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Fleet Command CC
05-03-2008, 02:46 AM
This thread is where you can download model's for Fleet Command.

Legal notes first off, please read them before you download anything! :)

PLEASE SCAN THE DOWNLOADED FOLDERS BEFORE EXTRACTING THEM, WITH ANY GOOD ANTI-VIRUS AND SPYWARE PROGRAM!!! ITS JUST BETTER TO BE SAFE THAN SORRY, I ALWAYS DO THIS WITH ANY FILES OR FOLDERS I DOWNLOAD!!! :)

**Disclaimer** -- Electronic Arts Jane’s Combat Simulations, and Sonalysts, Inc. are not supporting any modifications made by the end users. This is at your own risk. Please do not call or email their customer support for help with these files. These model's, files, programs & info are in no way connected to, or affiliated with the Developers of Fleet Command Sonalysts, Inc, its employees, representatives, consortium's, or other persons or companies associated with it. Therefore the creators of these model's, files, programs & info will take no responsibility for harm that it might do to your game or computer by trying them.

Also this NWS forum will take no responsibility for harm that these items might do to your game or computer by trying them.

It as not harmed my game or computer but use these items at your own RISK OK.

These models are not to be used in any other games or programs without prior consent or permission from me!!!

By downloading these zip folder's on this thread you are agreeing that you have READ and UNDERSTOOD the Disclaimer!!!

Some of them will be add to NWS: NAVAL WARFARE PROJECT and some will not, but you can download them and add yourself. :D

Click on the links to download them.

Fleet Command Database Editor 5.1.2

Here is Philip Langdale ( fcdbedit51.zip )

Features:

* Manipulates all databases.
* Allows records to be added/copied/deleted/imported/exported.
* Automatically sorts Object and 3DObject databases.
* Warns if an Object lacks a 3D Object and needs one.
* Command line import which works like dbMerge.

http://www.filefactory.com/file/b4g9a6a/n/fcdbedit51.zip

Hunter Killer Sub

http://www.filefactory.com/file/37f188/n/Hunter_Killer_Sub_zip

ICBM Sub

http://www.filefactory.com/file/992762/n/ICBM_Sub_zip

ICBM Sub Refit

http://www.filefactory.com/file/67ef9b/n/ICBM_Sub_Refit_zip

Here is a German Destroyer a good friend mine made and gave to me.

German Destroyer

http://www.filefactory.com/file/399259/n/German_Destroyer_zip

Here is a model of the USS Nimitz Carrier it still need some thing doing to it like the animated parts, but if you would like to take her to sea.

http://www.filefactory.com/file/363d7a/n/Nimitz_Beta1_zip

Here is the Battlecruiser HMS Hood, with animate parts i.e propellers and the four main twin turrets.

http://www.filefactory.com/file/cf2a10/n/Battlecruiser_HMS_Hood_zip

Here are two Subs that a very kind person give me ( Gabriel Toma ), the SSBN Ohio Class and the SSN Virginia.

SSBN Ohio Class

Click on the link to download. (Updated 15\8\2008)

http://www.filefactory.com/file/c1ed23/n/SSBN_Ohio_Class_zip

SSN Virginia Class

http://www.filefactory.com/file/b4ee58/n/SSN_Virginia_Class_zip

Here are seanyw model's for everyone to test fly his great aircraft, there are no DB files but you can follow the FCCC_Installation_Guide.txt to get them into the game.

http://www.filefactory.com/file/agf07g8/n/All_Seanyw_Models_zip

BIG thanks to seanyw for making these model's keep up the good work man niceone.

HMS Astute that a very nice person made for me. Credit must go to FoxAlfa for making this great model, thank you FoxAlfa niceone.

Click on the link to download.

http://www.filefactory.com/file/a15238e/n/Hms_Astute.zip

MODELS TO BE TESTED.

Here is my re-size Charles De Gaulle, credit must go to the Sonalysts Inc for making the original model. I have just re-scale it.

http://www.filefactory.com/file/213085/n/Charles_De_Gaulle_Resize_zip

Here is Su 27 for you chaps to test, credit must go to Guido Militello for making this great model. I just converted the model and got it working.

http://www.filefactory.com/file/af7fc82/n/GM-Su-27_zip

Here is F-16 for you chaps to test, credit must go to Guido Militello for making this great model. I just converted the model and got it working.

http://www.filefactory.com/file/af7ff09/n/GM-F-16_zip

Here is Mig 29 for you chaps to test, credit must go to Guido Militello for making this great model. I just converted the model and got it working.

http://www.filefactory.com/file/af7g67g/n/GM-Mig-29_zip

Here is F-15 (No Texture Skin) for you chaps to test, credit must go to Guido Militello for making this great model. I just converted the model and got it working.

http://www.filefactory.com/file/af61beg/n/F-15_zip

Here is F-14 for you chaps to test, credit must go to Guido Militello for making this great model. I just converted the model and got it working.

http://www.filefactory.com/file/af726a1/n/GM-F-14_zip

F-14 with different wing positions.

http://www.filefactory.com/file/af8d203/n/GM-F14WTEST_zip

Here is F-14 with a new texture skin for you chaps to test, credit must go to Guido Militello for making this great model and credit must go to Art Petrini (The Warrior) for doing the great texture skin. I just did the texture map co-ordinates and converted the model.

http://www.filefactory.com/file/ag4g6ae/n/GM-TW-F14-01_zip

Here is GM-Tu-16 for you chaps to try out, credit must go to Guido Militello for making this great model. I just converted the model and got it working.

http://www.filefactory.com/file/af88h35/n/GM-Tu-16_zip

If you are having problems with the GM-Tu-16 texture skin and your using the dgVoodoo v1.40+ files (Glide wrapper) try this one.

http://www.filefactory.com/file/agfe33g/n/GM-Tu-16-02_zip

Here is the Nimitz-test for you chaps to test, credit must go to Guido Militello for making this great model. I just converted the model and got it working. I have still got to add the Phalanx and Sea Sparrow launchers.

http://www.filefactory.com/file/af988gb/n/Nimitz-Test_zip

If you are having problems with the Nimitz texture skin and your using the dgVoodoo v1.40+ files (Glide wrapper) try this one.

http://www.filefactory.com/file/age7c10/n/GM-Nimitz-002_zip

Here is UK QE-CVF for you chaps to try out, credit must go to Smiling Albert for making this great model. I just converted the model and got it working.

http://www.filefactory.com/file/age6g7h/n/SA_QECVF_001_zip

Here is GM-Tu-95-01 for you chaps to try out, credit must go to Guido Militello for making this great model. I just converted the model and got it working.

http://www.filefactory.com/file/agf0177/n/GM-Tu-95-01_zip

MODELS FOR TEXTURE SKINNING

Here is the Virginia-SSN with a basic base texture skin, for anyone to have a go at skinning the model. Credit must go to Gabriel Toma for making this great model, I have just redone the texture map co-ordinates.

http://www.filefactory.com/file/agbc88a/n/Virginia-SSN_zip

Here is the F-14 Tomcat with a basic base texture skin, for anyone to have a go at skinning the model. Credit must go to Guido Militello for making this great model, I have just redone the texture map co-ordinates.

http://www.filefactory.com/file/ag24587/n/GM-F14-02_zip

I have ask Warship NWS if this was ok for me to post thread with down-loadable model's.

Thank you Warship NWS niceone. :D

Fleet Command CC
05-03-2008, 05:10 AM
Here are some in-game screen prints of my Subs.

Hunter Killer Sub

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/Hunter_Killer_Sub.jpg

ICBM Sub

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/ICBM_Sub.jpg

ICBM Sub Refit

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/ICBM_Sub_Refit.jpg

Fleet Command CC
05-05-2008, 02:00 AM
Here are some in-game screen prints of the German Destroyer and USS Nimitz Carrier.

German Destroyer

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/German_Destroyer.jpg

USS Nimitz Carrier

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/Nimitz_Beta1.jpg

Fleet Command CC
05-09-2008, 11:02 AM
Has anybody tried these model's above, if you have would you please let me know if they have work okay for you. :)

Fleet Command CC
08-09-2008, 02:21 AM
Here is a in-game screen print of the Battlecruiser HMS Hood firing its main guns.

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/Battlecruiser_HMS_Hood.jpg

Mike D
08-09-2008, 04:01 AM
Has anybody tried these model's above, if you have would you please let me know if they have work okay for you. :)

Are you going to give them skins?

paladin5
08-09-2008, 05:27 PM
Woooooooooooooooooooooooooooooooooooooooo

New models to play with.

I will try them all out tonight and let you know how well they work

*prays that the models have installation guides*

Fleet Command CC
08-09-2008, 05:38 PM
Are you going to give them skins?

Hey Mike

If I could do the skins I would. :(

I ask Warship NWP if he would make this thread a Sticky, and he said (ask Mike D.. I will leave it up to him), so would you make this thread a sticky please. :)

Fleet Command CC
08-09-2008, 05:40 PM
Woooooooooooooooooooooooooooooooooooooooo

New models to play with.

I will try them all out tonight and let you know how well they work

*prays that the models have installation guides*

Hey paladin5

Yep they all have guides I just hope they make sence. :)

Fleet Command CC
08-11-2008, 07:12 PM
Here are some in-game screen prints of the SSBN Ohio and the SSN Virginia submarines.

SSBN Ohio Class

http://www.humyo.com/F/1311505-181430259

SSN Virginia Class

http://www.humyo.com/F/1311505-181431595

Saffron
08-11-2008, 10:57 PM
I downloaded the Ohio class model, but it didn't come with an installation guide.

Just a .J3D file and a .bmp file.

So I have no idea what to do with them. :confused:

Fleet Command CC
08-12-2008, 12:25 AM
Hi Saffron

I didn't make the models, but if you would like me to, do some installation guide for them I will no problem. :D:)

Saffron
08-12-2008, 03:55 AM
Hey Fleet Command CC ...

Thanks a lot for writing the guide ... I got the model to work and it looks great. :D

I have one problem, though...

I can't get the propeller to animate. I think the problem is in the Animated Part field. The guide says to set it to 1, but it's set to 0 and I can't change it. The up/down arrows are grayed out, and I can't even change it by typing in the number.

Also, should the Broken Part Names field be left blank?


Thanks

Fleet Command CC
08-12-2008, 05:51 AM
Hi Saffron

I'm glad you got the model to work niceone did the guide read ok?

