well. 1) I can envision myself playing multiple of the same campaign as I work on figuring things out. 2) I would love to be able to go back x number of turns and work forward again fromt here.

Also, I think this is what the "market" expects, and it only puts a barrier up to people not comfortable movign files around, etc.

There is a way you can go back to a past turn, a couple of ways actually, but I need to have my keyboard handy, am onmy mobile now, so I wil address thus soonish.

tony_glazebrook
08-24-2010, 02:14 AM
Me too, I'd prefer to have multiple saves, to get back to previous turns, but also to keep a campaign history.

BTW, would it be possible to change the default save location of campaign files (e. g. on an USB flash drive)?

Thx

HB

Sorry HB I only saw this post just now. I will think about this.

tony_glazebrook
09-03-2010, 04:43 AM
All - sorry for the delay in responding. There are 2 ways you can go back to a previous turn:

1. The easier way: when a scenario gets to a point you think you may want to go back to, then clone it -see the help on 'Cloning new campaigns...' for how to do this. You can then load and run this anytime you want. When naming the cloned campaign, I suggest you include in the name an indicator of the turn.

2. The harder way: just before a turn is calculated the computer creates and saves end of turn files for both players. These are to be found in the PBEM folder. The "_x" suffix shows the turn to which it applies. Eg the file "Atlantic1__Harry Nelson_t4.sas" is the end of turn file for turn 4 for Harry Nelson (the British Admiral) in the Atlantic1 scenario. You will then need to:
a. Delete the two files from the LatestPlayerFiles folder for this campaign, eg the files "Atlantic1_Harry Nelson.sas" and "Atlantic1_Max von Tirpitz.sas"
b. Get end of turn player files for the same campaign for the same turn from the PBEM folder, and copy them into the LatestPlayerFiles folder
c. Rename the 2 files you just copied by removing the "_tx" bit. Eg, the file "Atlantic1_Harry Nelson_t1.sas" becomes "Atlantic1_Harry Nelson.sas".
That's it. The game should now start at that point