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Fleet Command CC
08-03-2008, 08:33 AM
Well, if you don't ask, the answer is always "no."

My artistic ability is limited to stick people and stick animals. I don't suppose stick planes would wow the crowd.

Is there any way to extrapolate a 3D image from a photograph? I might be able to do that.

There is a program (3D Software Object Modeller Pro) that can do this, check out the web site below and give the trial version a try. The only problem is it costs £849 pounds, and if the program work all you would need is the models converted. :):cool:

http://www.3dsom.com/index.html

Mike D
08-10-2008, 08:54 PM
I would like to see a few new ground units.


two or three bridges, small medium and large perhaps or approaches and spans to make your own - I currently use the "pad" unit for this and rename them but actual bridges or bridge parts would be more interesting.

a rail yard and railroad target would be cool

electrical substations

central telephone exchanges

radio or communications tower



Again with those I currently use other buildings and rename them but having the units and more accurate damage for those particular types of targets would be nice.

I would love these but I need graphics.

seanyw
08-13-2008, 08:18 PM
Hi Mike, I thought I ought to put this on this thread.

The models I've built and will need new units are:

QH-50 - for the Gearing DD
F-9 COUGAR and F-9 PANTHER - both for Argentina which means there'll also can be an Independencia CV and a Veintivcinco de Mayo CV (1968)
FOLLAND GNAT - mostly I built this for Indian air force
HAWKER HUNTER - STK and RCN versions for UK and just about everyone else in the world!
DASSAULT MYSTERE IV - I included this for Israel, but I believe others had it.
P2 NEPTUNE - Again Argentina, but also lots of others.
F-86 SABRE - Pakistan and Argentina and...
HAWKER SEA HAWK - India and that allows for the Vikrant CV
DeHAVILLAND SEA VENOM - Australia and that allows for the MELBOURNE CV (1965)
DASSAULT VAUTOUR - Again, Israel used these in 60's, not sure when the French got rid of them.
HANDLEY PAGE VICTOR - I included this mainly as a TNK, but it was still available as the B2 STK in the late 60's - only UK

The following I leave up to you:
SUPERMARINE SCIMITAR - Carried on as a TNK for the early Buccaneer Mk1s, but right on the edge of the '65 limit and they weren't used much as they tended to kill the pilot!
GLOSTER JAVELIN -The last squadron was still active in '65, but they were really hanging on.
WESTLAND WYVERN - A prop aircraft designed to torpedo ships that retired in '58... I don't expect you'll want to include it:)

I've listed some other models I'm going to start working on in the graphics design section.

I'm sure you have a shopping list yourself and if there's anything blindingly obvious I've missed, please let me know.

Citadelvette
08-13-2008, 09:24 PM
Hi Mike, I thought I ought to put this on this thread.

The models I've built and will need new units are:

QH-50 - for the Gearing DD
F-9 COUGAR and F-9 PANTHER - both for Argentina which means there'll also can be an Independencia CV and a Veintivcinco de Mayo CV (1968)
FOLLAND GNAT - mostly I built this for Indian air force
HAWKER HUNTER - STK and RCN versions for UK and just about everyone else in the world!
DASSAULT MYSTERE IV - I included this for Israel, but I believe others had it.
P2 NEPTUNE - Again Argentina, but also lots of others.
F-86 SABRE - Pakistan and Argentina and...
HAWKER SEA HAWK - India and that allows for the Vikrant CV
DeHAVILLAND SEA VENOM - Australia and that allows for the MELBOURNE CV (1965)
DASSAULT VAUTOUR - Again, Israel used these in 60's, not sure when the French got rid of them.
HANDLEY PAGE VICTOR - I included this mainly as a TNK, but it was still available as the B2 STK in the late 60's - only UK

The following I leave up to you:
SUPERMARINE SCIMITAR - Carried on as a TNK for the early Buccaneer Mk1s, but right on the edge of the '65 limit and they weren't used much as they tended to kill the pilot!
GLOSTER JAVELIN -The last squadron was still active in '65, but they were really hanging on.
WESTLAND WYVERN - A prop aircraft designed to torpedo ships that retired in '58... I don't expect you'll want to include it:)

I've listed some other models I'm going to start working on in the graphics design section.

I'm sure you have a shopping list yourself and if there's anything blindingly obvious I've missed, please let me know.

Just a thought- You could use the F9F Panther graphic as a Banshee for the Bonaventure CV
and the F-86 could double as and F-1 (FJ-2 on) Fury too. Thanks seanyw, most of these models cover the big request list I sent to Mike compiled from the old forum. If anyone would like the list PM me.

As for the Scimitar all my books say OSD is '69 as TNK and back-up STK for Bucs, limited in fighter role b/c no radar.

My books also say that 60 Squadron at RAF Tengah, Singapore retired the JAvelin FAW.9 in 1968 although only four Squadrons flew it from 1964 on.

The US I belive had a few F-9s (Cougars) still in navy reserve service in the 64-65 time frame and trainer till 70s, can't find good dates.

Finland was the other big Gnat user and it also spawned the Indian Ajeet which served till '92.

Can't find French OSD on Mystere IV but India is '73.

French OSD for Vautour is 1979.

BTW:
My first version of the old forum list is over course posted in all its horrendous length on this thread and that Gnat graphic could just pass as a F-11 Tiger. F-86 could also be G.91. Switzerland used land based venoms until 1983 and Germany had the Sea Hawks till 1965.

Mudslide
08-14-2008, 08:51 AM
Hi Mike, I thought I ought to put this on this thread.

The models I've built and will need new units are:

F-9 COUGAR and F-9 PANTHER - both for Argentina which means there'll also can be an Independencia CV and a Veintivcinco de Mayo CV (1968)
FOLLAND GNAT - mostly I built this for Indian air force
HAWKER HUNTER - STK and RCN versions for UK and just about everyone else in the world!
DASSAULT MYSTERE IV - I included this for Israel, but I believe others had it.
F-86 SABRE - Pakistan and Argentina and...
HAWKER SEA HAWK - India and that allows for the Vikrant CV

Jumps for joy.

Mudslide
08-14-2008, 09:28 AM
I would like to see a few new ground units.


two or three bridges, small medium and large perhaps or approaches and spans to make your own - I currently use the "pad" unit for this and rename them but actual bridges or bridge parts would be more interesting.

a rail yard and railroad target would be cool

electrical substations

central telephone exchanges

radio or communications tower


I would love these but I need graphics.

Good idea for the bridges.

You could use the pad for a rail yard/rail head also. I would like to see maybe a road/highway junction

For electrical substations, use one of the pill-boxes or a command center.

Same with central telephone exchanges although there is a "Comm Complex" already in the land units you can use

For radio or communications tower, use the "Radar Tower"

Is there any way to "clean up" the data base a bit? It would be nice to have the unit/classes alphabetized. I'm not talking about ship hull numbers, just the ship classes and other class types.

Also, can we do something with the ground units?

The basic maneuver unit for any county is the battalion. I'm thinking you could adjust the score and firepower rating(?) (or damage rating) to modify what already exists. Just some typical organizations:

Artillery:

Anything 155 mm or less is commonly 6-tubes per battery, 3 batteries in a battalion.

Over 155 mm is 4-tubes per battery, 3 batteries in a battalion.

Some countries, mostly NATO countries (including the US) had a composite battalion of 12-tubes 155 mm and 4 tubes 203 mm organic to divisions.

After 1986, the US increased to 8-tubes per battery for 155 mm and smaller and replaced the 203 mm with the MRLS and eliminated the composite battalions.

Air Defense:

Generally 4 or 6 launchers per battery. Battalions were 3 to 5 batteries depending on the system and whether they were organic to a division or corps level.

Missile Artillery:

Soviets/Russians 2 launchers per battery. Sometimes 2 per battalion. The other countries 2 to 12 launchers per battery, system dependent (ie Lance 4 launchers per battery, 8 for Pershing I/IA, 12 for Pershing II, but Germans 6 launchers for Pershing I/IA)

Tanks:

M60s 17 per company (3 platoons with 3 tanks in an heavy section, 2 tanks in a light section plus 2 tanks in headquarters section), 3 companies per battalion (with 2 tanks in HHC). M1 Abrahms, 4 tanks per company.