Yep the Broken Parts Names should be left blank. :)

About animating the propeller all you need to do is

Set ( No. Animated Parts: ) to 2,

then

Set ( Animated Part ) to 1,

then

Set ( No. Animated Parts: ) back to 1,

then click the X at the top on the right hand side of the 3DObject Records screen,
and again on the Fleet Command Database Editor, an screen will popup click yes to save.

I forgot to add the above in the guide sorry about that, :o:o it should work ok now. :D

Let me know if you get the propeller to animate, also have you tried any of the other model's?

Saffron
08-12-2008, 08:28 AM
I still couldn't get the propeller to animate. When I set the No. Animated Parts to 2, then set Animated Part to 1, then set No. Animated Parts to 1 again ... it doesn't seem to take.

It saves okay, but when I go into the game, the propeller is still stationary. When I go back into the data base editor, the settings are back to where they were originally ... No. Animated Parts 1, Animated Part 0.

I tried leaving No. Animated Parts at 2, but that didn't work either. The settings saved, but the propeller didn't move. :(

I haven't tried other models yet ... probably will tomorrow.

Fleet Command CC
08-12-2008, 09:48 AM
Have a look at this screen print on how the 3DObject Record should look, then just copy it on to your and hopefully the propeller should animated. :)

[img=http://img227.imageshack.us/img227/2059/screenprinted8.th.jpg] (http://img227.imageshack.us/my.php?image=screenprinted8.jpg)

If you still have problems getting it to work I will upload the DB files for you. :cool:

Saffron
08-12-2008, 10:24 PM
Heya,

I looked over the screen shot ... the only thing different is that I don't have an entry for "Missing 3DObjects"

You have "0295: Tag Name" in that box and I don't.

Otherwise, the big problem is why the database editor keeps resetting my Animated Part field to 0 whenever I launch the game.

Fleet Command CC
08-12-2008, 10:36 PM
Hey Saffron

I will post my db files for you to try, if that would help.

Saffron
08-13-2008, 02:11 AM
Can't hurt to try. :)

Saffron
08-13-2008, 10:08 PM
Hey Fleet,

I managed to finally get the propeller to work on the Ohio, but there were a few problems...

First, the guide said angular speed should be -8, but it should be -4.

Second, animation type should be continuous instead of controlled.

Those fixes seemed to have solved the problem. :D

Fleet Command CC
08-15-2008, 01:38 AM
Hey Saffron

First I must say sorry, I made a big mistake there sorry about, yep your right the animation type should have been continuous:o:o

The angular speed is up to you, whatever you would like it to be. :)

I'm glad you got the SSBN Ohio Class propeller to work niceone, I will edit the installation guide. :D

The Warrior
08-15-2008, 08:20 AM
Hey there FCCC. Was there a bmp file with the Virginia SSN? I down loaded the model and it works but it appears there's no skin on the model.

Fleet Command CC
08-15-2008, 05:47 PM
Hi Warrior

Nope there isn't a skin for that sub sorry, the chap that made the model hasn't done one yet. :)

Fleet Command CC
08-18-2008, 07:01 AM
Here are seanyw model's for everyone to test fly his great aircraft, there are no DB files but you can follow the FCCC_Installation_Guide.txt to get them into the game. :cool::D

Click on the link to download them. (Updated 19\8\2008)

http://www.humyo.com/F/1311505-180576055

BIG thanks to seanyw for making these model's keep up the good work man niceone. :cool::D

seanyw
08-19-2008, 08:46 AM
Hi FleetCommandCC,

Thanks for your hard work with these and for posting them.

Just a quick message to say the qh-50 and Javelin aren't in the file.

Fleet Command CC
08-19-2008, 01:02 PM
Hey seanyw

I've update the folder, the two missing model's are now available , thanks for letting me know I hadn't notice. :o:)

Fleet Command CC
08-21-2008, 10:08 AM
Seanyw latest model's are now available to try out, the download link is on the first post of this thread. :)

Alize ASW
Cessna
EC-121 AEW
Merlin HM.1 ASW
Queen Elizabeth class CV
Shackleton AEW
Shorts Skyvan TRN

Great model's Seanyw keep up the good work.

Tibe
08-21-2008, 02:47 PM
Could be posible a new Rafale model?? the actual one is very limited and has no texture.

And the Rafale is often used on scenarios in FC

Regards

Fleet Command CC
09-02-2008, 12:51 AM
Seanyw latest model's are now available to try out, the download link is on the first post of this thread. :D

C-2 Greyhound
LCAC
LCM
Learjet
OV-1

BlimpCommander
02-07-2009, 01:25 AM
For those who experience CTD with the new F-22 model, here are the updated files you can download to solve it. Mike, it might be a good idea to add them to the next release

http://www.mediafire.com/?sharekey=327d2055a2073a9400d27174b47c6657e04e75f6 e8ebb871

Please read Fleet's disclamer at page 1 of this thread before continuing

Instructions:
1. Copy F-22.j3d, F-22T.bmp, and F-22B.bmp to the [...]\Fleet Command\Graphics folder
2. Make sure there's a cmputil file in the graphics folder
3. Go to DOS prompt and browse to that graphics folder, then type the following
cmputil 3d F-22.j3d
cmputil 3d F-22T.bmp
cmputil 3d F-22B.bmp


By the way, I'm still working on the Eurofighter. The original model had a very high poly count and needed a lot of adjustment to work in FC without sacrificing too much detail. There were also some inaccuracies which I'm ironing out.

It also seems there is some high demand for a new Rafale as I have seen in several posts. I will consider making that my next project, but I don't promise anything for the next 3 months. Outside the world of FC I still have to prepare for ambushes from exams and papers.

Fleet Command CC
02-07-2009, 10:04 AM
By the way, I'm still working on the Eurofighter. The original model had a very high poly count and needed a lot of adjustment to work in FC without sacrificing too much detail. There were also some inaccuracies which I'm ironing out.

That sound great let me know, when you have done it. :cool:

Saffron
02-07-2009, 06:25 PM
For those who are replacing some of the older models, what I'd like to see are replacements for the MiG-29 and the F-5. Also, the B-52 and the A-10. These are such important aircraft that we need to do them justice. Oh, and the C-130 as well. :D

BlimpCommander
02-15-2009, 11:39 PM
I am posting the files for Eurofighter for beta testing. Notify me of any errors or CTD

Please read disclaimer on page 1

These instructions assume you have the database editor.

Instructions:
1. Copy EF.j3d and EF.bmp to [...]\Fleet Command\Graphics
2. Go to DOS prompt, browse to [...]\Fleet Command\Graphics and type
cmputil 3d EF.j3d
cmputil 3d EF.bmp
3. Go to [...]\Fleet Command\Database\ and open the database editor.
4. Under the "3D Objects" tab, change the "high detail" model of Typhoon to EF.j3d

Files are here.

http://www.mediafire.com/?sharekey=327d2055a2073a9400d27174b47c6657e04e75f6 e8ebb871

Saffron
03-05-2009, 08:48 AM
Now I remember why I never liked DOS.

I can't "browse" to my fleet command folder.

First I can't get out of ... D:\Documents and Settings\<computer name>D:

All I want is D:\Program Files\Sonalysts Combat Simulations\Fleet Command\Graphics

But it seems to want to start in \Documents and Settings by default and I can't get to just D:

If I type anything, starting D:\Program Files ...

I get ""\Program is not recognized as an internal or external command, operable program, or batch file."

I tried just running the CallNWP.bat and the cmpUtil.exe from the graphics folder, but it didn't work like it did for the F/A-22. The Typhoon just crashes the game.

Fleet Command CC
03-05-2009, 08:58 AM
Now I remember why I never liked DOS.

I can't "browse" to my fleet command folder.

First I can't get out of ... D:\Documents and Settings\<computer name>D:

All I want is D:\Program Files\Sonalysts Combat Simulations\Fleet Command\Graphics

But it seems to want to start in \Documents and Settings by default and I can't get to just D:

If I type anything, starting D:\Program Files ...

I get ""\Program is not recognized as an internal or external command, operable program, or batch file."

I tried just running the CallNWP.bat and the cmpUtil.exe from the graphics folder, but it didn't work like it did for the F/A-22. The Typhoon just crashes the game.

Hey Saffron

type cd\ into the Command Prompt and then press Enter this will give you D:

Saffron
03-05-2009, 05:42 PM
Unfortunately, hitting enter just repeats the last line:

D:\Documents and Settings\Meow>

It doesn't give me just D:

(Meow is the name of my computer. Yes I'm silly. :p)

Edit: I can get to D:, but whenever I try to browse to the graphics folder, I still get the "\Program is not recognized as an internal or external .... blah blah"

I'm typing:

D:\>Program Files\Sonalysts Combat Simulations\Fleet Command\Graphics

No matter what I type at the D: prompt, it just takes the first word and says <first word> is not a recognized internal or external command, etc etc

Fleet Command CC
03-05-2009, 10:24 PM
(Meow is the name of my computer. Yes I'm silly. :p)

Hey Saffron

First off LOL what a funny name to have. :D:)

Back to the important stuff.

To add new graphic to Fleet Command.

Put the EF.J3D EF.bmp into the Graphics folder

D:\Program Files\Sonalysts Combat Simulations\Fleet Command\Graphics

Then open Command Prompt. (All Programs\Accessories\Command Prompt)

then type

cd\

or

CD\

then press Enter

then type

cd prog*\Sonalysts Combat Simulations\Fleet Command\Graphics

then press Enter.

This line will popup ( D:\Program Files\Sonalysts Combat Simulations\Fleet Command\Graphics> )

then type

cmputil.exe 3d EF.j3d

then press Enter.

This line below will popup

( Opening...Compressing...Sorting...Done! D:\Program Files\Sonalysts Combat Simulations\fleet command\Graphics> )

then type

cmputil.exe 3d EF.bmp

then press Enter.

This line below will popup

( Opening...Compressing...Sorting...Done! D:\Program Files\Sonalysts Combat Simulations\fleet command\Graphics> )

If you still have problems let me know. :)

Saffron
03-06-2009, 04:07 AM
Worked like a charm, FC, thank you very much, sir.

And by the way .... meow! :D

Fleet Command CC
03-06-2009, 04:35 AM
Worked like a charm, FC, thank you very much, sir.

