View Full Version : PDF Manual
kafka
12-13-2008, 09:15 AM
Now that I've placed my order I wonder if it would be possible for you to make the game manual available (as pdf), at least for those who have ordered the game. I suppose it will take at least a month for the game to arrive, and so by providing the manual in advance we could already have something to dig in
Thank you
tony_glazebrook
12-13-2008, 01:38 PM
Now that I've placed my order I wonder if it would be possible for you to make the game manual available (as pdf), at least for those who have ordered the game. I suppose it will take at least a month for the game to arrive, and so by providing the manual in advance we could already have something to dig in
Thank you
As indicated on previous related posts SAS WW2 has a very comprehensive in-game set of help files, which have been specially designed to give you just the help you need, when you need it, based on the context of what you are doing.
At present, the user guide pdf that ships with the game is therefore much reduced, so as not to duplicate this material.
Nevertheless, the pleas of those who hjave been asking for a fuller pdf manual have not fallen on deaf ears :-) We know that some players like to work with a printed manual by their side. We are working on a fuller pdf manual - which will be available for free download from the web site. This will be available as soon as possible. I can not be more specific at this stage as to when exactly that will be, but my hope (and please do not read this as a promise) is that it would be available by just after Christmas, a little before the 1 January shipping date.
Christian Schwietzke
12-24-2008, 09:02 PM
I just read (well, sort of browsed) the manual.
One word: Wow.
More words: This is what a manual should be like.
I did find one (very minor) mistake, though. In the description of sub propulsion technology, you mention snorkels; I am sorry to inform you that the German term is "Schnorchel", not "Schnorkel". :cool:
tony_glazebrook
12-24-2008, 11:47 PM
I just read (well, sort of browsed) the manual.
One word: Wow.
More words: This is what a manual should be like.
I did find one (very minor) mistake, though. In the description of sub propulsion technology, you mention snorkels; I am sorry to inform you that the German term is "Schnorchel", not "Schnorkel". :cool:
Oops - noted - thanks for the pick-up, and thanks for the words of appreciation. If you like the manual, you might like even more way it is also incorporated in-game, especially through the context help. We have put a lot of work into these help files to be, well, helpful...;)
Christian Schwietzke
12-25-2008, 02:07 PM
Oops - noted - thanks for the pick-up, and thanks for the words of appreciation. If you like the manual, you might like even more way it is also incorporated in-game, especially through the context help. We have put a lot of work into these help files to be, well, helpful...;)
Glad to see my appreciation is appreciated.
No, seriously, this looks like really good work - I am qualifying that statement because the sheer size of the whole thing is causing information overload right now.
And I am starting to wonder how I could ever have found a PDF manual useful that isnīt extensively hyperlinked...
DiFool6
12-25-2008, 02:46 PM
Link to the manual please? I scoured the web site and could not locate the link.
Found it. (http://www.navalwarfare.info/files/SAS/SAS%20MANUAL.zip)
Christian Schwietzke
12-25-2008, 06:47 PM
There are however three things the manual is rather vague about.
The first is ground combat. Iīm guessing here that the relative strengths of attacker and defender are assessed first - based on manpower and equipment, as well as regular training and experience for the defender, and amphibious training and experience for the attacker (or both kinds of training and experience for the attacker?), plus port defenses for the defender and amphibious warfare technology for the attacker. Both sides take casualties based on relative strength, their relative strength is re-assessed based with their new reduced manpower, and that whole cycle repeats until either side is so much weaker than the other that they surrender. Is that anywhere near whatīs happening?
How long does combat tend to last, by the way? Is stuff like the half-year campaign on Guadalcanal possible in SAS?
The second thing is the victory conditions. I get the impression that, every January, total assets (as defined in the Briefing section of the manual) for both sides are compared, and if the relative strength between the two sides is far from the initial value in favor of one side (say, side A has 4 times (or whatever) the assets of side B, when they started out about even), that side wins; if itīs January 1950 and this doesnīt happen, the game ends in a draw. Right so far?
Third, the section on building ships says (and shows in the screenshots) that thereīs a limit on how much shipping you can build. Is that some capacity limit for the shipyards, or simply the 100 tons per RP that your RP stockpile will buy you?
Oh, one more thing that *is* explained, but I think I donīt get it - Raw Materials production. When a port produces raw materials that can be exported, but also has some industry, how is it determined how much of those materials its own industry consumes, and how much can be exported? Furthermore, is there any limit on how much raw materials industry in a single port, at a given level, can process?
Lastly, the manual states that ships are built at the home port - but the scenario info says that several ports per side can build ships in most scenarios. I assume that the latter is a rule change that was introduced after the bulk of the manual was written?
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