Infantry:

Generally 3 companies per battalion, and usually with an anti-armor company.

Cavalry/Recon:

Varies greatly, but generally a cavalry troop or recon company has 12 APCs/IFVs and 8 tanks/light tanks.


I'm thinking it would reduce a lot of the screen clutter. In a scenario involving the 11th ACR, you'd be looking at 300+ "X"s on the screen, instead of maybe 13 to 15.

Mike D
08-14-2008, 12:47 PM
Good idea for the bridges.

You could use the pad for a rail yard/rail head also. I would like to see maybe a road/highway junction


Is there any way to "clean up" the data base a bit? It would be nice to have the unit/classes alphabetized. I'm not talking about ship hull numbers, just the ship classes and other class types.

Also, can we do something with the ground units?

The basic maneuver unit for any county is the battalion. I'm thinking you could adjust the score and firepower rating(?) (or damage rating) to modify what already exists. Just some typical organizations:



Actually I created the generic pads so things like bridges can go on them. All land units nees to go on on of the pads or else they tend to sink into the ground visiually. So if anyone needs copies of the pads for your graphics then let me know and I'll send them to you.

I would love to organize the db alphabeticly but that would take litrally months. It would be a totally manual process of deleting all the unitd and re adding them. In theory I could write a program to dump each table individually into a spreadsheet then I sould sort the spreadsheet, clear the table and then load the spreadsheet into the table. But I just don't have that kind of time. Would be nice though.

If some graphics designers want to do company sized graphics I can add them into NWP but as far as SAMs they are pretty well covered. Reguardless of the unit size, kill the radar and you've mission killed the whole unit so in this case size doesn't matter.

seanyw
08-17-2008, 12:26 PM
I've also completed models for the following:

F102
F106
Gannet AS4
F101
AIM-4G
AIM4-F

All new units for FC and will need adding

Also, could you give me an e-mail address to send the J3D files to as they're all ready now.

Mike D
08-17-2008, 02:59 PM
I moved several posts and created a new sticky thread specifically for modeling discussions.

Mike D
08-17-2008, 03:18 PM
I've also completed models for the following:

F102
F106
Gannet AS4
F101
AIM-4G
AIM4-F

All new units for FC and will need adding

Also, could you give me an e-mail address to send the J3D files to as they're all ready now.

If you've got them in .j3d format then send them to me at mjdobbins@austin.rr.com with any instructions or notes.

seanyw
08-17-2008, 03:40 PM
If you've got them in .j3d format then send them to me at mjdobbins@austin.rr.com with any instructions or notes.


E-mail sent - any issues, please let me know.

The Warrior
08-18-2008, 12:14 AM
Hey there mike. could I get a copy of those models?

Mike D
08-18-2008, 01:47 AM
Hey there mike. could I get a copy of those models?

Yeah Art, as soon as I get them I'll ship you a copy.

The Warrior
08-18-2008, 03:24 AM
Yeah Art, as soon as I get them I'll ship you a copy.

Thank you much.;)

Fleet Command CC
08-18-2008, 07:06 AM
Hey there mike. could I get a copy of those models?

Hey Warrior

I have upload seanyw model's for everyone to try, if you still haven't got them you can download them from my (Some models you can download and add yourself) thread. :D:cool:

Fleet Command CC
08-18-2008, 10:54 AM
A Handy tool I have found today, a online image editor check it out. I found this editor useful for resizing a texture map. :)

http://www.online-image-editor.com/index.cfm

Mike D
08-18-2008, 06:17 PM
Just as an FYI Art and I are going to look at seanyw's new graphics but several are very old units and were used in limited numbers. The Westland Wyvern unfortunately we're not going to use at all. It was totally out of service by 1958 and that's way too far out of the 1965 boundry for NWP.

The rest of the units will probably be used but will take some research, like the Sea Venom. It was out of service in the UK by the mid 1950's but several other countries used it or local variants of it but I don't know when they went out of service. Also several we only want to use the configurations of their later years. So for the UK the Sea Venom is out but other countries may be able to use it.

Before the forums crashed we had a list of wanted graphics, I'll start that up again so designers can have an idea what we want and need.

Citadelvette
08-18-2008, 06:38 PM
Hey Mike,

I copied alot of the old forum list to my machine at home. Alot of it is on the list I gave you but i think I have some more. I am out of town at the moment and don't have acces to all my files. If would would like I can send it to you when I get home.

Mike D
08-18-2008, 06:47 PM
Hey Mike,

I copied alot of the old forum list to my machine at home. Alot of it is on the list I gave you but i think I have some more. I am out of town at the moment and don't have acces to all my files. If would would like I can send it to you when I get home.

Yeah, that would be great. Thanks.

seanyw
08-18-2008, 07:24 PM
Just as an FYI Art and I are going to look at seanyw's new graphics but several are very old units and were used in limited numbers. The Westland Wyvern unfortunately we're not going to use at all. It was totally out of service by 1958 and that's way too far out of the 1965 boundry for NWP.

The rest of the units will probably be used but will take some research, like the Sea Venom. It was out of service in the UK by the mid 1950's but several other countries used it or local variants of it but I don't know when they went out of service. Also several we only want to use the configurations of their later years. So for the UK the Sea Venom is out but other countries may be able to use it.

Before the forums crashed we had a list of wanted graphics, I'll start that up again so designers can have an idea what we want and need.

Hi Mike, yeah, the Wyvern is totally outside the scope of FC and the Javelin is right on the edge (1 squadron still gonig in 65), but the Sea Venom went out of service with Australian navy in 67 (replaced by A4s). You could also use the graphic for the venom which was still in service with Switzerland until the 1980s! (although there's not a lot of call for Switzerland in a naval simulation).

In terms of the later configurations, I absolutely agree - for instance, I created the Mystere IV only to be a STK aircraft for Israel, not AAW for France.

I'll keep an eye on the wanted graphics list and will be pleased to tackle any requests.

Did you receive the e-mail ok?

Mike D
08-18-2008, 09:08 PM
I'll keep an eye on the wanted graphics list and will be pleased to tackle any requests.

Did you receive the e-mail ok?


No email yet, but I downloaded them from link FCCC posted.

Fleet Command CC
08-23-2008, 01:10 PM
A handy tutorial I have found a few days ago, I know it's a tutorial for modelling a gun, but it's basically the same for modelling anything in this way, check out the link. :D

The web page takes some time to load. :)

http://www.3dtotal.com/team/Tutorials/polgun/gunmodel.asp

Mike D
08-25-2008, 04:39 AM
I have a ton of basic models that need finishing and skins if anyone wants them. I also have the pad graphics you can use for ground units you can have or you can use your own.

Fleet Command CC
08-25-2008, 11:39 AM
I have a ton of basic models that need finishing and skins if anyone wants them. I also have the pad graphics you can use for ground units you can have or you can use your own.

I would like to have a look at them Mike please, to see what I can do with them. :)

Saffron
08-26-2008, 04:24 AM
I noticed that the Chao Phraya FF model (Thailand) has no skin. It's just this very white and very bright model. Any skinners out there willing to touch that puppy up?

Fleet Command CC
08-26-2008, 05:55 PM
I noticed that the Chao Phraya FF model (Thailand) has no skin. It's just this very white and very bright model. Any skinners out there willing to touch that puppy up?

That could be done no probs, but we need the original 3ds file, I dono if anyone has got it? :)

Saffron
08-26-2008, 06:28 PM
The Chao Phraya is currently in the game so you'd have to get it from Mike, I'd guess.

Fleet Command CC
08-26-2008, 07:03 PM
The Chao Phraya is currently in the game so you'd have to get it from Mike, I'd guess.

