View Full Version : Silent Hunter Series
djcyclone
11-08-2008, 07:24 PM
Here is something to discuss. Does anyone think that Silent Hunter will ever get off of WW II, and try to make games for the Cold War. Hypothetical games that pertain to what if's???
I think that would be awsome, because it would open the later and funner subs for command. Either that, or Sonalyist needs to make a game where they take into effect actual travel. That means you leave port, and travel to your destination, then return to port. Of course you can make a mission in either Sub Command, or Dangerouse waters, but the time acceleration is an issue.
Another thing that Sonalysist needs to include in their next game, is the computer that Silent Hunter 3 used, which allows the player to cross paths with merchant, and combat ships at random.
asnrobert
11-08-2008, 09:49 PM
I'd like to see a remake of the 80s classic Red Storm Rising. I enjoyed it immensely. I had Dangerous Waters, but was too complex for me (a co-worker said in order to play that game you needed to enlist in the Navy and become a sonar tech.
john964
11-08-2008, 10:16 PM
Here is something to discuss. Does anyone think that Silent Hunter will ever get off of WW II, and try to make games for the Cold War. Hypothetical games that pertain to what if's???
I think that would be awsome, because it would open the later and funner subs for command. Either that, or Sonalyist needs to make a game where they take into effect actual travel. That means you leave port, and travel to your destination, then return to port. Of course you can make a mission in either Sub Command, or Dangerouse waters, but the time acceleration is an issue.
Another thing that Sonalysist needs to include in their next game, is the computer that Silent Hunter 3 used, which allows the player to cross paths with merchant, and combat ships at random.DJ, There are several modern submarine games like 688I and SSN
Warship NWS
11-09-2008, 01:06 AM
I'd like to see a remake of the 80s classic Red Storm Rising. I enjoyed it immensely. I had Dangerous Waters, but was too complex for me (a co-worker said in order to play that game you needed to enlist in the Navy and become a sonar tech.
In DW you can "AI manage" the complex stuff and just make the tactical decisions. However, I agree that RSR should be remade as that allowed you to fight with several generations of USN subs; Permit, Sturgeon, LA, Improved LA, and Seawolf. The dynamic GIUK/North Sea campaign was excellent and the game play was outstanding. The realism level was also reasonable, especially the weapon combat mechanics. I still play it to this day using DosBOX and it works fine.
The original Gunship and RSR were IMHO the finest simulations ever published by Microprose as they both featured unlimited re-playability -- nothing to date has truly replaced either of those games IMHO.
djcyclone
11-09-2008, 03:05 AM
I have 688I, Sub Command, and Dangerouse Waters. The problem I have with those games, is it just throws you into the mission. I like the concept that Silent Hunter III, and IV included, being they make you start in port, and you have to go to the mission area.
All three of the games above can have missions made where you can do that, but the time acceleration is vary slow. I have never played Red Storm Rising, but it sounds interesting. Does it have good graphics?
You guys say that it has a great control interface, but how does it compare to the control that the three games above give?
Warship NWS
11-09-2008, 03:13 AM
To DJ,
RSR was designed back in the 1980s.. same time as the first Sid Meiers Railroad Tycoon, M1 Tank Platoon, F-19, Gunship, etc.. so the graphics are VERY dated. The game play however has never been surpassed. You start in port, get orders, configure your weapons loadout, do your mission, return to port if needed, etc.
If you want a legal copy of the game let me know and I will special order it for you.
Thanks.
Kyle Holgate
11-09-2008, 03:18 AM
Red storm wasn't as accurate as Dangerous waters and some of the newer games, but it did make for a very fun and exciting game that was accurate enough. Much like with some of the new fighter simulations that go too far into having to be able to actually fly a plane, Red Baron (the old original) was great and fun in the same sort of way as RSR. Accurate enough without going too far.
Warship NWS
11-09-2008, 03:24 AM
Red storm wasn't as accurate as Dangerous waters and some of the newer games, but it did make for a very fun and exciting game that was accurate enough. Much like with some of the new fighter simulations that go too far into having to be able to actually fly a plane, Red Baron (the old original) was great and fun in the same sort of way as RSR. Accurate enough without going too far.