No probs,

I'm glad I could help, you can take the EF to war now. :cool:


And by the way .... meow! :D

LOL very funny, niceone. :D

steel_selachian
03-16-2009, 01:35 AM
So far, so good with the new Eurofighter ... you sir, do excellent work. Right down to cockpit lighting from the MFD.

Actually, for a basic model the Rafale isn't too bad. The A-6 Intruder now - eessh. It just looks awful next to all those nice, superbly detailed F-4s, A-7s, and EKA-3s in a Vietnam scenario.

Fleet Command CC
03-16-2009, 11:35 PM
Hey steel_selachian

Yep BlimpCommander did a nice job modifying and shining the Euro-fighter I bought. :D

Fleet Command CC
03-21-2009, 04:58 PM
Maybe I just need step-by-step instructions on how to insert it properly since it comes with a .bat file. I'm probably not doing it correctly.

Hey Saffron

Right get the three files and re-name them as shown below.

su-27.J3D to Su-27Ru.J3D
su-27.bmp to Su-27Ru.bmp
su-27.bat to Su-27Ru.bat

Then right click on the Su-27Ru.bat, and then left click edit and click Run, this will open the .bat file in notepad.

Change it like this below,

cmpUtil 3d su-27.J3D to cmpUtil 3d Su-27Ru.J3D
cmpUtil 3d su-27.bmp to cmpUtil 3d Su-27Ru.bmp

save and close the file.

Then add the Su-27Ru.J3D into the 3DObject Records.

Then run the Su-27Ru.bat

Sorry I didn't know I hadn't change the files names.

Fleet Command CC
03-21-2009, 08:14 PM
Downloaded the new SU-27. Still got the same problem with the old skin on the new model. Are you guys getting the same thing? Please fix. I had this working and had updated all SU-27s and SU-30s noiw I'm back in the starting blocks.:confused:

Hi Warrior

I've reconverted the model in question, you can download it from this link below.

http://www.filefactory.com/file/af65g67/n/su-27-test_zip

To install the new Su-27.

Delete su-27.J3D or Su-27Ru.J3D, su-27.bmp or Su-27Ru.bmp, su-27.bat or Su-27Ru.bat,

Then copy and paste the files below into the Graphics folder.

su-27-test.bmp
su-27-test.J3D
su-27-test.bat

Then left click on the su-27-test.bat.

Then add the su-27-test.J3D to the three Su-27B's 3DObject Records,

Su-27B AAW
Su-27B AAW
Su-27B AAW*

delete the Broken Parts Names ( su27_d.j3d ) on each one and save and close each records.

This model is for the NWP Team to test, if you don't know the basic please do not try it. :)

Saffron
03-22-2009, 06:53 AM
Hmm ... I'm still not having any luck. I followed the steps as they were laid out and still came up with the wrong skin. I even took out the files from the graphics folder and downloaded the su-27-test files and put them into the graphics folder, ran the su-27-test.bat file and got this:

http://i384.photobucket.com/albums/oo285/lyndisty2000/dump00095123.jpg

Saffron
03-22-2009, 07:11 AM
I also tried the F-16 model and I'm getting the same weird textures ... not the wrong skin this time, but still a weird texture the same as the Su-27 posted above.

The Warrior
03-22-2009, 08:12 AM
Ok. The test su-27 is working now. I have had no problems with the F-16.

Fleet Command CC
03-22-2009, 11:43 AM
Hmm ... I'm still not having any luck. I followed the steps as they were laid out and still came up with the wrong skin. I even took out the files from the graphics folder and downloaded the su-27-test files and put them into the graphics folder, ran the su-27-test.bat file and got this:

Saffron

Can I ask what OS your using? i.e. XP, Vista, Window 7.

Fleet Command CC
03-22-2009, 11:49 AM
I also tried the F-16 model and I'm getting the same weird textures ... not the wrong skin this time, but still a weird texture the same as the Su-27 posted above.

Saffron

I think what your going to need to do is uninstall NWP19.01 and then uninstall Fleet Command and delete any folders to do with Fleet Command in the Program Files.

Then re-install Fleet Command and try the new models again.

Fleet Command CC
03-22-2009, 11:52 AM
Ok. The test su-27 is working now. I have had no problems with the F-16.

Hey Warrior

I'm glad its all working for you now. :D

Saffron
03-22-2009, 02:39 PM
I'm using XP home edition with SP3 installed.

Fleet Command CC
03-22-2009, 02:59 PM
I'm using XP home edition with SP3 installed.

Right cool so, the problems isn't your OS, try what I said in the other post.

Saffron
03-23-2009, 02:54 AM
Well I tried re-installing FC and made no other modifications to the game aside from putting in the su-27-test files, running the .bat, and changing the appropriate entry in the db editor. I'm still getting the weird skin. It's not the old skin anymore, but something else. Perhaps it's not getting the skin at all.

I know that the game is detecting something because the model works. If the db entry was wrong or the skin wasn't there at all, clicking on the aircraft would crash the game.

steel_selachian
03-23-2009, 06:26 PM
I tested both the F-16 and Su-27 over the weekend; no issues with skins. Really only two gripes, neither of them related to the models:

1) Kind of wanted to retain the original su-27.j3d for the Su-30, since it models a 2-seater. But the new one's great, so not a problem.
2) I know the pain Mike feels now after I changed the model for EVERY variant of the F-16 except the E-60 and I variants.

Fleet Command CC
03-23-2009, 09:18 PM
Well I tried re-installing FC and made no other modifications to the game aside from putting in the su-27-test files, running the .bat, and changing the appropriate entry in the db editor. I'm still getting the weird skin. It's not the old skin anymore, but something else. Perhaps it's not getting the skin at all.

I know that the game is detecting something because the model works. If the db entry was wrong or the skin wasn't there at all, clicking on the aircraft would crash the game.

Saffron

I forgot to say have you got the cmpUtil.exe in the Graphics folder? If you haven't that might be your problem.

Saffron
03-23-2009, 09:20 PM
Yep it's in there. In fact I even ran it to see if that's what the problem was.

I guess I'm screwed if these skins get put in the next release. I can't figure out why it doesn't work only for me. Guess I'm just special.

Fleet Command CC
03-23-2009, 09:31 PM
The only other thing I can do is is email you my original FC db folder with the Su-27 already entered. Then you could see if that make Su-27 work correctly, I dono if you would like to try this let me know.

Saffron
03-23-2009, 10:13 PM
Sure we could try it ... though don't email it to my account. I'm not sure if it'll handle the file size. Mail it to my fiancee's account hannable69 at gmail.com

Fleet Command CC
03-23-2009, 10:21 PM
Saffron

I can do it has a download link if that would be easier for you?

Saffron
03-23-2009, 10:26 PM
That would work too. ;)

Fleet Command CC
03-23-2009, 10:54 PM
Check your Visitor Messages. ;)

Saffron
03-24-2009, 12:27 AM
*sigh* No go here ... even with your db, I still get the same "blank" skin problem.

Fleet Command CC
03-24-2009, 12:53 AM
I'm sorry about that, I think your out of luck. :(

BlimpCommander
03-24-2009, 10:53 AM
Have you tried doing it manually? i.e. refer to

this post
http://forums.navalwarfare.org/showpost.php?p=23783&postcount=34

and

this post
http://forums.navalwarfare.org/showpost.php?p=23783&postcount=34

Each model needs a .j3d and .bmp file compiled into the database first. That's what "cmptuil" does when you run it in DOS. If you don't do it, or you do it improperly, it will go wrong if you attempt to use the model in the database editor.

Another thing to keep in mind is that if there already is a model with the same name already compiled into the database (i.e. you try to compile su-27.j3d but there already was a su-27.j3d before), the database sometimes has trouble updating your newly compiled model.

I personally distrust .bat files. You don't get as much control over them as you do if you do it yourself. .bat files can go wrong

Fleet Command CC
03-24-2009, 11:39 AM
Hey BlimpCommander

Now that might be a very good idea, trying the Command Prompt might fix Saffron, niceone BlimpCommander great thinking why didn't I think of that. :o

BlimpCommander
03-24-2009, 11:40 AM
Never mind on that. It doesn't work for me either. Something must be wrong with the model. To boot, the .bmp file is 512 x 512, which exceeds the limit for FC's graphics engine. I'm not sure if there's something wrong with the skin unwrap in the j3d too.

Fleet Command CC
03-24-2009, 11:46 AM
Never mind on that. It doesn't work for me either. Something must be wrong with the model. To boot, the .bmp file is 512 x 512, which exceeds the limit for FC's graphics engine. I'm not sure if there's something wrong with the skin unwrap in the j3d too.

I've tried the .bmp file at 256x256 and 512x512 and the model works fine, for me and Warrior.

BlimpCommander
03-24-2009, 11:55 AM
It's really strange that it works for you and Warrior because the limit is 256 x 256. I guess FC runs differently on every system. Nevertheless, the problem is that if you exceed the game engine's limits, FC works sometimes, whereas if you stay within the limits, FC works all the time. Bugs aside

Another thing I noticed is that Su-27Ru.bmp is 256 x 256 and the skin unwrap coordinates are wrong for the corresponding j3d when run in FC. So I'm wondering: is the model originally made with a 512 x 512 bmp file but you resized it to 256 x 256? If you did, have you modified the UVW coordinates in 3DSMax as well? It doesn't do it automatically.

Fleet Command CC
03-24-2009, 11:59 AM
Another thing I noticed is that Su-27Ru.bmp is 256 x 256 and the skin unwrap coordinates are wrong for the corresponding j3d when run in FC.

Can I ask how do you know this?

Fleet Command CC
03-24-2009, 12:16 PM
So I'm wondering: is the model originally made with a 512 x 512 bmp file but you resized it to 256 x 256?

I just resize the .bmp from 800x800 to 512x512 and 800x800 to 256x256, then put them into the game and they work, I've tried the model over a 100 times now and its work fine every time.


If you did, have you modified the UVW coordinates in 3DSMax as well? It doesn't do it automatically.

No I haven't, because I have forgot how to do it, and I just wanted to try the model in the game. So the problem with the Su-27 is down to me then oops, :o but that doesn't explained why the model work fine for me.

BlimpCommander
03-24-2009, 12:22 PM
Can I ask how do you know this?