I've ask Mike before, and I has said he hasn't got any ship model's so I dono, or it might be to do with the copyrights of the model's. :)

Saffron
08-26-2008, 08:15 PM
Can you pull the model files right out of the database folder?

Fleet Command CC
08-27-2008, 06:43 PM
Nope you can't unfortunately. :(

Fleet Command CC
08-28-2008, 12:06 AM
A question to the person that made the HMS Ark Royal R-09, would you be willing to share the 3ds file please? :)

Fleet Command CC
08-28-2008, 04:13 AM
Here is a 3D modelling program that is easy to use and isn't very expensive only $79.95. Check out the URL for more info and the 15 day trial download. :)

http://www.inivis.com/

If you use this program to make some model's, and you would like them converted to the .J3 D file for Fleet Command.

Email me them at ( fleetcommandcc@aol.co.uk ) in any of the following file types AC3D (.ac), 3D Studio (.3ds), VRML 2.0 (.wrl),
Wavefront (.Obj), and I will convert the file for you no probs. :D

Fleet Command CC
08-28-2008, 04:45 AM
Here is a great image editor program that is as easy to use has paint is, but with a lot more depth. Its just what you need if you would like to make some texture skins for your model's, check out the URL for more info and the free download. :D

http://www.getpaint.net/index.html

seanyw
09-01-2008, 03:51 PM
Models completed from the wanted list:

C-2 Greyhound
Learjet
OV-1

I've also completed:

LCM
LCAC

All models will be made available through FCCC's download link as my e-mail's still strange.

I'm going to work on the KA-50 and Mi-28 next. Also, I think we can take Mig-19 and Su-17 off the list as there are already models for these in FC.

Fleet Command CC
09-02-2008, 01:00 AM
Models completed from the wanted list:

C-2 Greyhound
Learjet
OV-1

I've also completed:

LCM
LCAC

All models will be made available through FCCC's download link as my e-mail's still strange.

I'm going to work on the KA-50 and Mi-28 next. Also, I think we can take Mig-19 and Su-17 off the list as there are already models for these in FC.

Seanyw latest model's are now available to try out, from the first post of my download thread. ( seanyw_models_2 )

Tibe
09-04-2008, 03:44 PM
In the last forum I made two missiles with the help of Harry zheng, Art the Gabriel MKII and Derby missiles... some pics to see them

They never get to you... but I got them on zip if you want to add it to fleet

Mike D
09-04-2008, 03:53 PM
Just to remind the designers, the upcoming 19.01 release will be a bug fix only release. So all of the very nice new graphics won't be in 19.01. We will be dong a 19.1 in the future that will include these.

Fleet Command CC
09-13-2008, 05:18 AM
Here is a link where you can download the trial verison of Autodesk 3ds Max 2009 11.0. :D

http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/3D-Studio-Max.shtml

Fleet Command CC
09-13-2008, 06:22 AM
I noticed that the Chao Phraya FF model (Thailand) has no skin. It's just this very white and very bright model. Any skinners out there willing to touch that puppy up?

An update on the above model, I ask Mike about it but unfortunately he hasn't got that one, but I have found a way of importing the .J3D files, so I will have go at a basic skin for the model. :)

Do you know of any web sites with pictures of the ship?

Tibe
09-13-2008, 12:49 PM
http://www.smso.net/Image:Jianghu_Class_Zigong_558.JPG

http://forum.keypublishing.co.uk/showthread.php?t=28522


You have to search by jianghu class or type 053T

Fleet Command CC
09-13-2008, 01:13 PM
Thanks Tibe niceone man. :)

Fleet Command CC
09-24-2008, 04:27 AM
With their being hundreds of different 3D file formats, you have to lots of different plugins for your graphic program if they are available, but there is another way by get the 3D Object Converter. This program can import and export round about 500+ format and also its a great free 3D model viewer has well. :D:);)

Note you need to buy the program if you would like to exports format though, but it's only $50 which is a great price when you see what this program can do.

You can get more info on the program from this URL below.

http://web.axelero.hu/karpo/

Its doesn't import the Fleet Command .J3D file, I have ask the maker to see if could make a import modules for the .J3D file, but unfortunately he couldn't get it to work.

Fleet Command CC
09-28-2008, 01:57 AM
I have been playing around with this program for a few days, and its easy to use, but very different if you have been using 3DSMAX. There are lots of video tutorials which is great and another cool thing is there are lots of model's you can download for free, check it out and see what you think. :):D:)

Here is the URL for all the info and downloads.

http://sketchup.google.com/

Saffron
09-29-2008, 06:59 AM
I've been playing around with SketchUp for a little bit now, but there are some things I just don't know how to do. If you figure any of these out, let me know:

1. Hull bottoms. How on earth can you make those complicated shapes, especially when the hull narrows at the bow and stern?

2. Scale. What scale do you use? Do you actually look up the dimensions of the ship and tell the program that you want to start out with a rectangle X meters long and X meters wide? Or does it even matter? Will it simply be rescaled for FC when the time comes?

3. When making models, what do you go by? Line drawings? Photographs? Actual plans? All I really have at my disposal are photographs I can get from the internet. While stats might include length, width, beam, total height, etc., they don't tell you the dimensions of individual objects on the ship ... how high is the superstructure from the deck (not including masts), for instance. How many meters from the bow is the bridge, and such like. Do you simply eyeball it, and if it looks right, you keep it? All the models I've seen are very well proportioned, so I find it hard to believe people are going by sight alone.

4. What about weapons? Should I bother modeling guns or radars or missile launchers? Is there a database of these component models somewhere that get added later?

5. I have no idea how to skin. No clue whatsoever.

6. I have no idea how to make moving parts. No clue whatsoever.

7. What about axis coordinates? Is this something I have to worry about in SketchUp? For instance, I don't want to create a cruiser that sits 200 feet below the water or 50 feet in the air.

Fleet Command CC
09-29-2008, 07:45 AM
1. Hull bottoms. How on earth can you make those complicated shapes, especially when the hull narrows at the bow and stern?

What I do most of the time is use a hull that has already been made, and then I just modify it for each ship design.


2. Scale. What scale do you use? Do you actually look up the dimensions of the ship and tell the program that you want to start out with a rectangle X meters long and X meters wide? Or does it even matter? Will it simply be rescaled for FC when the time comes?

The scaling for Fleet Command is a bit of a pain, take the original Enterprise model example, it's dimensions are has follow.

X: 2.178m (Wide) Y:8.84m (LONG) Z: 2.017m (HIGH).


3. When making models, what do you go by? Line drawings? Photographs? Actual plans?

I have had use line drawing and Photographs and also some basic blue prints.


While stats might include length, width, beam, total height, etc., they don't tell you the dimensions of individual objects on the ship ... how high is the superstructure from the deck (not including masts), for instance. How many meters from the bow is the bridge, and such like. Do you simply eyeball it, and if it looks right, you keep it? All the models I've seen are very well proportioned, so I find it hard to believe people are going by sight alone.

If the model looks OK by the side of one of the original models then that's OK.


4. What about weapons? Should I bother modeling guns or radars or missile launchers? Is there a database of these component models somewhere that get added later?

No you also need to do the model's of the weapons has well.


5. I have no idea how to skin. No clue whatsoever.

I'm not much good at doing them myself.


6. I have no idea how to make moving parts. No clue whatsoever.

That would need to be done in 3DSMAX.


7. What about axis coordinates? Is this something I have to worry about in SketchUp? For instance, I don't want to create a cruiser that sits 200 feet below the water or 50 feet in the air.

You don't need to worry about that to much, because the model will need to be convert to the .J3D files, but if you go by what Mike D said on one of is posts you should be OK.

Mike D Notes


Ground models must be on a pad and the pad must sit on the X-axis and be oriented around the Y-axis

Aircraft and Submarines must be centered on the origin

Ships need to be centered around the Y-axis and the X-axis should be at or near the hull waterline

Saffron
09-29-2008, 08:20 AM
Where are you getting ship hulls that have already been made?

Fleet Command CC
09-29-2008, 08:26 AM
Where are you getting ship hulls that have already been made?