I'm not sure I would entirely agree. Some of the sensor mechanics may not have been as detailed or "accurate", accurate enough I think is a good term, but the weapon mechanics, IMHO, were definitely better in RSR in comparison - if your basing the comparison on a unmodded database for DW. Playability and flexibility was the primary focus of RSR compred to DW however, on that level RSR was definitely a better design.
Red Baron 3D however I consider the ultimate WW1 flight sim.. not perfect, but no other WW1 flight sim has ever covered so many planes out of the box and so much airspace to fly over. The original Red Baron was good mind you and they did what they could with the graphics of the day but RB3D was a far cry improvement.
djcyclone
11-09-2008, 04:32 PM
To DJ,
RSR was designed back in the 1980s.. same time as the first Sid Meiers Railroad Tycoon, M1 Tank Platoon, F-19, Gunship, etc.. so the graphics are VERY dated. The game play however has never been surpassed. You start in port, get orders, configure your weapons loadout, do your mission, return to port if needed, etc.
If you want a legal copy of the game let me know and I will special order it for you.
Thanks.
Do not worry about specially ordering it. If I decide to buy it, I can just go somewhere online and see if they have it. I am sure someone has it, but if I cannot find it I may ask you later.
Anyway, one more question, are the graphics worse than 688I? I am not sure when that game was made, but I know it was the 90's at the latest.
djcyclone
11-09-2008, 05:38 PM
I just did a search for this game. One popped up, for like 5 dollars are somthing.
I am not sure I want to buy it, because my computer may be too advanced to play it. I mean the thing was built for a Commodore!
I would love to believe that it can be played, but is it even a CD? What if it is a floppy disk? There was a site that I found some time back that had lots of old computer games that could just be downloaded. I am going to try to find that sight again, and just see if I can download this from them. That way I know I am getting a game that I can actually play.
Warship NWS
11-09-2008, 07:27 PM
To DJ,
If I was to special order RSR for your PC I would work with you on getting it to work on your system and if all else failed I would allow you to return it. I know for a fact I can get it to work on my XPSP3 system with no problem using DosBOX (a free downloadable utility for old DOS games). The only way to download the game otherwise is through illegal means using dark alleys of the internet.
Thanks.
djcyclone
11-10-2008, 12:46 AM
To DJ,
If I was to special order RSR for your PC I would work with you on getting it to work on your system and if all else failed I would allow you to return it. I know for a fact I can get it to work on my XPSP3 system with no problem using DosBOX (a free downloadable utility for old DOS games). The only way to download the game otherwise is through illegal means using dark alleys of the internet.
Thanks.
I do not know anything about dark alleys on the internet. The site that I found was something that I ran into looking for Sonaysis home page. I believe it was completely legal, and you had to pay like 3 bucks per game download.
Anyway, go ahead and order it. My computer is an ACER with VISTA Windows. I get paid in a few days, so let me know how much it cost, and I will figure out some way to send you the money.
If you need anymore info, just let me know.
Warship NWS
11-10-2008, 01:08 AM
I do not know anything about dark alleys on the internet. The site that I found was something that I ran into looking for Sonaysis home page. I believe it was completely legal, and you had to pay like 3 bucks per game download
I sincerly doubt it was a legal download site as none of the MPS original games were ever released to 3rd parties for downloadable distribution - to the best of my knowledge. Unless the site has verification in writing from the original copyright holders they do not have the legal right to post their software. Drop me an email with your contact info for the special order at nws-online@nws-online.net
Thanks.
I'd like to see a remake of the 80s classic Red Storm Rising. I enjoyed it immensely. <cut>
As did I. I probably spent a year of my life playing this game. Anyways, waiting and waiting for remake, which never came. So I decided to (re)make it myself, because I liked the game and as a personal challenge to me as a coder.
