View Full Version : Ancient Rivalry(Revised 1.0)
paladin5
02-21-2008, 08:07 PM
I am curious has to whether or not anyone has had a chance to play through this mission yet, and if you have I would like to know what you thought of it. I am asking this because quite frankly all I see when I play through it is mistakes I made when revising that mission. This has made me want to go back and fix the stuff I see as being flawed or broken, but before I do that I would like some feed back from other people who have had a chance to play throught the mission.
Lancer
02-22-2008, 02:44 PM
Two perspectives I have seen within the mission build.
1) Dynamic groups are not truly random, and some are placed as to be 100% deployed without quantitative limitations. If you have the NWP guide, it may tell you how to construct random units.
2) You may want to set up main goals (those that should appear) with a point value, and subgoals or those which are transitionary in nature that do not appear set to 0.
The remainder of your unit placement is up to you, but keep in mind the farther they are from their objectives, the more time required to complete the mission.
paladin5
02-22-2008, 07:28 PM
Two perspectives I have seen within the mission build.
1) Dynamic groups are not truly random, and some are placed as to be 100% deployed without quantitative limitations. If you have the NWP guide, it may tell you how to construct random units.
2) You may want to set up main goals (those that should appear) with a point value, and subgoals or those which are transitionary in nature that do not appear set to 0.
The remainder of your unit placement is up to you, but keep in mind the farther they are from their objectives, the more time required to complete the mission.
Thanks for the adivce on point 1, however on point 2 i set the goals up that way because i wanted to keep the goal set up as close to the original as i possibly could.
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