I have bought most of them, what type of ship are you working on now?

Fleet Command CC
09-29-2008, 08:59 AM
Hey Saffron

If you would like some ships hulls let me know, :cool: but there are alot of model's you can download from the Google 3D Warehouse.

Saffron
09-29-2008, 03:07 PM
Well I haven't really started working on a particular ship yet. I've just been experimenting with generic shapes that making ship models would require. I don't think I know the program well enough yet to start working on actual ships for the game yet, but hull shapes would be most welcome.

Fleet Command CC
09-30-2008, 02:53 AM
I will find some out for you no probs, you should give one of the 3D Studio Max trial version a go has well. I know how to use 3DSMAX better that Google SketchUp, I have only been checking out the model's available to download. So if you try using 3DSMAX I can help you more with having a go it making some model's. :cool:

Fleet Command CC
09-30-2008, 05:52 AM
You could also try Gmax, it is basic the same has 3D Studio Max 4.0, you just can't export the same file formats, but it is free to download and to use all you need to do is register it on the web site. :)

Here the link.

http://www.turbosquid.com/gmax

Fleet Command CC
10-01-2008, 06:46 AM
5. I have no idea how to skin. No clue whatsoever.

Check out this URL it will show you how texture a model using 3D Studio Max 9. :D

http://www.oman3d.com/tutorials/3ds/texture_stealth/

Fleet Command CC
10-01-2008, 08:25 AM
1. Hull bottoms. How on earth can you make those complicated shapes, especially when the hull narrows at the bow and stern?

Here is another web site you may find useful.

http://www.delftship.net/

Fleet Command CC
10-02-2008, 03:27 PM
Here another good graphic program Autodesk Maya, its available has a (PLE) Personal Learning Edition Software, which is free to download and free to use, but it can only be used for personal use. The software cannot be used for commercial use, if you would like to try the program the check out the URL for more info and the download :)

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525

BlimpCommander
11-13-2008, 12:08 AM
Here another good graphic program Autodesk Maya, its available has a (PLE) Personal Learning Edition Software, which is free to download and free to use, but it can only be used for personal use. The software cannot be used for commercial use, if you would like to try the program the check out the URL for more info and the download :)

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525

Oooh nice find Fleet!

I hope to get back to modelling sometime. Tough semester. Good to know there are still modellers here

Fleet Command CC
11-13-2008, 08:06 AM
Oooh nice find Fleet!

I hope to get back to modelling sometime. Tough semester. Good to know there are still modellers here

Hey BlimpCommander

Nice to see you back, :cool: have you check out me post (A question to graphics designers) their is a real cool tool you may like to play around with, when you've got some spare time. I have notice you will be working on a Euro-fighter, I have got a model of one but it needs some textures skins, if you would be willing to do the skins I will let you have the model. ;)

BlimpCommander
11-14-2008, 04:08 PM
Hey BlimpCommander

Nice to see you back, :cool: have you check out me post (A question to graphics designers) their is a real cool tool you may like to play around with, when you've got some spare time. I have notice you will be working on a Euro-fighter, I have got a model of one but it needs some textures skins, if you would be willing to do the skins I will let you have the model. ;)

Sure I can skin the Eurofighter. After I finish my final exams in December that is...

Fleet Command CC
11-14-2008, 04:28 PM
Sure I can skin the Eurofighter. After I finish my final exams in December that is...

Let me know went your ready, and I will send you the file, by the way good luck with your exams. :)

Fleet Command CC
11-19-2008, 07:02 AM
Google has released a new version of SketchUp check it out. :)

http://sketchup.google.com/product/newin7.html

skippy
11-28-2008, 12:24 AM
Started to make a shipyard this evening. And I'm not sure how many poly/vertics it should have at the max limit. It got 1900 polys and 4000 Vertics at the moment.
So I thought I should ask about the limits before I bring it any further. I don't have a clue about using 3D max so I'm only able to export it as a 3ds.
Not sure about the size and how the game are scaling models either.

So far http://img219.imageshack.us/my.php?image=sh123gl7.jpghttp://img219.imageshack.us/my.php?image=sh123gl7.jpg

It needs some texturing so the colors are only to highlight the beta model.

Not sure if you need the model either. :)

Fleet Command CC
12-01-2008, 01:16 AM
Started to make a shipyard this evening. And I'm not sure how many poly/vertics it should have at the max limit. It got 1900 polys and 4000 Vertics at the moment.
So I thought I should ask about the limits before I bring it any further. I don't have a clue about using 3D max so I'm only able to export it as a 3ds.
Not sure about the size and how the game are scaling models either.

So far http://img219.imageshack.us/my.php?image=sh123gl7.jpghttp://img219.imageshack.us/my.php?image=sh123gl7.jpg

It needs some texturing so the colors are only to highlight the beta model.

Not sure if you need the model either. :)

Hey Skippy

That's a great shipyard, :D is it your first go at modeling?

In answer to your question, the Fleet Command model limitations are has follow.

Max Vertices: 10000
Max Poly Count: 4000 (3500 or less is better, crashes start at 3500+)
Max Textures: 32
Max Groups: 300
Max Texture Name Size: 32
Max Objects: 60
Max Polys per object: 350

If you would like your model convert to .J3D, I can do that for you no probs.

About getting the scale of the models right, have a read of my (A question to graphics designers) post (http://forums.navalwarfare.org/showthread.php?t=680post) and download the .J3D to .3ds converter.
Then follow the readme to convert the models, by doing this you can get the sizes of the original models
which will give you a good idea on the model scaling that the game uses. :cool:

http://forums.navalwarfare.org/showthread.php?t=680

BlimpCommander
12-23-2008, 10:58 AM
Well I believe I'm finished with the Raptor. And.. overshot the ETA by a bit, but then I always do :rolleyes:

So yeah... I can skin the EF now if you want, Fleet.

I can also do poly reduction if anybody has trouble with the poly limit. This might be counter-intuitive but sometimes models look better with fewer polygons because most 3D engines do interpolation for you.

Citadelvette
12-23-2008, 12:58 PM
Raptor looks good.

xav
12-24-2008, 02:09 AM
So yeah... I can skin the EF now if you want, Fleet.


Is there anyways you can do a Rafale once you are done with EF?
(But I agree EF needs a new model badly)

BlimpCommander
12-24-2008, 07:33 AM
Is there anyways you can do a Rafale once you are done with EF?
(But I agree EF needs a new model badly)

Hmm wait a minute... wasn't there a pretty good Rafale model in the original FC? What happened to that?

The Warrior
12-25-2008, 08:49 AM
Hmm wait a minute... wasn't there a pretty good Rafale model in the original FC? What happened to that?

Yes, actually there is. Oh. Buy the way BC, Great F-22.

Fleet Command CC
12-30-2008, 06:44 AM
Well I believe I'm finished with the Raptor. And.. overshot the ETA by a bit, but then I always do :rolleyes:

So yeah... I can skin the EF now if you want, Fleet.

I can also do poly reduction if anybody has trouble with the poly limit. This might be counter-intuitive but sometimes models look better with fewer polygons because most 3D engines do interpolation for you.

Hey BlimpCommander

Great work has always niceone. :D I will find the EF model and send it to you.

Fleet Command CC
12-30-2008, 07:12 AM
Here is a screen print of the Eurofighter, if you chaps would like to check it out. :D


So yeah... I can skin the EF now if you want, Fleet.

Hey BlimpCommander

I've just email you the EF, I hope you can get it skined, it should look cool in Fleet Command.

xav
12-30-2008, 10:38 PM
Hmm wait a minute... wasn't there a pretty good Rafale model in the original FC? What happened to that?

Well,

Which one looks better? The one from Vanilla Fleet Command (it was white IIRC... painted like the demonstrator :eek:) or the one we have in NWP (All black) ?

steel_selachian
01-01-2009, 03:36 AM
For some reason I seem to recall that the original FC Rafale looked more like a Saab Gripen then the Rafale. Big-time kudos on the F-22 - hope we can load that into 19.01.

