View Full Version : Missile error
djcyclone
04-10-2008, 01:55 AM
Even though I have been playing Fleet Command for over 5 years off and on, I just recently found the NWS files. I love it, but after I downloaded the extension the first time I noticed some flaws right off of the bat.
The first one was when I fire any independent missiles, they fail to lock on to the target. The missile info just says engage and never changes. This includes Land attack missiles also, and effects the computer. The computer will fire every missile they have as soon as they see me, just like normal, but their missiles will just pass me by. Torpedoes work the same.
I originally got mad at the first download and just deleted in and then reinstaled the original version. But once I had played with the IOWA class I was addicted so I tried to download the version again, and this time I did it twice hoping to catch any missed files. The same problem still exsist. Missiles that rely on their firing platform sensors work just fine, like the SM2. I can still destroy enemy ships using that attack method, but that kills the fun. Guns of course work, but you have to get within the gun range of the computer in order to use your guns.
Another problem that I am having is with some of the new carriers. The U.K. carrier Queen Elizebeth class will not work. When I try to create my own mission with that ship, or try to do a mission that already exsist than a message appears. It says "do not recognize F-35 STRK for Queen Elizebeth Class Entity" It then bounces me back to the mission selection screen. The same applies to the new Soviet carrier.
Does anyone have any sugestions that could possibly help me out?
sdu2007
04-15-2008, 07:57 AM
When an object is not found when launching the lission, that means it is not exist into the database. I had already this problem. I solved it with the following manner :
1) in the fleet command directory you have a file description of the database "18.3 Player Refrence.xls". the "F - 35 STRK" is not referenced, but you have "F/A - 35 STRK" and many others loadout for this platform.
2) Mission files are ASCII files .SCU. Change the reference of your platform by one existing in the .xls file in the mission.scu file owing a text editor, and launch the fixed mission. That should fixe the problem.
sdu2007
04-15-2008, 09:27 AM
I confirm the behavior of missiles and torpedoes. Same problem in "vampire" mission. SM2 missiles explode after launch, missiles from attacking aircrafts fly over my boats !!
Impossible to attack even at short distance.
djcyclone
05-05-2008, 07:13 AM
Well I finally figured it out. I just downloaded that new Fleet Command editor, and after downloading the NWP all over again, I found out what the problem is. When I looked at missles that I knew such as the Harpoon, I found that it was characterized as a AAM. It has no sensors on it originally. That is why it kept passing by the targets without ever locking on. It will take me weeks to go through every single type of weapon to see what sensors they have. Torpedoes are the same, that is why they just did circles after they engaged. I even saw a torpedo do circles around the sub I fired it at. No active or pasive sonar, so it cannot lock on.
All of my weapons are just dumb bombs with screws and jet packs.
djcyclone
05-05-2008, 07:14 AM
I still cannot figure out how to maintain control of subs all of the time. The fleet command editor does not seem to have anything that relates to that. They go deep and I loose control of them, but the down side is that I cannot even order them to pariscope depth when I want to.
Fleet Command CC
05-06-2008, 09:04 AM
Hey djcyclone
Read this post of my it should give you full control of the subs. :)
http://forums.navalwarfare.org/showthread.php?t=235
I hope this helps you out.
djcyclone
05-06-2008, 04:22 PM
No that did not work. I looked into that program, and everything is already the way it should be, the game just does not recognize that. I need to find the program code that tells the computer to lose communication when a sub goes deep. If I can find that then delete it, I should have control all of the time.
Fleet Command CC
05-07-2008, 04:38 AM
That's very odd, :confused: it should have fix the problem with the subs, have you been messing round with all the files like I have in the pasted? :D
If so what I would do is uninstall Fleet Command and delete the Fleet Command folder or move it to a new folder then reinstall FC. Then install NWP 18.3 and change the fleetcommand.ini file, then reinstall Beta 19 if you have got it.
A bit of a pain but that should fixes the problem with the subs. :cool:
djcyclone
05-07-2008, 08:26 AM
I have already started fixing all of the weapons. If I delete Fleet Command now, then I will lose all of that and have to start over. I think I am just going to have to live with the sub problem for now. I will probably find away around it later, but until then.
Fleet Command CC
05-07-2008, 08:37 AM
Right cool, I would make a backup of your Data Base folder, can I ask are you editing a NWP 18.3 or a Beta 19 DB folder, I have only ask because there will be a update to the Beta 19 soon and you will have to do it all again. :)
djcyclone
05-07-2008, 06:03 PM
I think 18.3. That is the only one I downloaded. I have not messed with the 19 yet.
Fleet Command CC
05-08-2008, 02:08 PM
Thats cool :cool:, I didn't want you to do all that hard work, editing the DB files for nothing. :) :D
Fleet Command CC
05-09-2008, 02:51 PM
Hey djcyclone
Give this file a try, delete your Fleet Command.ini and add my Fleet Command.ini. :)
You need to change the .txt into a .ini file, also have you got On-demand Sub Comms on in the Game Option? :D
djcyclone
05-12-2008, 10:37 PM
Hey djcyclone
Give this file a try, delete your Fleet Command.ini and add my Fleet Command.ini. :)
You need to change the .txt into a .ini file, also have you got On-demand Sub Comms on in the Game Option? :D
Thanks for your help, but I am afraid I am not vary technical. What is the ini file exactly, and where do I find it?
No I turned on Depand Sub Comms off on the game options. I tried turning it on to see if I had the basic controls similar to the original game, but even that did not help. It is turned off now.
Fleet Command CC
05-13-2008, 08:23 PM
djcyclone
What I see the Fleet Commandc.ini file has is a quick modding file.
To see it has a .ini file you need to change the Folder Options.
Left click on the Start on the Desktop,
then left click on My Computer,
then left click on Tools,
then left click on Folder Options,
then left click on view,
then left click on the tick where it say Hide extensions for known file types,
( have a look at the attach Screen Primt )
then left click on Apply and ok.
Now go to Local Dick C:\Program Files\Sonalysts Combat Simulations\fleet command
and now you should find the Fleet Command.ini file, for editing with notepad.
Sorry for being a bit patronizing, but I thought it would be easier for you.
I hope this help you to get the subs to work. :):cool:
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