Because if you look at Saffron's screenshot right here
http://forums.navalwarfare.org/showpost.php?p=26133&postcount=112
You can see that the skin is there but are wrapped around incorrectly.

After taking a closer look, I see there's another possibility, that the j3d you use is referring to the old bmp file, su-27.bmp, and not the new bmp file you created. There's an "05" written on the wing in that screenshot which is present on the older bmp but not the new one.

It's the j3d that asks for which bmp file to use. So if the j3d asks for Su-27.bmp, it will go for Su-27.bmp and ignore Su-27Ru.bmp

Fleet Command CC
03-24-2009, 12:27 PM
Because if you look at Saffron's screenshot right here
http://forums.navalwarfare.org/showpost.php?p=26133&postcount=112
You can see that the skin is there but are wrapped around incorrectly.

Oh right I see, I'm being a thick again. LOL


After taking a closer look, I see there's another possibility, that the j3d you use is referring to the old bmp file, su-27.bmp, and not the new bmp file you created. There's an "05" written on the wing in that screenshot which is present on the older bmp but not the new one.

It's the j3d that asks for which bmp file to use. So if the j3d asks for Su-27.bmp, it will go for Su-27.bmp and ignore Su-27Ru.bmp

Have you tried this one?

BlimpCommander
03-24-2009, 12:57 PM
Have you tried this one?

http://www.filefactory.com/file/af65...su-27-test_zip

This link doesn't work but I tried the other link a few pages back one more time and the model now works for me. It is kind of strange because I've always thought there's a 256 x 256 limit on bitmaps that gives some kind error if exceeded. That's what they say in the graphics design notes here (http://navalwarfare.info/files/NWP/Graphics%20Design/Graphics%20Readme.txt) and I notice that there are only three (I think) bmp in the graphics folder that exceeds this limit, aside from yours, and they're all for ships. Every other one is either 256 x 256 or lower. So I'm kind of wonering if it's just that we got good computers or if it's a typo in the notes, because I would like to build some models with bigger skins in the future if this proves to work for everybody :)

Fleet Command CC
03-24-2009, 01:14 PM
This link doesn't work but I tried the other link.

Sorry about the link it must be a typing mistake, so is the model working OK now?


It is kind of strange because I've always thought there's a 256 x 256 limit on bitmaps that gives some kind error if exceeded.

Your not the only one that has found it a bit odd. :confused:

I've re-size quite a few .bmp file down to 512x512 and they seem to work OK, but I will say its a bit of trial and error.

Saffron
03-24-2009, 01:50 PM
Unfortunately I've tried adding the files manually via the cmd prompt as well but always get the same results. Once the files were renamed from su-27 to su-27-test or su-27Ru, I no longer have the old skin, I have no skin at all. It just drives me crazy that it seems to work for everyone but me, and my system isn't unique or special. It's getting on in years, but not so much that it shouldn't be able to run a FC model. In fact, all the other models work -- the F/A-22, the Eurofighter, etc. I've only had problems with the F-16 and the Su-27, both of which came from the same source.

Here's another screen shot of what I mean about having no skin:

http://i384.photobucket.com/albums/oo285/lyndisty2000/dump00095123.jpg

BlimpCommander
03-24-2009, 02:01 PM
Hmmmmm... maybe there is a problem with exceeding the bitmap size after all :(

What I did was to use computil for su-27-test.j3d and su-27-test.bmp without changing their names at all, and then going to the db editor's Su-27 entry in the 3D model window and changing "high detail model" to su-27-test.j3d

If that's exactly what you did, Saffron (which should work for sure in theory), then I'm guessing it's evidence that the game engine simply will not tolerate large bitmaps when running on some graphics cards.

Saffron
03-24-2009, 03:53 PM
If that's exactly what you did, Saffron (which should work for sure in theory), then I'm guessing it's evidence that the game engine simply will not tolerate large bitmaps when running on some graphics cards.

That's what I did. I mean, I know I'm doing it right because I've done it with the Eurofighter and the F/A-22. There are only so many mistakes I can make, and I think I've covered them all. I even tried using FCCC's database folder with the same exact results, so it isn't a typo in the 3d object records or anything like that.

By the way, my graphics card is an Nvidia 8600 GT.

Fleet Command CC
03-24-2009, 04:24 PM
That's what I did. I mean, I know I'm doing it right because I've done it with the Eurofighter and the F/A-22. There are only so many mistakes I can make, and I think I've covered them all. I even tried using FCCC's database folder with the same exact results, so it isn't a typo in the 3d object records or anything like that.

By the way, my graphics card is an Nvidia 8600 GT.

Saffron

I'm going to make a test .bmp file for you to try, to see if that work.

Saffron
03-24-2009, 05:02 PM
Okay ... just let me know when you have it ready.

Fleet Command CC
03-24-2009, 05:56 PM
Here is the test.

http://www.filefactory.com/file/af7e0ah/n/Test_zip

Copy/Paste the three file into the Graphics folder.

Test.bmp
Test.J3D
Test.bat (and run this file)

Would you try this on the 0426:Boeing 747 entry.

Low Detail Model: 747_L.j3d
Med Detail Model:
High Detail Model: B747.j3d

change to

Low Detail Model: Test.J3D
Med Detail Model: Test.J3D
High Detail Model: Test.J3D

and delete the Broken Parts Names ( B747_d.j3d ) then click Save Record.

Then click the X at the top on the right hand side of the 3DObject Records screen,
and again on the Fleet Command Database Editor, an screen will popup click yes to save.

Would you post me a screen print of how it look please.

Saffron
03-24-2009, 06:40 PM
This is what I get with the 747 test files:

http://i384.photobucket.com/albums/oo285/lyndisty2000/dump00112183.jpg

Fleet Command CC
03-24-2009, 06:48 PM
Hey Saffron

You must be doing something wrong, because this is what you should have,

http://img148.imageshack.us/img148/5730/testhyh.th.jpg (http://img148.imageshack.us/my.php?image=testhyh.jpg)

Saffron
03-24-2009, 07:06 PM
I can't imagine what it is. I put the files in my graphics folder, ran the .bat file, changed the model fields to Test.j3d and that's what I get. I mean, there just aren't that many steps to screw up.

Fleet Command CC
03-24-2009, 07:11 PM
Sorry I've just found the problem Test.J3D is in the dam 3d.ndx file, I will have to try another name. :o

Fleet Command CC
03-24-2009, 08:04 PM
Hi Saffron

Give this one a try please, fingers crossed it should work, I've heard that before. LOL ;)

http://www.filefactory.com/file/af7e54c/n/damthing_zip

Saffron
03-24-2009, 10:13 PM
Yay, looks like we're getting somewhere. Those files give me the Su-27 "skeleton" skin thingie that you had posted as the correct image. So hopefully we can get to the bottom of this.

Fleet Command CC
03-24-2009, 10:46 PM
Niceone, I'm glad we've got one to work. :)

Give this one a try please.

http://www.filefactory.com/file/af7fc82/n/GM-Su-27_zip

Copy/Paste the three file into the Graphics folder.

GM-Su-27.bmp
GM-Su-27.J3D
GM-Su-27.bat (and run this file)

Would you try this on the 0426:Boeing 747 entry.

Low Detail Model: 747_L.j3d
Med Detail Model:
High Detail Model: B747.j3d

change to

Low Detail Model: GM-Su-27.J3D
Med Detail Model: GM-Su-27.J3D
High Detail Model: GM-Su-27.J3D

and delete the Broken Parts Names ( B747_d.j3d ) then click Save Record.

Then click the X at the top on the right hand side of the 3DObject Records screen,
and again on the Fleet Command Database Editor, an screen will popup click yes to save.

Saffron
03-24-2009, 11:27 PM
Wow, it worked! You're a blooming genius!

Now you'll have to fix the F-16, too. :o

Fleet Command CC
03-25-2009, 12:10 AM
Wow, it worked! You're a blooming genius!

Now you'll have to fix the F-16, too.

That's great, I'm glad its working know. :D and thank for calling me a genius, that really made me LOL LOL :D:D:

Right lets see if we can get the F-16 to work. ;)

Fleet Command CC
03-25-2009, 12:13 AM
Give this one a try please.

http://www.filefactory.com/file/af7ff09/n/GM-F-16_zip

Copy/Paste the three file into the Graphics folder.

GM-F-16.bmp
GM-F-16.J3D
GM-F-16.bat (and run this file)

Would you try this on the 0426:Boeing 747 entry.

Low Detail Model: 747_L.j3d
Med Detail Model:
High Detail Model: B747.j3d

change to

Low Detail Model: GM-F-16.J3D
Med Detail Model: GM-F-16.J3D
High Detail Model: GM-F-16.J3D

and delete the Broken Parts Names ( B747_d.j3d ) then click Save Record.

Then click the X at the top on the right hand side of the 3DObject Records screen,
and again on the Fleet Command Database Editor, an screen will popup click yes to save.

Saffron
03-25-2009, 12:31 AM
And that's a confirmed kill .... (of the problem, that is)

Works perfectly.

Thanks sooo much for the effort you put in to figuring this out. I really appreciate it. :o

Fleet Command CC
03-25-2009, 12:52 AM
No probs my friend.

Its great that you have got them working now, :cool::D:cool: by the way thanks for your kind appreciation.

This might be helpful in the future, went your trying out some other aircraft always use the 0426:Boeing 747, because there is only one Boeing 747 entry, this will help to stop something like this happening again.

The problem was the number of different Su-27 and F-16 entrys using the old graphic which was confusing the game, also the names that I gave the new models didn't help and make things worse. :)

steel_selachian
03-26-2009, 01:49 AM
So far so good on the MiG-29.

Fleet Command CC
03-26-2009, 03:43 PM
So far so good on the MiG-29.

steel_selachian

That's great thanks for letting me know, can I ask what GPU you've got?

steel_selachian
03-26-2009, 10:15 PM
That's the graphics card, right? I'm something of a dolt on computers.

Fleet Command CC
03-27-2009, 12:17 AM
steel_selachian

Yep you got in one, oops sorry I should have said.

steel_selachian
03-27-2009, 01:19 AM
Mine's an HP laptop with a NVIDIA GeForce Go 6150, 256 mb of memory.