BlimpCommander
01-09-2009, 10:05 PM
Here is a screen print of the Eurofighter, if you chaps would like to check it out. :D

Hey BlimpCommander

I've just email you the EF, I hope you can get it skined, it should look cool in Fleet Command.

Hey Fleet, I'm just wondering where you got this model from? Did you make it yourself? It's remarkably detailed! And it's probably gonna take me another few days on top of real life just to poly-reduce it so it can run in FC.

As for the skin, I'm not sure exactly what you guys want with it. Aside from nation-specific markings (which Mike says not to include), the skin is basically just one single colour with a slightly lighter nose. Is that all I have to do??? :confused: Tell me if I'm mistaken.

Fleet Command CC
01-10-2009, 03:18 PM
Hey Fleet, I'm just wondering where you got this model from? Did you make it yourself? It's remarkably detailed! And it's probably gonna take me another few days on top of real life just to poly-reduce it so it can run in FC.

As for the skin, I'm not sure exactly what you guys want with it. Aside from nation-specific markings (which Mike says not to include), the skin is basically just one single colour with a slightly lighter nose. Is that all I have to do??? :confused: Tell me if I'm mistaken.

Hey BlimpCommander,

I bought it from www.3dcadbrowser.com with a few other model's. I did poly-reduce the model went I first got it and I also got it to work in FC, but I can't find the dam thing now. :(:( So I had to send you the original model sorry about that.

On the skin problem, how about putting the EU flag on wings of the plane, (http://en.wikipedia.org/wiki/File:Flag_of_Europe.svg) like the US Air Force has the star & stripes on the wings. (http://en.wikipedia.org/wiki/File:Roundel_of_the_USAF.svg) Then the EF could be use by all the EU member nations in the game.

Mike D
01-12-2009, 05:48 AM
For some reason I seem to recall that the original FC Rafale looked more like a Saab Gripen then the Rafale. Big-time kudos on the F-22 - hope we can load that into 19.01.

Next release after that.

Mike D
01-13-2009, 10:30 PM
Next release after that.

Changed my mind, its going in this release.

110073
02-04-2009, 06:15 AM
The new F-22 model is top notch....

Some of the units id like to see modeled some day are:

-San Antonio Class LPD
-FREMM frigate
-Littoral Combat Ship
-Absalon Class Multipurpose Ship

-FC-1 Ching Kuo
-RH-8 Fire Scout UAV
-HH-47G Chinook
-TA-50
-ERJ-145 Eryie AWACS

-AGM-158/154 JSOW/JASSM
-GBU-39 SDB
-AIM-120D/Meteor/Mica (all three look pretty similar... like an AMRAAM minus the front fins)

In addition, it would be nice to see some skins for some of the Original NWP models that date back to v18... In particular, the A-10, the AH-64, the CH-46 and the MiG-29.

Saffron
02-10-2009, 05:10 PM
Would anyone be interested in skinning the Chao Phraya model (Thailand)? The model exists but it's all white in the game.

Mike D
02-10-2009, 10:35 PM
The new F-22 model is top notch....

Some of the units id like to see modeled some day are:

-San Antonio Class LPD
-FREMM frigate
-Littoral Combat Ship
-Absalon Class Multipurpose Ship

-FC-1 Ching Kuo
-RH-8 Fire Scout UAV
-HH-47G Chinook
-TA-50
-ERJ-145 Eryie AWACS

-AGM-158/154 JSOW/JASSM
-GBU-39 SDB
-AIM-120D/Meteor/Mica (all three look pretty similar... like an AMRAAM minus the front fins)

In addition, it would be nice to see some skins for some of the Original NWP models that date back to v18... In particular, the A-10, the AH-64, the CH-46 and the MiG-29.


FYI the LCS and TA-50 we won't be adding to NWP.

BlimpCommander
02-15-2009, 11:31 PM
I am very pleased to announce that Eurofighter Typhoon is ready to fly. Will post beta files in the graphics download thread shortly for testing

The Warrior
02-16-2009, 05:22 AM
I am very pleased to announce that Eurofighter Typhoon is ready to fly. Will post beta files in the graphics download thread shortly for testing

Hey there BC. Looks great. Took her out for a spin and no problems. Great work as always.:D

Fleet Command CC
02-17-2009, 10:04 PM
I am very pleased to announce that Eurofighter Typhoon is ready to fly. Will post beta files in the graphics download thread shortly for testing

I've just try the EF and the skin looks great niceone, I'm glad you got the model poly/reduction enough for the game. :D

BlimpCommander
02-22-2009, 02:00 AM
I might have some time to work on some easy stuff in the coming months, namely infrastructure (road, rail, pipelines). Question: how long should they be? I'm thinking maybe exactly 2nm so they can easily be placed in the mission editor? (use range circle to draw out 1nm). And how high? Not sure if I should put them on a super-elongated pad or whatever

Sea Dragon
02-22-2009, 11:42 AM
Oh this sounds interesting... So would there be a database entry for them? Would be an interesting thing to be able to have sections as a target for a mission.

As to how high... A few feet i would imagine. A pad would do fine... Roads do have a considerable base to them i would imagine.

BlimpCommander
02-23-2009, 12:21 AM
The problem with the height is that if the road segment is 2nm long, even a small slope would cause it to sink into the ground. Typical slopes on a highway is about 2%, so over 2nm this would translate to a height difference of 2nm * 0.02 = 0.04nm, or 240 ft. That's how high the road must hang in the air in order not to sink into the ground!

I'm thinking maybe I'll just set the height to exactly equal the height of the standard pads (no idea how high it is) so that tanks (which also use the pad) can be placed on the road and not hover or sink into it. The length of the road segment can then be adjusted so that at 2% gradient it does not sink into the ground. Should work in theory. I don't suppose any mission designers here plan to put highways on top of mount Fuji right? :D

Mike D
03-03-2009, 02:49 PM
Hey, didn't someone do a Dash drone some months ago, I'm not sure we ever got the graphic.

The Warrior
03-03-2009, 07:17 PM
Hey, didn't someone do a Dash drone some months ago, I'm not sure we ever got the graphic.

Yea. I needs a skin that works and and has the right colors. I think maybe FCCC has it or knows who did it.

Fleet Command CC
03-04-2009, 03:21 AM
:
Yea. I needs a skin that works and and has the right colors. I think maybe FCCC has it or knows who did it.

Whats the name of this model then Warrior, I can't remember anything called Dash drone, is it the one seanyw made (Qh-50.J3D)? :confused:

The Warrior
03-04-2009, 09:14 AM
:

Whats the name of this model then Warrior, I can't remember anything called Dash drone, is it the one seanyw made (Qh-50.J3D)? :confused:

Yes. It was one of seanyw's models and it was called the QH-50.

Fleet Command CC
03-04-2009, 09:31 PM
Yes. It was one of seanyw's models and it was called the QH-50.

Hey Warrior

Do you want the .3ds file of the QH-50?

The Warrior
03-05-2009, 01:16 AM
Hey Warrior

Do you want the .3ds file of the QH-50?

Sure. If you could please. thanks.

Fleet Command CC
03-05-2009, 01:23 AM
Sure. If you could please. thanks.

Right I will find the model and email you, your email address is still the same I hope? :cool:

Fleet Command CC
03-05-2009, 01:43 AM
Hey Warrior

Check your AOL inbox I've just email you the .3ds file of the QH-50. :)

The Warrior
03-05-2009, 07:05 PM
Hey Warrior

Check your AOL inbox I've just email you the .3ds file of the QH-50. :)

Got it. thanks.

Fleet Command CC
03-05-2009, 10:34 PM
If you would like any of the other ones to skin let me know. :)

Fleet Command CC
04-17-2009, 10:55 PM
The latest version of 3D Studio Max 2010 is available to download, its probably the best graphics modelling program in the world, but it's very expensive. :(

Price: USD 3,495.00 / EUR 2,648.53 / GBP 2,345.54

Here are two download links for the 30 day trial. ;)

http://www.softpedia.com/progDownload/3D-Studio-Max-Download-15976.html

The link below has got the 3ds Studio Max Tutorials in PDF files available to download, they are divided into topics for easy use.

