View Full Version : Progressive flooding
Playing Heavy Metal 1918 scenario, I lost a Baden class ship in less than 30 minutes because of progressive flooding after a shell hit (damage H5-F2). I think it is unrealistic to loose a big ship (and even more a German battleship, with his strong internal subdivision) for a limited shell damage, and that it could be possible only with torpedo damage. In my opinion, the game should differentiate between progressive flooding after shell hits and after torpedo hits, with their massive internal damages.
Thanks
Warship NWS
01-03-2010, 01:43 PM
To GBC, WCNAW does differienciate between torpedo and shell hits. What matters most however is IF the flooding can be stopped - regardless of what caused the flooding. Water can move VERY quickly even though a shell hole and some shell holes were fairly large. Example, a 16" shell could create a hole in the hull around double the diameter of the shell at ~30+". A torpedo hit, on the flip side, may warp a hull but not create a penetration hole depending on the hit location (especially if it hits an armor plate) - remember, WW1 torpedoes usually ran fairly shallow and many had weak warheads. A shell could possibly drive a hole through armor plate and into the hull making a repair very difficult as the water could jet through that hull very rapidly.
Point being.. a shell hole at or below the waterline could cause considerable flooding especially if the shell penetrates several compartments before bursting. Also remember that WCNAW is 3 minutes of firing which could mean more then one shell hit causing flooding.
Side note, if you have an AAR email it over to me; nws-online@nws-online.net
Thanks.
Point being.. a shell hole at or below the waterline could cause considerable flooding especially if the shell penetrates several compartments before bursting. Also remember that WCNAW is 3 minutes of firing which could mean more then one shell hit causing flooding. [/quote]
I don't doubt that a shell hole could cause considerable flooding, the point is if it can sink a WWI or WWII battleship (and so in less than 30 minutes). Of course WCNAW is 3 minutes of firing, which could mean more then one shell hit, but I presume that a relative light damage like H5-F2 represented only one shell and not massive salvo hits. My impression is that in the game, progressive flooding is a question of success or failure of flooding check, so, if there are a number of consecutive unfortunate checks, the ship is lost, without many considerations to the cause of the flooding and to the internal subdivision. I think that these considerations could be introduced in the evolution of the game.
Thanks
P.S. Unfortunately I don't have the AAR report, it was erased when I restarted the game
Warship NWS
01-03-2010, 08:06 PM
Hi GBC, there are nationality and specific ship design considerations for damage control, floatation integrity, etc. in WCNAW. If you see what your reporting happen again definitely send me over the AAR just so I can review it in detail. This will help me verify if an adjustment needs to be made or not.
Thanks.
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