theonlyone
12-25-2009, 07:19 PM
First off, I got to say I really enjoy the overhaul from what used to be Warship Combat. But now that I've played WCNAW quite a bit, I find there is one major problem in the implementation of the map. It's that the map is static and is just stuck there.
It really reduces the advantages ships have in speed. I'll have faster ships in the WW2 era, but the computer opponent will try to close range to within 20,000 to 24,000 yards. I will try to keep a father distance as long as possible from about 28,000 to 30,000 yards. But once your at the bottom of the map your stuck there, and the opponent will close in within 20,000 yards or so. Which lots of times gives the opponent the advantage then and my only option really left is either to go suicide and close even more range with them, or withdraw from the battle.
Is there any way to have a moving map or something that helps solve this?
Please don't take this as criticism, it's just really frustrating to have a speed advantage and for it to be hampered, as I think it affects the historical accuracy.
It really reduces the advantages ships have in speed. I'll have faster ships in the WW2 era, but the computer opponent will try to close range to within 20,000 to 24,000 yards. I will try to keep a father distance as long as possible from about 28,000 to 30,000 yards. But once your at the bottom of the map your stuck there, and the opponent will close in within 20,000 yards or so. Which lots of times gives the opponent the advantage then and my only option really left is either to go suicide and close even more range with them, or withdraw from the battle.
Is there any way to have a moving map or something that helps solve this?
Please don't take this as criticism, it's just really frustrating to have a speed advantage and for it to be hampered, as I think it affects the historical accuracy.