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=12754785&linkID=10381717

Havoc
04-18-2009, 02:34 PM
I like blender alot, but its got a huge and steep learning curve.

If you get comfortable with the mesh editing interface, tools, and keys, then it becomes quite useful and enjoyable.

I however have not yet attempted to try texturing with blender yet, I'm still working on 3D modelling details of my own private project for another sim. I can say it is for modern naval warfare, but the rest of the details are mum until the 3D model is done.

Fleet Command CC
04-18-2009, 02:52 PM
I like blender alot, but its got a huge and steep learning curve.

Hello Havoc

Went I tried blender, I was just confused big time, :confused: :confused: so I stuck with 3DSMAX.


I however have not yet attempted to try texturing with blender yet, I'm still working on 3D modelling details of my own private project for another sim. I can say it is for modern naval warfare, but the rest of the details are mum until the 3D model is done.

This sound very interesting about your project, you will have to keep us updated on your secret project. :D

Havoc
04-18-2009, 03:54 PM
The key to modelling in blender and most 3D modelling software is learning how to go from excessively simple objects such as a cube or a cylinder and make it more detailed. Wanna make a submarine, well you gotta start with simple primitive objects. Make the correct sized radius and number of points across the circumference for the cylinder and sphere, then connect half of a sphere and the cylinder. Then maninpulate the half sphere to be elongated like a real sub bow. After that, its a bunch of trial and error using reference pictures to complete and troubleshoot the 3D model.

You subdivide the mesh as much as needed to allow easy manipulation of the object, then you start shaping the object to a picture reference (preferably schematics). Took me 1 month to get the process down right and using demo complex 3D model to practice with making a copy of it, but it was worth it. By the word "copy", I mean I built the model from entirely from scratch but viewed at the 3D object used for reference. Sort of like having schematics to look at, but much much better.

Once I knew how to properly scale, move, change views, subdivide, and merge with blender, the rest started just "flowin" when I was 3D modelling.

BlimpCommander
04-18-2009, 09:15 PM
Hi all, I'm finally outta school. Is anybody planning to make/buy a Rafale? If not, I'll make that my next project, along with some misc. roads and stuff. And then it'll be Little Rock for sure (sorry to keep you waiting Warrior, I know it's been like a year or two already :D )

Fleet Command CC
04-18-2009, 10:36 PM
Hi all, I'm finally outta school. Is anybody planning to make/buy a Rafale? If not, I'll make that my next project, along with some misc. roads and stuff. And then it'll be Little Rock for sure (sorry to keep you waiting Warrior, I know it's been like a year or two already :D )

BlimpCommander,

Is your schooling finish now?

It would be great if you could make one, ;) because all the ones I've been looking at are too high in poly's for FC. :)

Fleet Command CC
04-18-2009, 10:44 PM
A handy tutorial I have found today, it shows you how to model and skin an airplane in 3D Studio Max.
Note: It's basically the same for modelling anything in this way, check out the link. ;)

http://3d-tutorials.blogspot.com/search/label/model%20-%20airplane

The Warrior
04-19-2009, 04:34 PM
Hi all, I'm finally outta school. Is anybody planning to make/buy a Rafale? If not, I'll make that my next project, along with some misc. roads and stuff. And then it'll be Little Rock for sure (sorry to keep you waiting Warrior, I know it's been like a year or two already :D )

Alright BC. Good to see you back for the break.:D

xav
04-21-2009, 10:02 AM
Hi all, I'm finally outta school. Is anybody planning to make/buy a Rafale? If not, I'll make that my next project, along with some misc. roads and stuff. And then it'll be Little Rock for sure (sorry to keep you waiting Warrior, I know it's been like a year or two already :D )
Alright!
Great news!

BlimpCommander
05-01-2009, 07:30 PM
While looking at reference pics of Rafales I noticed a lot of them have white dots painted on them, typically over panel bolts. Examples here:

http://www.deagel.com/library/Rafale-Ms-air-intake_m02007062400167.aspx

And here:
http://www.news-service.admin.ch/NSBSubscriber/message/fr/attachments/23573/48429/13857/0_Rafale.JPG

I'm just curious about what these are for? This can't be part of the paint scheme can it?

xav
05-06-2009, 08:23 AM
Blimp,

These are inspection seals... to make sure that no panel were removed ot that bolts are nicely tightened after each inspection...

hope it helps

The Warrior
05-19-2009, 10:34 PM
Hey there FCCC. Long time no see. Whats are you working on?

Fleet Command CC
05-21-2009, 12:22 AM
Hey there FCCC. Long time no see. Whats are you working on?

Hello Warrior,

I haven't been doing anything with Fleet Command for a week or two, I've been playing and modding some other games. :D

Something I could do with knowing are the sizes of the new aircraft ok?

The Warrior
05-21-2009, 02:40 PM
Hello Warrior,

I haven't been doing anything with Fleet Command for a week or two, I've been playing and modding some other games. :D

Something I could do with knowing are the sizes of the new aircraft ok?

Yea I think so. Although, I did think the unskined F-15 was a little big.

Fleet Command CC
05-21-2009, 10:07 PM
Yea I think so. Although, I did think the unskined F-15 was a little big.

Thanks Warrior,

I will check it out and make the F-15 a bit smaller, :cool: should I make the model around the same size of the original F-15?

The Warrior
05-22-2009, 07:56 AM
Thanks Warrior,

I will check it out and make the F-15 a bit smaller, :cool: should I make the model around the same size of the original F-15?

Yea I would say so.

Fleet Command CC
05-23-2009, 03:59 AM
A handy tutorial I found a few days ago, for something new to modeling with 3DSMax. The tutorial goes over the basic modelling techniques in 3D Studio Max check out the link. :cool:

The web page takes some time to load.

http://www.3dtotal.com/team/Tutorials_3/basic_modelling/basic_modelling_01.asp

Mike D
06-03-2009, 05:15 PM
Does anyone have the Tu-126 Moss AEW on their list. Basically a Tu-95 with a rotodome.

The Warrior
06-04-2009, 12:41 PM
Just a lil fatter.:D:D:p

aotino
07-02-2009, 08:30 PM
I don't know if anyone's working on the Virginia and California class CGN's, but the current versions in the game are a bit primitive. Just a suggestion.

__________
Alan Caso
Team Member
__________

steel_selachian
07-02-2009, 08:52 PM
That would be nice. I cooked up a mission with the Enterprise and an all-CGN escort group; it would be nice if we had models as good as the Long Beach and Bainbridge CGNs.

The Warrior
07-03-2009, 08:13 AM
I agree. I have been wanting new models of both some time now.

Fleet Command CC
07-03-2009, 12:39 PM
Hey aotino, steel_selachian, The Warrior.

linwg00 might if you ask him nicely. :)

The Warrior
07-04-2009, 07:33 AM
True. He just might. By the way, does any one have any WW2 cruisers models lying around.

aotino
07-05-2009, 03:57 AM
Okay, I asked linwg00 very nicely. Let's hope he accepts the assignment.

__________
Alan Caso
Team Member
__________



Hey aotino, steel_selachian, The Warrior.

linwg00 might if you ask him nicely. :)

Fleet Command CC
07-09-2009, 10:24 PM
Okay, I asked linwg00 very nicely. Let's hope he accepts the assignment.

__________
Alan Caso
Team Member
__________

Hey aotino.

What did he say? :)

aotino
07-09-2009, 11:37 PM
I don't know. I haven't heard back from him yet. I hope I got his address right. I took it from the membership list.



Hey aotino.

What did he say? :)

The Warrior
07-10-2009, 12:35 AM
Hey there aotino. I was going to leave you a private message on you profile page and I noticed that he has responed. There on his to do list.:D

aotino
07-10-2009, 04:02 AM
Thanks, Warrior. Looks like we're in good shape!