Fleet Command CC
03-27-2009, 01:22 AM
Thanks for letting me know, its helpful to know what GPU's people have got, when testing new model's. :)

Saffron
03-27-2009, 03:29 AM
I really hate to say this, buuuut .... no skin on the MiG-29.

http://i384.photobucket.com/albums/oo285/lyndisty2000/dump00041611.jpg

The Warrior
03-27-2009, 04:09 PM
I'm not sure, but that looks like the bmp file didn't load for some reason.

Fleet Command CC
03-27-2009, 05:32 PM
I really hate to say this, buuuut .... no skin on the MiG-29

Saffron

It not working again. :( I guess it was too good to be true for the models to be working OK, you don't seem to be having much luck with them, but we will get them working. :)

Can you tell me what you did, went you adding the model?


I'm not sure, but that looks like the bmp file didn't load for some reason.

Warrior

I would say your right there. ;)

Saffron
03-27-2009, 07:03 PM
I pretty much did the standard routine. Added the 3 files to my graphics folder, ran the .bat file, replaced the existing high rez model with the GM-MiG-29.J3D model, set up a test with an airport and one MiG-29, and ordered it launched.

steel_selachian
03-27-2009, 11:04 PM
The Tomcat is up and flying on my copy.

Fleet Command CC
03-28-2009, 02:54 AM
I pretty much did the standard routine. Added the 3 files to my graphics folder, ran the .bat file, replaced the existing high rez model with the GM-MiG-29.J3D model, set up a test with an airport and one MiG-29, and ordered it launched.

Hey Saffron

Did you add the to the 0426:Boeing 747?

Fleet Command CC
03-28-2009, 02:57 AM
The Tomcat is up and flying on my copy.

Hey steel_selachian

Thanks for letting me know niceone, ;) have you tried my airstrip records for the seanyw QE2-CVF? :)

Saffron
03-28-2009, 03:08 AM
Actually no I didn't. I just added it to the first Mig-29 entry in the 3d objects. I can switch back to the NWS model and put it in the Boeing object record instead.

Fleet Command CC
03-28-2009, 03:13 AM
Actually no I didn't. I just added it to the first Mig-29 entry in the 3d objects. I can switch back to the NWS model and put it in the Boeing object record instead.

Yep please try the new model on the 0426:Boeing 747, and see if it work OK then.

Fleet Command CC
04-05-2009, 02:55 AM
Actually no I didn't. I just added it to the first Mig-29 entry in the 3d objects. I can switch back to the NWS model and put it in the Boeing object record instead.

Hey Saffron,

Can you give this one a try please.

http://www.filefactory.com/file/af9gbfb/n/MIG2901_zip

Saffron
04-05-2009, 04:42 PM
Still the same thing ... model works, but no skin. :(

I even took out the old Mig-29 files to make sure there was no confusion between them. I also used the 747 slot.

Fleet Command CC
04-06-2009, 07:00 AM
Still the same thing ... model works, but no skin. :(

I even took out the old Mig-29 files to make sure there was no confusion between them. I also used the 747 slot.

Hi Saffron

Give this one a try and let me know.

http://www.filefactory.com/file/af92bg1/n/MIG2902_zip

Saffron
04-07-2009, 07:13 AM
With the MIG2902 files, I got an even stranger result ... a multi-colored MiG-29. Most of it was bright blue, with an orange wing, a red tail, etc. It looked like a clown car. :confused:

Also, the Tu-16 doesn't have a skin either. It seems like the F-14 was the only one that worked without you having to modify it, so if you can figure out what makes the F-14 different from the other models your friend made, you might have the mystery solved.

Fleet Command CC
04-07-2009, 07:50 AM
It looked like a clown car.

Hey Saffron

LOL LOL LOL :D very funny thats how I made it to look, so this mean the skin is loading ok.

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/MIG2902.jpg

If the your MIG2902 looks like the screen print above its working fine. :D

Fleet Command CC
04-07-2009, 11:58 AM
Also, the Tu-16 doesn't have a skin either. It seems like the F-14 was the only one that worked without you having to modify it, so if you can figure out what makes the F-14 different from the other models your friend made, you might have the mystery solved.

I think its got a lot to do with the Nvidia 8600 GPU, it does't seem to like these new models without them being modify. I will have to try these models on my laptop, to see if I get the same problems with my GeForce 8600M GS.

Which F-14 are you on about? ( because there are four of them )

Saffron
04-07-2009, 01:23 PM
Oh good, I'm glad to know that the MiG-29 was supposed to look like that. I got the same thing as the screen shot.

The F-14 I'm talking about is the first one you posted, the one painted in camo colors.

Fleet Command CC
04-08-2009, 01:22 AM
Oh good, I'm glad to know that the MiG-29 was supposed to look like that. I got the same thing as the screen shot.

The F-14 I'm talking about is the first one you posted, the one painted in camo colors.

Saffron

Oh right I know which one now thanks, I've tried all the new models on my laptop with the GeForce 8600M GS, and you've guess it they work fine. So I can't see why you seem to be having problems witb them its very odd, have you got the latest Nvidia GPU driver install?

Fleet Command CC
04-08-2009, 10:32 AM
Hi Saffron

Give this one a try and let me know.

http://www.filefactory.com/file/af99559/n/MIG2903_zip

xav
04-08-2009, 12:06 PM
Hi FCCC,

Is the first post on this topic up to date with the latest models?

Is everything on this first post or do we have to go look through this topic to find more?

Just making sure :D
Thanks!

Saffron
04-08-2009, 02:15 PM
Haha actaully, FCCC, I haven't updated my drivers in over a year or more. Maybe I should try that, eh?

:D

Saffron
04-08-2009, 02:49 PM
Okay, updated the drivers now ... the MiG-29 works now, but still no luck on the Tu-16.

Fleet Command CC
04-09-2009, 04:51 AM
Hi FCCC,

Is the first post on this topic up to date with the latest models?

Hello xav

Yep it is, :cool:


Is everything on this first post or do we have to go look through this topic to find more?

Just making sure :D
Thanks!

All the model's should be on the first post I think, and all the other posts are for chaps that have had problems getting the new models to work, I hope this answer your question. ;)

Fleet Command CC
04-09-2009, 04:58 AM
Okay, updated the drivers now ... the MiG-29 works now, but still no luck on the Tu-16.

Saffron

Have you tried the Tu-16 on a different db entry, just to see if that helps? If it still doesn't work correctly, I will fix it went I can. ;)

Fleet Command CC
04-09-2009, 10:02 AM
Okay, updated the drivers now ... the MiG-29 works now, but still no luck on the Tu-16.

Hey Saffron ( Only )

Give this one a try and let me now. :)

http://www.filefactory.com/file/agadhf1/n/GM-Tu-16-01_zip

xav
04-10-2009, 06:50 PM
Where can I download the CVF shown in the Queen Elizabeth CV Airstrip (http://forums.navalwarfare.net/showthread.php?t=1185)
thread?

Plus can you add on the first post the resized CdeG you made a few months ago?

Thanks :)

Fleet Command CC
04-11-2009, 04:48 AM
Where can I download the CVF shown in the Queen Elizabeth CV Airstrip (http://forums.navalwarfare.net/showthread.php?t=1185)
thread?

Hello xav

You can download the Queen Elizabeth CV Airstrip from this link below.

http://www.filefactory.com/file/af7fa0g/n/Queen_Elizabeth_CV_Airstrip_zip


Plus can you add on the first post the resized CdeG you made a few months ago?

Thanks :)

Sure no pros I can do that for you. :cool:

Fleet Command CC
04-11-2009, 05:00 AM
Hey xav

I've just added the Charles​_De_Gaulle​_Resize​.zip to the first post for you. :cool:

xav
04-15-2009, 04:28 PM
thanks man!

Fleet Command CC
04-15-2009, 08:39 PM
thanks man!

xav

No probs, :D:D:cool::cool:

Saffron
04-28-2009, 07:52 AM
Heya, FCCC:

Just a few things you should know. First, I still can't get the Tu-16 to work (GM-Tu-16-01). It's an all white model. Even the cockpit and such are white.

Second, I'm having the old skin on the new model problem with the Nimitz (see photo below).

Also, how do I get the Garibaldi and QE carriers into the game?

http://i384.photobucket.com/albums/oo285/lyndisty2000/dump00133163.jpg

Fleet Command CC
04-28-2009, 08:24 AM
Heya, FCCC:

Just a few things you should know. First, I still can't get the Tu-16 to work (GM-Tu-16-01). It's an all white model. Even the cockpit and such are white.

Second, I'm having the old skin on the new model problem with the Nimitz (see photo below).

Hello Saffron,

The problem is the dgVoodoo v1.40+ files, don't like the new model's. I've just tried the Nimitz-Test model with the 3Dfx Glide 2x on and I get the same as your screen print. So to get Nimitz-Test model too work you will need to remove dgVoodoo files, or have a mess about with the dgVoodoo v1.40 setting. :)

Fleet Command CC
04-28-2009, 08:35 AM
Also, how do I get the Garibaldi and QE carriers into the game?

Which QE carriers?

To get the Garibaldi (551) CVS–ASW to work you need to change the name of the .bmp file, I can't remember what it needs to be so I will have to do it again.

Which email address should I send the info to went I've found out? :)

Saffron
04-28-2009, 02:56 PM
You can send the file to shirina2000atgmail.com

Do you have any recommendations on voodoo wrapper settings? I'd rather use the old Nimitz graphic than give up the wrapper. Without it, FC is so choppy as to be virtually unplayable.

As for the QE carriers, I thought you were able to get the Queen Elizabeth CV graphic to work, the one by Smiling Albert ... ?

Thanks again, FCCC. ;)

P.S. I tried a lot of different settings on the wrapper, but nothing worked. Still the same skin problem. The thing is, if I can't use the wrapper, I can't play. It would be nice to know why I even need a wrapper when few people do. It seems like it has to do with the interface because, in full 3D mode, it runs just fine, but when I go back to having the maps and information box displayed, the game bogs down.

Fleet Command CC
04-29-2009, 07:40 AM
You can send the file to shirina2000atgmail.com.

Hey Saffron

Right cool thanks for letting me know.


Do you have any recommendations on voodoo wrapper settings? I'd rather use the old Nimitz graphic than give up the wrapper. Without it, FC is so choppy as to be virtually unplayable.

No I haven't play around with the setting sorry, I only download and tried the dgVoodoo v1.40+ files two days ago. I've been to busy watching the World Snooker Championship. :D


As for the QE carriers, I thought you were able to get the Queen Elizabeth CV graphic to work, the one by Smiling Albert ... ?

