Jittery
09-08-2008, 04:46 AM
For anyone who designs senarios:
Ive got a mission at the moment that instead of haveing SAG's with random ships in them (say 3 out of the 5 you add in the mission designer) it has this but also about 20/30 different SAG's on your and enemy side and the mission changes randomly.
From this their is actually about 5/6 vastly different ways the mission will pan out when your playing it.
IE: if you start off you will get one of 3 SAG's with different ships and according to this you will then get one of 3 enemy sag's in different positions to take out. From here with Kill goals you get say an airfield and when that spawns you get the air station which triggers a goal that gives the enemy more units (SAG's / Airfields) etc. or vis versa where if your tasked with destroying the enemy air field imediatly afterwards enemy SAG's will apear and your tasked with destroying these etc.
Ive managed to get rid of most of the crashes when new stuff is spawned (a not so normal way of doing it is to add a civillian airliner that travels along and add's units every 1 nm with goals of its own to space out the addition of units :p) however when spawning goals that add units or intel is their any way of making them so they dont show up on the end of mission screen.
One problem at the moment that is really detering me is that at the end of the said mission where you have reached Mission Compleate goal and you go to the review there is roughly 60 odd mission goals and you have only acheived say 10/15 of them.
Is their any way of making goals that still trigger groups additional units but dont apear in the briefing afterwards ???
Ive got a mission at the moment that instead of haveing SAG's with random ships in them (say 3 out of the 5 you add in the mission designer) it has this but also about 20/30 different SAG's on your and enemy side and the mission changes randomly.
From this their is actually about 5/6 vastly different ways the mission will pan out when your playing it.
IE: if you start off you will get one of 3 SAG's with different ships and according to this you will then get one of 3 enemy sag's in different positions to take out. From here with Kill goals you get say an airfield and when that spawns you get the air station which triggers a goal that gives the enemy more units (SAG's / Airfields) etc. or vis versa where if your tasked with destroying the enemy air field imediatly afterwards enemy SAG's will apear and your tasked with destroying these etc.
Ive managed to get rid of most of the crashes when new stuff is spawned (a not so normal way of doing it is to add a civillian airliner that travels along and add's units every 1 nm with goals of its own to space out the addition of units :p) however when spawning goals that add units or intel is their any way of making them so they dont show up on the end of mission screen.
One problem at the moment that is really detering me is that at the end of the said mission where you have reached Mission Compleate goal and you go to the review there is roughly 60 odd mission goals and you have only acheived say 10/15 of them.
Is their any way of making goals that still trigger groups additional units but dont apear in the briefing afterwards ???