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tony_glazebrook
04-06-2010, 01:20 PM
All - Am interested in suggestions on how to prevent mine proliferation becoming a problem.

In the PBEM game wth Christian we have both been assiduously laying mines and the North Sea is now fairly carpeted with them.

I don't have a way of modelling certain hexes as not suitable for mines due to tides, or wind, or currents or whatever, and I also don't have production limits on mines, or a technology factor for them.

I could limit their deploymnt to coastal hexes only but this is probably too restrictive.

I don't have much research at my fingertips on what would have been considered 'overkill' in terms of mine densities either.

Suggestions are welcomed....

goodwood
04-06-2010, 01:59 PM
Limit the number of mines each port stocks or pay resource points for for them, if a player pay for them he less likely to drop hundreds of mines all over the place
Ron

Warship NWS
04-06-2010, 08:26 PM
To Tony, and SAS players, we will be discussing mining considerations internaly here at NWS and then toss out some thoughts on the subject shortly. Stay tuned. Thanks.

Christian Schwietzke
04-06-2010, 08:37 PM
Limit the number of mines each port stocks or pay resource points for for them, if a player pay for them he less likely to drop hundreds of mines all over the place
Ron

I´m not entirely sure, but I think there are already RP costs for minelaying... it´s just lumped together with fuel and regular ammunition.


Tony:
You could introduce a distinction between "coastal", "shallow" and "deep" hexes.
In coastal hexes, minelaying and mine-hitting works as usual. Coastal hexes are all those adjacent to a land hex, all hexes adjacent to bases, and all hexes displayed with small islands in them.
In shallow hexes, mines can be laid normally, but ships are less likely to hit them, because the sea lanes are open and there are no channels or choke points ships are assumed to have to pass.
In deep hexes, mines cannot be laid at all.
That way, relatively shallow sea such as the Baltic and the East China Sea could be mined off the coast, but the open Atlantic or the bulk of the GIUK gap could not.

Alternatively, you could introduce minefield decay - with minefields in non-coastal hexes decaying relatively quickly (say, 10% per day), and minefields in coastal hexes decaying relatively slowly (say, 1% per day).

Rasputitsa
04-07-2010, 06:02 PM
Have to agree on deep water mining, as I have had instances of 2-1-C setting minelaying in mid-Atlantic hexes, which could only be floating mines and would not stay put, a danger to both sides. :)