Hey there aotino. I was going to leave you a private message on you profile page and I noticed that he has responed. There on his to do list.:D

BlimpCommander
07-12-2009, 02:33 AM
Hi all, the Rafale I was working on is almost complete, just need some tweaking to work in FC. I'll post a beta file next week if not tomorrow.

The Warrior
07-13-2009, 03:52 AM
Looks real good BC.

BlimpCommander
07-14-2009, 02:20 AM
Thanks Warrior

Ok test pilots, the plane is ready. Grab your helmets and bring me good news.

(link deleted)

EDIT: Hi all, sorry I made a mistake in the rear portion of the plane. Please use these new files instead

http://www.mediafire.com/?sharekey=6156940013930f0c07258ee67c679e4af7993a8a a82dd6c05621d66e282a0ee8

linwg00
07-14-2009, 09:54 AM
I don't know if anyone's working on the Virginia and California class CGN's, but the current versions in the game are a bit primitive. Just a suggestion.

__________
Alan Caso
Team Member
__________
http://img189.imageshack.us/img189/1875/virginiah.th.jpg (http://img189.imageshack.us/my.php?image=virginiah.jpg)http://img189.imageshack.us/img189/7082/california1.th.jpg (http://img189.imageshack.us/my.php?image=california1.jpg)http://img189.imageshack.us/img189/8835/bainbridgeo1.th.jpg (http://img189.imageshack.us/my.php?image=bainbridgeo1.jpg)

The Warrior
07-14-2009, 07:07 PM
I've said it before and I have to say it again. just wow lingw. Wow wow.:D
Hey lingw when I clicked on the link to get them, it took me to the FC.rar you up loaded three weeks ago.

BlimpCommander
07-14-2009, 09:14 PM
Looks good linwg



I did some editing and here's the Rafale M for carriers.

http://www.mediafire.com/?sharekey=6156940013930f0c07258ee67c679e4af7993a8a a82dd6c05621d66e282a0ee8

Fleet Command CC
07-17-2009, 01:37 AM
Hi all, the Rafale I was working on is almost complete, just need some tweaking to work in FC. I'll post a beta file next week if not tomorrow.

Hey BlimpCommander.

That's a great Rafale niceone man. ;):cool::D

Fleet Command CC
07-17-2009, 01:39 AM
http://img189.imageshack.us/img189/1875/virginiah.th.jpg (http://img189.imageshack.us/my.php?image=virginiah.jpg)http://img189.imageshack.us/img189/7082/california1.th.jpg (http://img189.imageshack.us/my.php?image=california1.jpg)http://img189.imageshack.us/img189/8835/bainbridgeo1.th.jpg (http://img189.imageshack.us/my.php?image=bainbridgeo1.jpg)

Hello linwg00.

When will we get to play with these ships? :)

Fleet Command CC
07-17-2009, 01:42 AM
Looks good linwg



I did some editing and here's the Rafale M for carriers.

http://www.mediafire.com/?sharekey=6156940013930f0c07258ee67c679e4af7993a8a a82dd6c05621d66e282a0ee8

BlimpCommander

Cool I will download the Rafale and see what it can do. :D

Saffron
07-17-2009, 08:28 AM
Both B and M model Rafales work just peachy, which is amazing given the problems I often have with textures.

Excellent work, Blimp Commander.

And you, as well, linwg. :D

Saffron
07-17-2009, 08:37 AM
Is there any chance of someone skinning FCCC's Hood model?

I wouldn't mind using the model for the Russian Sverdlov CLs. Not really a close match in appearance, but it's better than having Cleveland CLs on both sides of the Iron Curtain. :D

The Warrior
07-18-2009, 03:26 AM
Is there any chance of someone skinning FCCC's Hood model?

I wouldn't mind using the model for the Russian Sverdlov CLs. Not really a close match in appearance, but it's better than having Cleveland CLs on both sides of the Iron Curtain. :D

19.2 will have a new Sverdlov CL model. As a matter of fact, there will be about 50, yes, that's right, 50 new models. Just wait.

linwg00
07-18-2009, 12:15 PM
Is there any chance of someone skinning FCCC's Hood model?

I wouldn't mind using the model for the Russian Sverdlov CLs. Not really a close match in appearance, but it's better than having Cleveland CLs on both sides of the Iron Curtain. :D
A base version is here:http://www.filefactory.com/file/ag8g787/n/FC_rar (http://www.filefactory.com/file/ag8g787/n/FC_rar) :p

The Warrior
07-18-2009, 11:48 PM
Yea. What he said.

The Warrior
07-20-2009, 07:33 AM
That would be nice. I cooked up a mission with the Enterprise and an all-CGN escort group; it would be nice if we had models as good as the Long Beach and Bainbridge CGNs.

They are coming.:D:D

Saffron
07-28-2009, 03:14 AM
C-130, F-5, A-10, B-52, CH-47

Anyone happen to be working on new graphics for these?

linwg00
08-20-2009, 09:25 AM
http://img202.imagevenue.com/loc89/th_60446_dump02189125_122_89lo.jpg (http://img202.imagevenue.com/img.php?image=60446_dump02189125_122_89lo.jpg)http ://img262.imagevenue.com/loc413/th_60447_dump02328438_122_413lo.jpg (http://img262.imagevenue.com/img.php?image=60447_dump02328438_122_413lo.jpg)htt p://img250.imagevenue.com/loc567/th_60451_dump02447267_122_567lo.jpg (http://img250.imagevenue.com/img.php?image=60451_dump02447267_122_567lo.jpg)htt p://img20.imagevenue.com/loc376/th_55707_sver_p2_122_376lo.jpg (http://img20.imagevenue.com/img.php?image=55707_sver_p2_122_376lo.jpg)[/URL][URL="http://img157.imagevenue.com/img.php?image=55709_iwolph_n1_122_687lo.jpg"] (http://img203.imagevenue.com/img.php?image=55708_virginia_122_462lo.jpg)
NEW UPDATA (http://www.filefactory.com/file/ah21fgg/n/FC20090808_rar)

Saffron
08-21-2009, 06:19 PM
I think everyone involved with FC fell off the face of the planet. I haven't heard a word about FC in a long time. *knock knock* Anyone home?

Great graphics as always, linwg, and I deeply appreciate the work you do. Btw, what is the last ship (on the right)? It doesn't look familiar.

The Warrior
08-24-2009, 07:23 AM
No. were still here. Working hard to get the next update out.:)

Fleet Command CC
08-26-2009, 09:54 PM
NEW UPDATA (http://www.filefactory.com/file/ah21fgg/n/FC20090808_rar)

Niceone linwg00 thanks for the download link. :D:cool:

Saffron
08-28-2009, 06:15 AM
I did a little looking around at the new models in the game using linwg's link, and unfortunately, I'm having the same texture issues that I had before with FCCC's models. It seems whatever technique everyone is using doesn't like the voodoo wrapper (I tested the models without the wrapper and they work fine). I never had a problem with linwg's models before, but the last update seems to have started causing problems for those of us using the wrapper. Unfortunately I have to use it or the game is unplayable. I know there's a work-around since FCCC was able to fix every model he supplied so they work with the wrapper. I don't know what he did, but FCCC and linwg might have to get together and hopefully fix the new models. Here are some screen shots so you know what I mean:

http://i384.photobucket.com/albums/oo285/lyndisty2000/dump00100819.jpg

http://i384.photobucket.com/albums/oo285/lyndisty2000/dump00062377.jpg

http://i384.photobucket.com/albums/oo285/lyndisty2000/nnnnnn.jpg

Oddly, this one, the Mirka, I think, works just fine. I haven't tested every single new model since I don't have a list of what's been added, so I can't say which work and which don't, but I think it's a safe bet that most of them do not.

http://i384.photobucket.com/albums/oo285/lyndisty2000/ooooo.jpg

Fleet Command CC
08-28-2009, 06:32 PM
Hello linwg.

