View Full Version : Looking Back
madgamer
01-06-2009, 12:38 AM
My friend who is giving me this game as a gift insisted on me asking this question. Back in the 70's I bought a little known navel game that was designed and sold by the same guy out of his apartment as I recall.
The game was called "Action Stations" and graphically it used the same symbols that were used on navel plotting boards of the time. He seems to see some connection with that game graphically speaking. I said I would ask if there was anyone here that had anything to do with the Actions Stations" game? I have a small wager on this and will be very surprised if the answer is yes.
Madgamer
Warship NWS
01-06-2009, 12:44 AM
We tried.. but we could not in contact with the present copyright holders of the game. This is one of the reasons why we started up the WC:NAW production, which will soon be comparable to the detail level shown in Action Stations - yes, we are quite familiar with it, some of our team still play it.
solops
01-31-2009, 01:38 AM
My friend who is giving me this game as a gift insisted on me asking this question. Back in the 70's I bought a little known navel game that was designed and sold by the same guy out of his apartment as I recall.
The game was called "Action Stations" and graphically it used the same symbols that were used on navel plotting boards of the time. He seems to see some connection with that game graphically speaking. I said I would ask if there was anyone here that had anything to do with the Actions Stations" game? I have a small wager on this and will be very surprised if the answer is yes.
Madgamer
Yes! ACTION STATIONS! One of my favorite games of all Time. I still have it and still play it. Somehow it has managed the transition from 5.25" floppies well. It was a Great game and modeled surface naval action exceptionally well. It was done by Alan D. Zim, who held the copyright and was published by Conflict Analytics. As I read back over the outstanding manual that came with the game I can only marvel. It is a treasure of naval information and tactics, mostly from the U.S. Naval War College. If NWS can even come close to this marvel and give us the option of resolving surface battles with it I'll gladly pay triple for SAS. I can only dream... I remember laying smoke, counterflooding to get a stable firing platform, manuevering to get into plunging or flat fire range depending on his belt and surface armor versus my guns, fires on board, fire control types and considerations, torpedo runs through smoke....Oh Yeah!!! Bring it ON!
Warship NWS
01-31-2009, 01:56 AM
We know Action Stations actually quite well around here at NWS. Keep watch for what is planned for the advanced combat mechanics upgrades I have planned for the WC:NAW engine due out later this year. ;)
goodwood
01-31-2009, 02:59 AM
We know Action Stations actually quite well around here at NWS. Keep watch for what is planned for the advanced combat mechanics upgrades I have planned for the WC:NAW engine due out later this year. ;)
I first bought AA for my Amiga, painfully slow on my 7 meg system,:D and was my first PC game ever purchased.
Ron
tonedog
01-31-2009, 11:35 AM
yeah i remember playin action stations on the old amiga as well. that must be close to 15 years ago now, it was the 1st surface naval warfare game i played.
goin back even further, is there any sub sim fans here? does anyone remember playin games such as hunter killer and silent service on the old spectrum? mant hours of my young life lost playin those classics:)
asnrobert
01-31-2009, 12:31 PM
I recall playing Silent Service and Red Storm Rising on my Commodore 64.
goodwood
01-31-2009, 02:00 PM
I recall playing Silent Service and Red Storm Rising on my Commodore 64.
Would love to play Action Stations again watching the torpedo spread heading towards your ships. AA taught me of the deadliness of the Japanese Long lance
Ron
solops
01-31-2009, 02:39 PM
We know Action Stations actually quite well around here at NWS. Keep watch for what is planned for the advanced combat mechanics upgrades I have planned for the WC:NAW engine due out later this year. ;)
That is good news. I would like to point out that if you are going to do it right, you will have to have values for both belt and deck armor. I noticed elsewhere that this is not currently the case with SAS. This is a Big Deal vis-a-vis range, penetration ability and angle of fire, not to mention aerial bombardment. Barbettes should be modelled too. AA was truly amazing. As I recall, it even accounted for some ships not having belt armor the whole length of the ship.
asnrobert
01-31-2009, 03:09 PM
Another old game I had for the C64 and PC was Strike Fleet, by EA. It had scenarios pitting the US versus the Sovs in the North Atlantic, British versus Argentine forces off the Falklands, and US versus Iranian forces in the Persian Gulf. EA had a similar game for the PC called PHm Pegasus which I had.
Christian Schwietzke
01-31-2009, 03:36 PM
I played Strike Fleet and Red Storm Rising on the C64, and Silent Service 2 on the PC. Oh, the good old times...
Warship NWS
01-31-2009, 05:22 PM
That is good news. I would like to point out that if you are going to do it right, you will have to have values for both belt and deck armor. I noticed elsewhere that this is not currently the case with SAS. This is a Big Deal vis-a-vis range, penetration ability and angle of fire, not to mention aerial bombardment. Barbettes should be modelled too. AA was truly amazing. As I recall, it even accounted for some ships not having belt armor the whole length of the ship.
Both types of armor, B/D, are represented in SAS - you misunderstood what Tony was saying. D armor is scaled level for game purposes in SAS. Remember, SAS-WW2 is intended to be a "commander/admiral" type of simulation and WC:NAW is a highly detailed tactical simulator. In WC:NAW presently TF/TT/B/D armor have detailed ratings including SB/TB protection ratings.
Thanks.
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