gabeeg
12-10-2009, 04:25 AM
I think I know the answer to this question already, but it seems that smoke only effects the local ship/division laying it and does not work for example if I want my battered BB division to escape behind smoke laid by a destroyer division croosing its stern.
I would expect if this were modeled it would affect the accuracy of both the retreating ships and the attacker equally...unlike locally generated smoke that seems to weight to more of a penalty to the attacker and not the smoke layer. It would also require modeling a potential chance of "losing contact" temporarily if not radar equiped.
I would expect if this were modeled it would affect the accuracy of both the retreating ships and the attacker equally...unlike locally generated smoke that seems to weight to more of a penalty to the attacker and not the smoke layer. It would also require modeling a potential chance of "losing contact" temporarily if not radar equiped.