It isn't finished yet, so there is nothing to download from my website but it will provide you with the latest development news as well as give anybody an opportunity to participate (questions/comments/tips) in this undertaking :-)
Placed two video's showcasing what I got so far on youtube as well.
http://www.KennedyApproach.com (added: http://www.Red-Storm-Rising.com)
(I hope this isn't considered as spam. I surely don't mean to. And sorry for bumping an older thread.)
Weps
asnrobert
01-26-2009, 12:24 AM
As did I. I probably spent a year of my life playing this game. Anyways, waiting and waiting for remake, which never came. So I decided to (re)make it myself, because I liked the game and as a personal challenge to me as a coder.
It isn't finished yet, so there is nothing to download from my website but it will provide you with the latest development news as well as give anybody an opportunity to participate (questions/comments/tips) in this undertaking :-)
Placed two video's showcasing what I got so far on youtube as well.
http://www.KennedyApproach.com
(I hope this isn't considered as spam. I surely don't mean to. And sorry for bumping an older thread.)
Weps
I had Kennedy Approach for the C64 back iin the late '80s. Great game.
I had Kennedy Approach for the C64 back iin the late '80s. Great game.
Just to make it clear, I was talking about Red Storm Rising in my previous post :-)
(Don't have a suitable url yet)
And yes, Kennedy Approach was (is) great, that's why I remade that one too !
djcyclone
01-26-2009, 02:25 AM
Just to make it clear, I was talking about Red Storm Rising in my previous post :-)
(Don't have a suitable url yet)
And yes, Kennedy Approach was (is) great, that's why I remade that one too !
If you are going to remake it, then make it modern with a 3D window, and the ability to see your sub doing things. Just an idea.
asnrobert
01-26-2009, 09:57 AM
If you are going to remake it, then make it modern with a 3D window, and the ability to see your sub doing things. Just an idea.
I don't know if a 3D window is really necessary for a sim depicting modern sub warfare. If this was a flight sim, a surface warfare sim, or even a WW2 sub sim (as WW2 subs spent alot of time on the surface) it would be nice since in those situations a lot of the information acquired is visual. But in modern submarine warfare (and I know this from having served on subs) most of the information the crew receives is from 2D sources (fire control plots, sonar reports etc), so having a 3D window isn't necessary I (and it might be more trouble than its worth to program). RSR's contemporary, 688 by EA, had a sort of 3D feel to it, but I felt RSR was more realistic. 688's periscope views were nicer than RSRs, but the ones in RSR got the job done.
Besides me not being good a graphics (a problem :() I would have to invest time into getting it on the screen correctly. The latter I sooner or later will get done (tenacious is my middle name). However, I feel it would not add anything to the game (agreeing with ASNRobert here).
It wouldn't make it more exhilarating. I think it would probably get annoying rather quick, seeing your sub fire a torpedo or missile.
In fact, the original game had what is called "action track", which does this (in 2D). That might be replaceable by 3D. Anyways, first thing I did when I played RSR was disable it. It just got in the way.
Lastly, if someone wants shiny graphics, there are lots of other games giving just this. Imho none of them match RSR gameplay wise, but 'my' remake then would have to compete to them graphics wise as well. I'ld best skip it ;)
Now, I've set most stuff up that nicer/3D graphics could be added in the end. So who knows :)
Mike Malanaphy
01-28-2009, 12:17 AM
To DJ,
RSR was designed back in the 1980s.. same time as the first Sid Meiers Railroad Tycoon, M1 Tank Platoon, F-19, Gunship, etc.. so the graphics are VERY dated. The game play however has never been surpassed. You start in port, get orders, configure your weapons loadout, do your mission, return to port if needed, etc.
If you want a legal copy of the game let me know and I will special order it for you.
Thanks.
Hi NWS,
RSR was my first computer gamer, er, simulation as my store didn't have a copy of HArpoon. Very enjoyable and the dynamic camaign was a lot of fun. If you got sunk, there was a cut scene of you in a hospital bed watching Wheel of Fortune on the TV. Getting sunk, surviving, and getting a new boat within a couple of days was stretching it a bit, but fun nonetheless. At least in RSR, you could actually use thermal layers. Even though "modelled" in 688I, Sub Command, and Dangerous Waters, it is seldom present.
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