View Full Version : FC errors what do I do
Fleet Command CC
09-23-2008, 11:46 PM
I keep getting a DDER_LOST error that shuts the game down. Any way to fix that?
Is the game loading and then crashing or can you play some missions?
Is this after installing NWP19.0, did you reinstall Fleet Command before you install NWP19.0, also did you make sure that you delete all the files from the database, Doctrine and Scenario folders, before you install NWP19.0?
Mudslide
09-24-2008, 09:14 PM
Is the game loading and then crashing or can you play some missions?
Game loads fine. I can play all missions, just can't play them all the way through because at at some point into the game, and there's no telling when that will be, it could be 5 or 6 hours into the game, it crashes.
Is this after installing NWP19.0, did you reinstall Fleet Command before you install NWP19.0, also did you make sure that you delete all the files from the database, Doctrine and Scenario folders, before you install NWP19.0?
I've always deleted FC then run a fresh install, then installed NWP on top of that. I never deleted the FC files because I thought the NWP install did that.
The game used to crash all the time, until I found the patch, then it worked beautifully. Found this site a few years ago and have been running NWP since with no problems (except NWP bugs that were corrected with additional updates of whatever NWP version).
I don't suppose anyone knows how to read the error reports.
Mudslide
09-25-2008, 07:25 PM
When you have reinstall Fleet Command, you should make sure that you delete all the files from the database, Doctrine and Scenario folders, before you install NWP19.0 this is very important to do so with NWP19.0. ;)
If you are still using the old Jane's version of FC I would highly recommend buying the Naval Combat Pack, for better compatible with NWP19.0. :cool:
I have no idea what version of FC I'm using. It game in a pack with 2 other games, I think 688 and the F-16 thing.
I uninstalled NWP and deleted FC because the uninstall wouldn't work. On a hunch I started deleted registry entries, then said screw that and got a registry cleaner that deleted about 4,000+ bad entries and other various and sundry anomalies.
Re-installed FC and played a few scenarios, worked great. Deleted the files out the Scenario, Doctrine and Database folders and installed NWP.
I got good news and bad news.
The good news is no more crashes.
The bad news is the sensors are FUBAR'd, a lot of the missiles don't work, and aircraft won't engage targets.
I was playing th 1949 Scenario which I'd really like to play but never could because my game always crashed 3-5 hours into it, and now the aircraft won't engage targets. The just fly in circles "TURNING TO ENGAGE." They will engage and destroy air targets, but land or sea targets.
The F-14A AAW has "SAM S/S 54 nm" for its only sensor. Some of the aircraft have no sensors, and the ships have one, sometimes two sensors, usually some kind of S/S 10.5 nm sensor.
In the Crimson Tide Scenario, the F-18 SUW/SEAD will fire its HARM missiles then spends the next 3 hours "TURNING TO ENGAGE."
The B-1, B-2 and B-52 overshot their targets with all of their missiles, never could get a hit.
I to close ship-on-ship and destroy the Russian ships with guns then move close to shore to hit the targets with ship-gunfire.
Fleet Command CC
09-25-2008, 08:29 PM
I have no idea what version of FC I'm using. It game in a pack with 2 other games, I think 688 and the F-16 thing.
It sound like you have got the Jane's Naval Warfare Collection.
Which this collection features
Jane's Combat Simulations: 688(I) Hunter/Killer
Jane's Combat Simulations: Fleet Command
Jane's Combat Simulations: F/A-18 Simulator
Has I said before if you play Fleet Command a lot, I would recommend buying the Naval Combat Pack, I have got three different version of Fleet Command now, the old Jane's version, steampowered download version, and the Naval Combat Pack version which is the best one to have for using NWP19, if you would like to get the NCP version it is available from the link below.
http://yhst-12000246778232.stores.yahoo.net/nacopa.html
Also I don't work for the NWS Online Combat Gaming site. Just so you know that I'm not trying to get you to buy a new copy of Fleet Command, it's just that I have found the NCP version works a lot better all round, and buying it from the about link is supporting this great forum.
Fleet Command CC
09-25-2008, 08:50 PM
The bad news is the sensors are FUBAR'd, a lot of the missiles don't work, and aircraft won't engage targets.
I was playing th 1949 Scenario which I'd really like to play but never could because my game always crashed 3-5 hours into it, and now the aircraft won't engage targets. The just fly in circles "TURNING TO ENGAGE." They will engage and destroy air targets, but land or sea targets.
The F-14A AAW has "SAM S/S 54 nm" for its only sensor. Some of the aircraft have no sensors, and the ships have one, sometimes two sensors, usually some kind of S/S 10.5 nm sensor.
In the Crimson Tide Scenario, the F-18 SUW/SEAD will fire its HARM missiles then spends the next 3 hours "TURNING TO ENGAGE."
The B-1, B-2 and B-52 overshot their targets with all of their missiles, never could get a hit.
I to close ship-on-ship and destroy the Russian ships with guns then move close to shore to hit the targets with ship-gunfire.
This is very odd, because I have just tried the NCP and steampowered versions of FC, after reading your post and everything seem to be working ok.
Did you fully uninstall NWP19.0 then uninstall Fleet Command, then delete the Jane's Fleet Command folder in the C:\Program Files\Jane's Fleet Command if that's what the folder is called.
Then re-install Fleet Command and it's patches, then re-install NWP19.0.
Mike D
09-25-2008, 08:59 PM
It sound like you have got the Jane's Naval Warfare Collection.