Oh right I will let you know how to add SA QE-CVF, its mainly the same way as you did with the EF.J3D & EF.bmp files.


Thanks again, FCCC. ;)

No probs.


P.S. I tried a lot of different settings on the wrapper, but nothing worked. Still the same skin problem. The thing is, if I can't use the wrapper, I can't play. It would be nice to know why I even need a wrapper when few people do. It seems like it has to do with the interface because, in full 3D mode, it runs just fine, but when I go back to having the maps and information box displayed, the game bogs down.

I think I may have got the new Nimitz to work, I will post the files on this thread soon. ;)

Could I ask what setting you normally use with the dgVoodoo v1.40+?

Saffron
04-30-2009, 02:40 AM
Global:
Display Device:
Primary Display Driver
Windowed Mode
Display Driver
Automatically selected

Glide:
The options in the following list are the ones I have checked. Those that aren't in the list are off.

Direct3D textures bit depth
Optimal
Texturing options
perfect texmem emulation
force trilinear mipmapping
autogenerate mipmaps
Refresh rate
always your monitor frequency
always wait for at least one vertical sync
LFB access
Enable LFB access
use hardware cache buffers when poss.
use fastwrite for unmatching formats
disable texture tiles
Colorkeying method
automatic
Texture mem size
16384 kB
Resolution
Set by the application
Gamma correction
70%
Miscellaneous
clipping by Direct3D
use hardware vertex buffers
enable Glide-gammaramp

These settings have continued to work for years, so they're pretty reliable.

Fleet Command CC
05-01-2009, 04:40 AM
Global:
Display Device:
Primary Display Driver
Windowed Mode
Display Driver
Automatically selected

Glide:
The options in the following list are the ones I have checked. Those that aren't in the list are off.

Direct3D textures bit depth
Optimal
Texturing options
perfect texmem emulation
force trilinear mipmapping
autogenerate mipmaps
Refresh rate
always your monitor frequency
always wait for at least one vertical sync
LFB access
Enable LFB access
use hardware cache buffers when poss.
use fastwrite for unmatching formats
disable texture tiles
Colorkeying method
automatic
Texture mem size
16384 kB
Resolution
Set by the application
Gamma correction
70%
Miscellaneous
clipping by Direct3D
use hardware vertex buffers
enable Glide-gammaramp

These settings have continued to work for years, so they're pretty reliable.

Saffron

Thank you, but could you email me your dgVoodooSetup.exe file please?

Also did you get my email?

Fleet Command CC
05-01-2009, 05:43 AM
As for the QE carriers, I thought you were able to get the Queen Elizabeth CV graphic to work, the one by Smiling Albert ... ?

Hey Saffron

I've just up uploaded Smiling Albert QE-CVF for you, please let me know if the model works or not. :cool:

Saffron
05-01-2009, 07:01 AM
Hey, FCCC

I got your email about the Garibaldi. I'll try that out tomorrow when I get the chance. I tried sending you my voodoo .exe file, but gmail won't let me send it. The program thinks I'm trying to send you a virus because it's an .exe file. :eek:

Fleet Command CC
05-01-2009, 07:22 AM
Hey, FCCC

I got your email about the Garibaldi. I'll try that out tomorrow when I get the chance. I tried sending you my voodoo .exe file, but gmail won't let me send it. The program thinks I'm trying to send you a virus because it's an .exe file. :eek:

Hey Saffron,

Try changing the .exe file to a .txt file and then try sending it again. :)


I'm having the old skin on the new model problem with the Nimitz (see photo below).

I've just uploaded a new test version for you to try, please let me know if the GM-Nimitz-002 works or not, its on the first page of this thread. :)

Saffron
05-02-2009, 04:17 AM
FCCC,

I sent you a text version of my voodoo wrapper .exe file. Hope it works out.

The QE CV model works just fine.

I'm still waiting for File Factory to let me download the Nimitz file. I swear those places deliberately choose certain files to withhold from the free download servers just to nudge people into subscribing. I was able to download the QE files just fine.

As for the Garibaldi ... how do you add the .bmp name to the .bat file?

Fleet Command CC
05-02-2009, 01:49 PM
FCCC,

I sent you a text version of my voodoo wrapper .exe file. Hope it works out.

Hello Saffron

That's great thanks.


The QE CV model works just fine.

Cool I'm glad its working for you, I've got to add the edge elevators and also some CIWS/SAM launchers. Anything you would like to point out?


I'm still waiting for File Factory to let me download the Nimitz file. I swear those places deliberately choose certain files to withhold from the free download servers just to nudge people into subscribing. I was able to download the QE files just fine.

Yep its a bit of a pain, :( that is the only problem with File Factory.


As for the Garibaldi ... how do you add the .bmp name to the .bat file?

I can't tell you how to do it on this forum, but I will email it to you. :cool:

Saffron
05-02-2009, 03:29 PM
The Nimitz model works fine now, thanks FCCC.

The only thing not working now is the Tu-16.

Fleet Command CC
05-02-2009, 04:23 PM
The Nimitz model works fine now, thanks FCCC.

The only thing not working now is the Tu-16.

Saffron

Cool niceone, the Tu-16 is the next one on the list to fix. ;)

Saffron
05-04-2009, 06:30 PM
The Tu-95 has the same texture problems as the other ones, so whatever you've done to get the other models to work with the wrapper, you'll have to do it to the Tu-16 and Tu-95 :D

Also, the email you sent me didn't have the .bat attached for some reason. :confused:

Fleet Command CC
05-04-2009, 06:40 PM
The Tu-95 has the same texture problems as the other ones,

Hello Saffron

All it is the dgVoodoo v1.40+ doesn't like the texture .bmp file above 256x256.


you'll have to do it to the Tu-16 and Tu-95 :D,

I have done a new Tu-16 that work fine with the dgVoodoo v1.40+ files, I will do the Tu-95 when I can.


Also, the email you sent me didn't have the .bat attached for some reason. :confused:

I dono what happen there I will resend it you. ;)

Saffron
07-14-2009, 10:10 PM
After all this time, I was finally able to get around to installing the Garibaldi model. Works fine and looks good. :)

Fleet Command CC
07-17-2009, 01:54 AM
After all this time, I was finally able to get around to installing the Garibaldi model. Works fine and looks good. :)

Hey Saffron.

That's cool niceone man, I'm glad you've got the Garibaldi Carrier working. :cool:

Fleet Command CC
10-18-2009, 04:23 AM
Hello Saffron.

The first thing you need to do is decompress the 3d.grp file, to do this you will need the decompressor tool.

You can download it from here.

http://www.filefactory.com/file/a0h76ed/n/decompressor_tool_zip

Copy the two files ( Decompress.exe & Decompress.bat) into the Graphic folder.

Then left click the Decompress.bat to run the decompressor.

The decompressor tool will make a folder call 3D, this is where you will find the .bmp & .j3d files. Then look for all the .bmp files with a dimension size of 512x512, then re-size them with a program like Paint.NET 3.36 or Gimp 2.6.7.

When you've done that let me know. :)

Saffron
10-18-2009, 07:16 AM
Okay, thanks FCCC, I'll try it tomorrow and let you know the results. :)

Saffron
10-18-2009, 07:50 PM
Heya FCCC, here are the results so far:

I tried resizing the Tu-95 file you had available for download and it seems to have worked. I tried doing the same for one of linwg's decompressed files (I think it was the Valiant aircraft bmps, there were two), tried putting those files into the FC graphics folder, ran the cmputil (manually) and it crashed FC. I'm guessing this has to do with a faulty installation so I haven't been able to test it on his yet. Since there's no .bat file, I'm not sure what to do with those .bmps and .j3ds.

Fleet Command CC
10-19-2009, 11:28 PM
Heya FCCC, here are the results so far:

I tried resizing the Tu-95 file you had available for download and it seems to have worked. I tried doing the same for one of linwg's decompressed files (I think it was the Valiant aircraft bmps, there were two), tried putting those files into the FC graphics folder, ran the cmputil (manually) and it crashed FC. I'm guessing this has to do with a faulty installation so I haven't been able to test it on his yet. Since there's no .bat file, I'm not sure what to do with those .bmps and .j3ds.

Hey Saffron.

You will need to re-compress them into the 3d.grp file, I will post how to do this soon.

Fleet Command CC
10-20-2009, 12:29 AM
I've just had a go at doing the re-sizing\adding to the 3d.grp file and I can't get it to work, :confused: I haven't got a enough time to play around with this. I've got four computers with big problems at the moment so I will aft to get back to you another day on this. You could ask linwg00 for some help I'm sure he will help you with this problem. :)

steel_selachian
09-25-2010, 09:51 PM
Hey FCCC, any thoughts of updating this thread? My laptop had to be re-brained and as it turns out I didn't have a lot of the graphics files backed up. I've put most of them back from this and the other thread but I'm missing one or two (BlimpCommander's Rafale B being the main MIA).

Figured I could least try and line them up, while debating whether to be patient and wait for the 19.02 release or redo all the tweaks I did to 19.01 :p

Fleet Command CC
09-28-2010, 09:40 PM
Hello steel_selachian.

I did re-post BlimpCommander model somewhere I can't remember where though, I will find the download link for you and I will re-post it no prods.

Edited.

You will find the Rafale M, Euro Fighter and some others you might not have on this thread. ;)

http://forums.navalwarfare.net/showthread.php?44-Latest-Graphic-Designs/page35

Any problems let me know. :cool:

steel_selachian
09-28-2010, 11:42 PM
Thanks, I went through there and couldn't find the Rafale B, but I think I got everything else. In any case it's a moot point for now; somehow when I reinstalled FC something must've gotten forked - I fire up a mission, start playing, and a minute or so in all units start giving "cannot reach destination" messages and disappear from the map. If I have the camera on them they either disappear and the view starts shuddering and jerking or, in at least one case, the vessel comes up out of the water as if they've run aground. Never mind that it's in the middle of the deep blue sea northeast of Hawai'i.

Guess there's nothing for it but to wait until I can reinstall sometime in the next few months.

Fleet Command CC
09-29-2010, 12:32 AM
That's good to hear you've got what you wanted now niceone.

Very odd how many times has this happen?

steel_selachian
09-29-2010, 05:52 AM
Every. I may have a trick up my sleeve - see if it works ...