I've just downlaod the NEW UPDATA ( FC20090808.rar ) and when I try to extract it, with 7-Zip the program is asking for a password, does anyone know what it is?

Fleet Command CC
08-28-2009, 11:51 PM
I did a little looking around at the new models in the game using linwg's link, and unfortunately, I'm having the same texture issues that I had before with FCCC's models. It seems whatever technique everyone is using doesn't like the voodoo wrapper (I tested the models without the wrapper and they work fine). I never had a problem with linwg's models before, but the last update seems to have started causing problems for those of us using the wrapper. Unfortunately I have to use it or the game is unplayable. I know there's a work-around since FCCC was able to fix every model he supplied so they work with the wrapper. I don't know what he did, but FCCC and linwg might have to get together and hopefully fix the new models. Here are some screen shots so you know what I mean:

Oddly, this one, the Mirka, I think, works just fine. I haven't tested every single new model since I don't have a list of what's been added, so I can't say which work and which don't, but I think it's a safe bet that most of them do not.

I can't help you with this because don't know the password for the NEW UPDATA .rar file, as soon has I get the password I can help you with this problem. :)

Saffron
08-29-2009, 02:20 AM
Hopefully linwg will respond since, without his help, the next version of FC will be unplayable. :(

Oh, when I tried extracting the new version, I got the password too, but also this in a text document:



If you want password just mail to me :linwg00@yahoo.com. And I need new scenario so I hope you can promise create two or more new scenarios for me .Thank you very much.

Perhaps emailing him instead of waiting for him to respond here will be faster *crosses fingers*

Btw, I do have graphics from a slightly older version of the new FC (that's how I was able to post screenies) ... maybe you can work on those?

Fleet Command CC
08-29-2009, 09:14 PM
http://i384.photobucket.com/albums/oo285/lyndisty2000/dump00100819.jpg



Hey Saffron.

Could you tell me the Country and the name of this ship please, because I can't find it.

Saffron
08-29-2009, 09:26 PM
Hey, FCCC

All the ships I took a screen shot of are Russian ... all the way to the bottom of the ship list. One is the Sverdlov CL, another is the Kynda CG (I think), and one is the Riga FFL (I think). If I had a list of all the new models added, I could test each one and tell you which don't work (probably most of them won't). I also have the same issues with the Krivak FFGs that were added in the last update.

Thanks ... really appreciate the extra mile. :)

Fleet Command CC
08-29-2009, 09:31 PM
Hey, FCCC

All the ships I took a screen shot of are Russian ... all the way to the bottom of the ship list. One is the Sverdlov CL, another is the Kynda CG (I think), and one is the Riga FFL (I think). If I had a list of all the new models added, I could test each one and tell you which don't work (probably most of them won't). I also have the same issues with the Krivak FFGs that were added in the last update.

Thanks ... really appreciate the extra mile. :)

Right cool I can check them out now niceone. :cool: Yep it would have been nice to have had a list, but I guess linwg forgot about adding one of them, which is easily done.

Fleet Command CC
08-31-2009, 04:02 AM
Hey Saffron.

I think I've said this before the problem is the voodoo wrapper, doesn't work with texture maps above a dimension size of 256x256. :(

So if there are any texture maps with an dimension size of 512x512, you are going to get the problem that you have shown.

There are two fixes to this problem.

1. Buy an Ati Graphic Card, because Fleet Command will run much smother on these GPU's without the need for the voodoo wrapper. :cool:

2. Re-size all the texture map files that are 512x512 back to 256x256. ;)

Then they will work with the voodoo wrapper, but the problem is there are 200+ texture maps in linwg .rar file that need to be change and I don't think anyone is going to want to re-size that many. :eek:

Best Regards.

Saffron
08-31-2009, 05:03 AM
I don't have a problem re-sizing them myself. I just need to know how to access the files, which files to re-size, and how to do it. :confused:

I'm definitely getting an ATI card next time, since I've been having problems with Nvidia in other programs, too, but that'll have to wait for a time.

Fleet Command CC
09-15-2009, 04:55 PM
I don't have a problem re-sizing them myself. I just need to know how to access the files, which files to re-size, and how to do it. :confused:

I'm definitely getting an ATI card next time, since I've been having problems with Nvidia in other programs, too, but that'll have to wait for a time.

Hey Saffron.

Sorry for the late reply, I've been busy with other things. I Don't think Mike D would like me exampling how to do this on the NWS forum. You would probably be best to wait and till you get an Ati GPU, because you will need a lot of free time to do it.

Here is a quick run down of one way you could do it, or you could do it in the same way as the NWP mod.

Decompress the 3d.grp file so you can open the texture files, resize them with a program like Paint.NET 3.36. Then you need to recompress the 3D folder back into a 3d.grp, but to do this you need to type every file name that is in the 3D folder into a .bat file like the NWP.bat.

Saffron
09-16-2009, 12:27 AM
Unfortunately, getting an ATI card is problematic. I've checked the computer stores in the area and they don't even carry them ... reason being that ATI seems to make high end or low end cards. Nothing in between. I don't want to spend a lot of money on a card right now unfortunately. I'm looking for one that's comparable to the Nvidia 8600GT.

I have a lot of free time on my hands at the moment, so resizing the files won't be a huge issue for me right now. As long as I can work on it. If you can't really tell me how to do it here, perhaps you can explain in more detal off-site?

Thanks.

110073
09-20-2009, 08:48 PM
any luck on the password yet to extract the new models??? Im dying to see a CH-46 or MH-53 in game finally.

Fleet Command CC
09-21-2009, 01:09 AM
Unfortunately, getting an ATI card is problematic. I've checked the computer stores in the area and they don't even carry them ... reason being that ATI seems to make high end or low end cards. Nothing in between. I don't want to spend a lot of money on a card right now unfortunately. I'm looking for one that's comparable to the Nvidia 8600GT.

The GPU I have got would be comparable to your 8600GT and it was only £40.
Try the amazon jungle you should know where I mean. ;)


I have a lot of free time on my hands at the moment, so resizing the files won't be a huge issue for me right now. As long as I can work on it. If you can't really tell me how to do it here, perhaps you can explain in more detal off-site?

Thanks.

Yep I can do I will post the info on the gulfknight forum, I will let you know when I've done ok. :cool:

Best Regards.

Fleet Command CC
09-21-2009, 01:12 AM
any luck on the password yet to extract the new models??? Im dying to see a CH-46 or MH-53 in game finally.

Hey 110073.

You need to email linwg00. :)

Saffron
10-17-2009, 04:18 PM
Yep I can do I will post the info on the gulfknight forum, I will let you know when I've done ok. :cool:


Hey there FCCC ... were you able to post the information on resizing over at GK yet?

And is anyone even working on FC anymore?

Thanks

The Warrior
10-17-2009, 04:49 PM
Hey there FCCC ... were you able to post the information on resizing over at GK yet?

And is anyone even working on FC anymore?

Thanks

Yes we are. I was doing work last night as a matter of fact.;) I'm about to send my latest to Mike. There are several new platforms as well as many(over 50)models. I have also done some work on new senarios. Hopefully this will get reliesed late this year or early next year.

Remember Mike has a lot going on with school and has been away from home. I myself will be heading out to Iraq and wont be back untill June of next year so after this it will be awhile before the next release. Beleive me though, this will be an awsome release and I think all will be pleased.:)

Fleet Command CC
10-18-2009, 04:00 AM
Hey there FCCC ... were you able to post the information on resizing over at GK yet?

And is anyone even working on FC anymore?

Thanks

Nope sorry I haven't yet but I will post now on my ( Some models you can download and add yourself ) thread. ;)

Fleet Command CC
12-06-2009, 05:32 AM
A handy tutorial I have found today, on how to make a ship hull in gmax. :cool:

http://members.cox.net/potbs/shipbuildingtutorial.html

Fleet Command CC
12-07-2009, 04:29 PM
A handy tutorial I have found today, on how to modeling a Sailboat. :D

http://www.3drender.com/rhino/boathtml/index.htm