Which this collection features
Jane's Combat Simulations: 688(I) Hunter/Killer
Jane's Combat Simulations: Fleet Command
Jane's Combat Simulations: F/A-18 Simulator
Has I said before if you play Fleet Command a lot, I would recommend buying the Naval Combat Pack, I have got three different version of Fleet Command now, the old Jane's version, steampowered download version, and the Naval Combat Pack version which is the best one to have for using NWP19, if you would like to get the NCP version it is available from the link below.
http://yhst-12000246778232.stores.yahoo.net/nacopa.html
Yeah, make sure of the FC version. When you start FC look at the startup screen. If it had the Jane's name and logo then you need to upgrade.
Sorry to say we can no longer support Jane's FC. Its just too old and its actually not even XP compatible even though it will run on XP.
Mudslide
09-26-2008, 10:08 AM
Got it working, but my problem now is the Doctrine files. I just downloaded NWP 19.0 twice so I think maybe the files are corrupted somehow.
Anti_Air2
Unknown keyword: ATTACK_CLASS
AirCombat1
Unknown or unexpected keyword: ENGAGING
AirCombat2
Unknown or unexpected keyword: ENGAGING
TRMAAM2
Unknown or unexpected keyword: DBCMFLAGS
I checked the files but didn't see anything out of place like missing parentheses or open IF/THEN/END loops, then again it's been a while since I did any programming.
Mike D
09-26-2008, 04:38 PM
Got it working, but my problem now is the Doctrine files. I just downloaded NWP 19.0 twice so I think maybe the files are corrupted somehow.
Anti_Air2
Unknown keyword: ATTACK_CLASS
AirCombat1
Unknown or unexpected keyword: ENGAGING
AirCombat2
Unknown or unexpected keyword: ENGAGING
TRMAAM2
Unknown or unexpected keyword: DBCMFLAGS
I checked the files but didn't see anything out of place like missing parentheses or open IF/THEN/END loops, then again it's been a while since I did any programming.
You are having way to many problems that point to mismatched files. This problem points to you having an older Jane's FC v.1.34 or older which doesn't have these functions.
Why don't you email me directly (mjdobbins@austin.rr.com) and I'll see if I can step you through this. First thing though, you must be using SCS FC and not Jane's FC.
Mike D
09-26-2008, 04:42 PM
I moved this thread as it has nothing to do with NWP 19.0
Fleet Command CC
09-26-2008, 08:01 PM
Moved to its own thread as its not a 19.0 bug.
Good thinking Mike,
I thought the same thing my self and I was going to say about moving the thread, but you have beat me too it, its was making a hard job even hardly sorry about that bug. :)
Mudslide
10-01-2008, 06:20 AM
I got it fixed, sort of. The NWP install wasn't updating the INI file. I found that out when I didn't have subcomms and went to the INI to change the settings. It didn't have anything from NWP in it.
I uninstalled everything, cleaned the registry, defragged the hard drive, reinstalled FC and played a few scenarios then reinstalled NWP and it worked.
I still have an intermittent crash. What I have figured out is that I can play any scenario with ships, subs and helicopters no problem.
When I play scenarios with aircraft it's a different story. There's a few scenarios, shore bombardment and a couple dealing with Liberia where you just have Harriers and those work fine. Another where you have Backfires attacking an ARG work fine. Any scenarios with a MiG-21 will cause a crash eventually.
It'll be a week or two, but I'm gonna pony up some money to get the NWP version, but I'd still like to figure out why it crashes because it drives me up a wall.
Anyway, I appreciate everyone's help, so thanks much.
Fleet Command CC
10-01-2008, 06:26 AM
Hey Mudslide
I'm glad you have got FC woorking ok now niceone. :D
Saffron
10-01-2008, 07:33 AM
When I play scenarios with aircraft it's a different story.
I've had this same problem as long as I can remember. I've never figured out a fix, and no one else here seems to have a clue, either.
My only guess is that it has something to do with the way airbases handle aircraft since airbases (that includes all types) are the only constants in every scenario that crashes. I can have carrier duels without crashes, the ground units don't seem to make a difference, nor do types and numbers of aircraft.
Somehow, reloading a saved game fixes whatever problem the game is having. This is somewhat confirmed when I started playing with the new airbases in 19.01. I saw an AI aircraft literally stuck motionless in midair. The game crashed shortly thereafter. When I reloaded a saved game, the aircraft started moving normally.
If you get the Sonalyst version (the newest version), saved games aren't corrupted, so you can save and reload without any problems. You just have to save frequently until it crashes. Once you reload it, the game will remain stable 90% of the time (it's still a good idea to save periodically after a major event occurs ... on rare occasions the game will crash a second time).
You can't out-fox the crash, either. If you start a scenario, immediately save, exit, and load the saved game, you'll still get at least one crash at some point. My guess is that if you save too early, whatever problem that causes the crash hasn't occurred yet, so reloading the saved game doesn't fix the problem.
Hope this helps a bit.
Mudslide
10-02-2008, 02:40 PM
My only guess is that it has something to do with the way airbases handle aircraft since airbases (that includes all types) are the only constants in every scenario that crashes. I can have carrier duels without crashes, the ground units don't seem to make a difference, nor do types and numbers of aircraft.
That's interesting. I'll have to look at that. The original FC only came with the airport object. I might switch it out with airbases on a few scenarios to see what happens.
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