EDIT: Nope. My guess is that something went wrong with reinstalling the program - my laptop's CD drive is out and I had to use an independent one hooked up to my USB port. I did the same with Sub Command and although it works I've had glitches - the program seems to stutter; it seems like new contacts or mission goals cause jumps in time, sometimes 10 minutes at a pop. I failed the third mission on the US campaign because of this; before I knew it I was at PD maybe 2,000 yards off the beam of the Udaloy I was supposed to observe, missed the missile test and got detected.

Armand2REP
02-10-2011, 05:03 AM
Hey, can somebody reup the CdG and help me get it working? This minature de Gaulle doesn't look good with my battle group. Also has anyone made a new FREMM model?

Fleet Command CC
02-10-2011, 11:49 PM
Hey Armand2REP.

I had to delete the re-size CDG, because I may have been breaking Jane's\Sonalysts copyright thats why its no long available to download sorry about.

We may be get a newly made one soon, just keep a eye on the forum. :)

Armand2REP
02-11-2011, 01:26 PM
Hey Armand2REP.

I had to delete the re-size CDG, because I may have been breaking Jane's\Sonalysts copyright thats why its no long available to download sorry about.

We may be get a newly made one soon, just keep a eye on the forum. :)

Will do. Can u explain how to install these models? I downloaded the Rafale and want to get it loaded up.

FoxAlfa
02-11-2011, 02:23 PM
Hey, you may upload the revamped CDG, as long as you don't upload the textures, since the mash was built almost from the null by me, and it only uses some the default textures (Jane's\Sonalysts copyrighted) apart from some new ones I also made, as far as I recall.

Also to use the CDG, you need already to own a purchase copy of the game since you only have the .J3D file :)

About the FREMM I might build it over the weekend if I find time....

Cheers,
FoxAlfa

Fleet Command CC
02-11-2011, 08:23 PM
Hello Armand2REP.

Have a look at this thread, go down to post: 6 that well example how to add the models. :)

http://forums.navalwarfare.net/showthread.php?1856-Fleet-Command-How-to-s-quot

Fleet Command CC
02-11-2011, 08:37 PM
Hey, you may upload the revamped CDG, as long as you don't upload the textures, since the mash was built almost from the null by me, and it only uses some the default textures (Jane's\Sonalysts copyrighted) apart from some new ones I also made, as far as I recall.

Also to use the CDG, you need already to own a purchase copy of the game since you only have the .J3D file :)

About the FREMM I might build it over the weekend if I find time....

Cheers,
FoxAlfa

Hey Fox.

I through you just re-size the Jane's\Sonalysts model and fix the island size which I didn't do on the one I re-size and uploaded? ;)

Armand2REP
02-11-2011, 08:59 PM
Hello Armand2REP.

Have a look at this thread, go down to post: 6 that well example how to add the models. :)

http://forums.navalwarfare.net/showthread.php?1856-Fleet-Command-How-to-s-quot

Thanks, I try to run the add_models.bat and get a C++ debug assertion fail. OP is Windows 7

Fleet Command CC
02-11-2011, 09:19 PM
Thanks, I try to run the add_models.bat and get a C++ debug assertion fail. OP is Windows 7

The problem is Window 7 unfortunately, I guess you have got the game install in the Program Files?

You need to install the game outside the Program Files or change the UAC setting, I've explain this many times on different threads, have look on the forum you should find it.

Armand2REP
02-11-2011, 10:12 PM
The problem is Window 7 unfortunately, I guess you have got the game install in the Program Files?

You need to install the game outside the Program Files or change the UAC setting, I've explain this many times on different threads, have look on the forum you should find it.

Thanx again.. ran it as admin... no problems. That Rafale is beautiful.

Armand2REP
02-11-2011, 10:24 PM
Hey, you may upload the revamped CDG, as long as you don't upload the textures, since the mash was built almost from the null by me, and it only uses some the default textures (Jane's\Sonalysts copyrighted) apart from some new ones I also made, as far as I recall.

Also to use the CDG, you need already to own a purchase copy of the game since you only have the .J3D file :)

About the FREMM I might build it over the weekend if I find time....

Cheers,
FoxAlfa

Where is the link for the revamped CdG? The link on page 1 doesn't work. If you can't post it, could you email it to Armand2REP@yahoo.fr

I own the original Fleet Command, just haven't played it in ten years. Got pretty boring without NWP.

Fleet Command CC
02-12-2011, 07:44 AM
Where is the link for the revamped CdG? The link on page 1 doesn't work. If you can't post it, could you email it to Armand2REP@yahoo.fr

I own the original Fleet Command, just haven't played it in ten years. Got pretty boring without NWP.

Hey Armand2REP.

I will let you have it soon, I'm too busy with other things at the moment. i.e. getting other models to work Fleet Command and also testing them. ;)

FoxAlfa
02-12-2011, 04:38 PM
Hey Fox.

I through you just re-size the Jane's\Sonalysts model and fix the island size which I didn't do on the one I re-size and uploaded? ;)

the shape of the flight deck was all wrong, radars were too low poly or missing, it didn't have the VLS launchers, the mast was wrong, the inland was wrong... so I basically changed the whole thing :)

Cheers,
Fox

Fleet Command CC
02-12-2011, 11:40 PM
the shape of the flight deck was all wrong, radars were too low poly or missing, it didn't have the VLS launchers, the mast was wrong, the inland was wrong... so I basically changed the whole thing :)

Cheers,
Fox

Hey Fox.

I've just found the CDG that you re-build and it has got some problems,

The hull doesn't line up with the fight desk, check the screen print you will see what I mean. :;)

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/CDG1.jpg
http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/CDG2.jpg
http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/CDG3.jpg

If you can fix this and re-sent me the .max file I will upload it no probs. :D

Fleet Command CC
02-12-2011, 11:48 PM
Thanx again.. ran it as admin... no problems. That Rafale is beautiful.

Hey Armand2REP.

Sorry about that I mean to say when you used Command Prompt run it has admin.

FoxAlfa
02-13-2011, 03:25 PM
Hey Fox.

I've just found the CDG that you re-build and it has got some problems,

The hull doesn't line up with the fight desk, check the screen print you will see what I mean. :;)

http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/CDG1.jpg
http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/CDG2.jpg
http://i562.photobucket.com/albums/ss62/fleetcommandcc/3D%20Models/CDG3.jpg

If you can fix this and re-sent me the .max file I will upload it no probs. :D

Ok, will do, I just need to dig up the old .max file, it looks like the deck shifted a bit :)

Fleet Command CC
02-14-2011, 01:56 AM
Ok, will do, I just need to dig up the old .max file, it looks like the deck shifted a bit :)

I've got it handly if thats any good to you?

FoxAlfa
02-16-2011, 08:32 AM
I've got it handly if thats any good to you?

I found it, I will fix it most probably today...

P.S I also sent you the fixed Horizon, now it stands ok in the water :)

Armand2REP
02-16-2011, 05:14 PM
I found it, I will fix it most probably today...

P.S I also sent you the fixed Horizon, now it stands ok in the water :)

Just want to thank you guys for working on that CdG. I appreciate the attention to detail.

P.S. Can you get the Horizon's radar to turn?

FoxAlfa
02-16-2011, 06:07 PM
Just want to thank you guys for working on that CdG. I appreciate the attention to detail.

P.S. Can you get the Horizon's radar to turn?

The radars are already working...you just need to add the moving parts...

PROP02 Y=1 spd=4 Continuous
PROP01 Y=1 spd=-4 Continuous
Radar01 Z=1 spd=1 Continuous
Radar02 Z=1 spd=2 Continuous
Radar03 Z=1 spd=-3 Continuous
76mm_p Controlled
76mm_s Controlled
20mm_p Controlled
20mm_s Controlled

or wait for the 19.02 and hopeful the team will add the model :)

Cheers,
Fox

Fleet Command CC
02-16-2011, 06:31 PM
Hey Armand2REP and Fox.

Be careful having to many continuous moving parts, this can cause the game to lag badly.

The Horizon will be in the next release of the mod. :D

Armand2REP
02-17-2011, 06:44 AM
The radars are already working...you just need to add the moving parts...

PROP02 Y=1 spd=4 Continuous
PROP01 Y=1 spd=-4 Continuous
Radar01 Z=1 spd=1 Continuous
Radar02 Z=1 spd=2 Continuous
Radar03 Z=1 spd=-3 Continuous
76mm_p Controlled
76mm_s Controlled
20mm_p Controlled
20mm_s Controlled

or wait for the 19.02 and hopeful the team will add the model :)

Cheers,
Fox

Works like a charm! Do you have the NH-90 model parts? I can't get the rotors to turn.

FoxAlfa
02-17-2011, 08:49 AM
Works like a charm! Do you have the NH-90 model parts? I can't get the rotors to turn.

Of course I do, I made it :P

rotor_1 Z=1 spd=-12 Continuous
rotor_2 X=1 spd=12 Continuous

Cheers,
Fox

Fleet Command CC
02-17-2011, 12:53 PM
All the info about the moving parts is on the forum somewhere, you just need to have a look for it yourself. ;)

The speed of rotation is a choice that works for you and your computer, getting the balance is very important if you don't what the game to slow down.

Fleet Command CC
02-17-2011, 01:15 PM
Of course I do, I made it :P

rotor_1 Z=1 spd=-12 Continuous
rotor_2 X=1 spd=12 Continuous

Cheers,
Fox

Hey Fox.

I'm going to test CDG that you send me and I will get it upload some time today.

By the way I've send you a email. ;)

Armand2REP
02-17-2011, 07:10 PM
All the info about the moving parts is on the forum somewhere, you just need to have a look for it yourself. ;)

The speed of rotation is a choice that works for you and your computer, getting the balance is very important if you don't what the game to slow down.

I didn't find it when I downloaded the model from the latest graphics thread. An NH-90 search in the bar doesn't turn up much and it won't show the posts. I would have just pmed FoxAlfa if I could.




Of course I do, I made it :P

rotor_1 Z=1 spd=-12 Continuous
rotor_2 X=1 spd=12 Continuous

Cheers,
Fox

Looks great now... thanks! While I am still asking, do you have the SA 330 rotors. I thought they might be the same as the NH-90 since you made it but no go.

Fleet Command CC
02-17-2011, 09:51 PM
I didn't find it when I downloaded the model from the latest graphics thread. An NH-90 search in the bar doesn't turn up much and it won't show the posts. I would have just pmed FoxAlfa if I could.

Looks great now... thanks! While I am still asking, do you have the SA 330 rotors. I thought they might be the same as the NH-90 since you made it but no go.

Hey Armand2REP.

First off I must say sorry, your quite right I must have deleted the posts with that info please accept my apologies. :o

SA 330: Names.

PROP_TOP, Z: 1,
PROP_BACK, Z: 1,

Speed: Anything between 10 to 40 is fine, have a play around with the speeds see what work best for you and your computer. ;)

Armand2REP
02-18-2011, 07:42 AM
PROP_BACK, Z: 1,

So I tried that... and had a good laugh watching the tail rotor playing spin wheel. lol X:1 you meant. Now all I need is a Mistral to put my fancy new helicopters on. :)

steel_selachian
02-19-2011, 03:33 AM
So I tried that... and had a good laugh watching the tail rotor playing spin wheel. lol X:1 you meant. Now all I need is a Mistral to put my fancy new helicopters on. :)

I actually went and used the HMS Ocean model for the Mistral (and the Japanese Hyuga-class DDH entry that I bodged together in the DB editor). It's a near-enough fit in scale and appearance until we get something purpose-built.

Armand2REP
02-19-2011, 04:33 AM
I actually went and used the HMS Ocean model for the Mistral (and the Japanese Hyuga-class DDH entry that I bodged together in the DB editor). It's a near-enough fit in scale and appearance until we get something purpose-built.

That should look really good. You can take off the bells and whistels of Ocean, paint it over gray, add some height to the hull, cut the bow straight and paint 6 circles on the deck. Boom... that is Mistral.

FoxAlfa
02-19-2011, 11:44 AM
Easy Guys, you will get your Mistral....but first FREMM needs texturing :P 1052

Fleet Command CC
02-19-2011, 03:22 PM
So I tried that... and had a good laugh watching the tail rotor playing spin wheel. lol X:1 you meant. Now all I need is a Mistral to put my fancy new helicopters on. :)

Hey Armand2REP.

LOL LOL LOL :D:D:D I dunno how I did that must have been a school boy error, I'm always doing that. ;) Fox will be doing one has soon has he can, don't forget making these models can take sometime, and real life gets in the way so please be patient. :cool:

Fleet Command CC
02-19-2011, 03:23 PM
Hey Fox.

Thats looking real good niceone mate great job. ;)

The Warrior
02-19-2011, 08:54 PM
Wow Fox. that does look nice. :-) My man. Can you do air craft carriers?

FoxAlfa
02-19-2011, 09:32 PM
Wow Fox. that does look nice. :-) My man. Can you do air craft carriers?

You name it... I can make it :P, I do that for a living :)

Armand2REP
02-19-2011, 10:36 PM
Easy Guys, you will get your Mistral....but first FREMM needs texturing :P 1052

That is so awesome... I can't wait to fire Scalps from it! Is it easy to get the Harekles to spin? Go ahead and finish that FREMM. Mistral can wait...

On a side note, I noticed the SMART-L radar on the Horizon is grey when it should be black. Other than that it is perfect.

Fleet Command CC
02-20-2011, 12:51 AM
Wow Fox. that does look nice. :-) My man. Can you do air craft carriers?

Hey Warrior.

This is the chap that made the Hms Ocean. :cool:

FoxAlfa
02-20-2011, 12:22 PM
textures done, I also wrote a doctrine file that allows MM40 blk 3 to act both as a SSM and LAM...now only part left is to make a model for SCALP CM...and then you can have the whole package :) probably on the 22nd if I don't find time before that :)

1053

Cheers,
Fox

P.S I also updated the Horizon a bit for the sake of communality

The Warrior
02-20-2011, 04:50 PM
You name it... I can make it :P, I do that for a living :)

Cool. I really need an John F. Kennedy class CV and may need a Kitty Hawk CV. I found a Kitty Hawk thatmyself and FCCC is working on but I having problems finding the guy who made the model to get permission to use it. I so badly want to replace all the stock(and ugly)aircraft carriers.

The Warrior
02-20-2011, 04:51 PM
textures done, I also wrote a doctrine file that allows MM40 blk 3 to act both as a SSM and LAM...now only part left is to make a model for SCALP CM...and then you can have the whole package :) probably on the 22nd if I don't find time before that :)

1053

Cheers,
Fox

P.S I also updated the Horizon a bit for the sake of communality

Very nice.

O.K.
02-20-2011, 05:11 PM
Beatiful.

BTW, Can someone do a model for Malaysian Laksamana class corvettes? They were once ordered by Iraq and then called Assad class corvettes, but their sale was stopped due to embargo, and they finally were transfered to the Malaysian navy.
There are many photos I can provide , but can't find drawings and schemes to help with modelling shapes dimensions etc.

Fleet Command CC
02-21-2011, 03:50 PM
Cool. I really need an John F. Kennedy class CV and may need a Kitty Hawk CV. I found a Kitty Hawk thatmyself and FCCC is working on but I having problems finding the guy who made the model to get permission to use it. I so badly want to replace all the stock(and ugly)aircraft carriers.

Hey Warrior.

If we can get permission to use the Kitty Hawk, I will get her finsih. If we can't I will try and get another one for us. About John F. Kennedy class CV I know where we could get one but it won't work in the game, it would need a lot of modifying before it would work in the game.

http://www.3dcadbrowser.com/preview.aspx?modelcode=17781

The Warrior
02-21-2011, 06:52 PM
Hey Warrior.

If we can get permission to use the Kitty Hawk, I will get her finsih. If we can't I will try and get another one for us. About John F. Kennedy class CV I know where we could get one but it won't work in the game, it would need a lot of modifying before it would work in the game.

http://www.3dcadbrowser.com/preview.aspx?modelcode=17781

Hey FCCC

Yea I have seen that one and it is nice but that would be one heck of a job to get it to work.

FoxAlfa
02-21-2011, 11:23 PM
Hey FCCC

Yea I have seen that one and it is nice but that would be one heck of a job to get it to work.

I can make it...but I need to clear the todo list first a bit... and after fixing the H-60, I think the horrific model of Sea King needs to be fixed first, and also throw in a Merilin or two, when I am already on RN coppers :P :)

The Warrior
02-22-2011, 02:05 AM
Sounds good FoxAlpha.

FoxAlfa
02-24-2011, 12:28 AM
Just to show I am keeping up my promise.... you are getting FREMM tomorrow...last minute polishing :)

Cheers,
Fox
1054

Fleet Command CC
02-24-2011, 06:50 PM
Just to show I am keeping up my promise.... you are getting FREMM tomorrow...last minute polishing :)

Cheers,
Fox

Hey Fox.

Great model, I've just email you something. :cool:

The Warrior
02-24-2011, 08:15 PM
Just to show I am keeping up my promise.... you are getting FREMM tomorrow...last minute polishing :)

Cheers,
Fox
1054

Oh man. Sweeeeet.

Saffron
02-24-2011, 09:07 PM
Another big thanks to FoxAlfa!

I'm glad to see that someone is still breathing life into the game.

Fleet Command CC
02-24-2011, 09:17 PM
Another big thanks to FoxAlfa!

I'm glad to see that someone is still breathing life into the game.

Hey Saffron

Warrior, FoxAlfa, and myself are going to keep the NWP mod going. :cool:

Saffron
02-24-2011, 09:56 PM
Hmm ... I can't find the MM40blk3 doctrine file. Was it included in the zip file?

FoxAlfa
03-02-2011, 01:12 PM
:rolleyes: :cool:

10651066

Fleet Command CC
03-02-2011, 09:06 PM
Hey Fox.

The helo's look great niceone. :D

Here is an F14 for you to skin if you could please, if you want the .3ds file let me know.

http://www.filefactory.com/file/ag24587/n/GM-F14-02_zip

Tibe
03-20-2011, 01:17 PM
Superb Mirage 2000C FoxAlpha ...a big clap

steel_selachian
03-20-2011, 05:21 PM
And those F-14s ... now I have yet another reason to use those birds for missions.

xav
04-23-2011, 04:47 PM
textures done, I also wrote a doctrine file that allows MM40 blk 3 to act both as a SSM and LAM...now only part left is to make a model for SCALP CM...and then you can have the whole package :) probably on the 22nd if I don't find time before that :)

1053

Cheers,
Fox

P.S I also updated the Horizon a bit for the sake of communality

Foxalfa, I see you added the massive jammers on each side of the main mast just like "the real stuff" :) very nice!

http://img806.imageshack.us/img806/2852/30141.jpg


Now I don't know if it was on this thread or on the "latest graphic designs" one, but the new Scalp EG texture and graphic (which is a nice addition btw) is suited for the EG version only... the air launched one...

The Scalp Naval (ship and sub launched) looks actually a lot more like Tomahawk: (pic by me during Euronaval last year)
http://img713.imageshack.us/img713/9588/scalp.jpg (http://img713.imageshack.us/i/scalp.jpg/)

Armand2REP
04-23-2011, 09:51 PM
Superb Mirage 2000C FoxAlpha ...a big clap

Where? I missed the link.

FoxAlfa
04-24-2011, 11:21 AM
Foxalfa, I see you added the massive jammers on each side of the main mast just like "the real stuff" :) very nice!

http://img806.imageshack.us/img806/2852/30141.jpg


Now I don't know if it was on this thread or on the "latest graphic designs" one, but the new Scalp EG texture and graphic (which is a nice addition btw) is suited for the EG version only... the air launched one...

The Scalp Naval (ship and sub launched) looks actually a lot more like Tomahawk: (pic by me during Euronaval last year)
http://img713.imageshack.us/img713/9588/scalp.jpg (http://img713.imageshack.us/i/scalp.jpg/)

Then just use the tomahawk or the KH-65 model for it, till I get around on making some thing better ;)

FoxAlfa
04-24-2011, 11:22 AM
Where? I missed the link.

I made M2000C, M2000D and M2000E, and they will be included in 19.2 (they are already in the BETAs)

Armand2REP
04-26-2011, 12:16 AM
I made M2000C, M2000D and M2000E, and they will be included in 19.2 (they are already in the BETAs)

Cool... could I get the files to download? I don't want to mess up my FC with a beta when I have it running so well.