View Full Version : Campaign questions
kirkoa
11-24-2009, 05:59 AM
1) In an interception, I dont see where the attacker and defender are defined. Would a roll to see who is the attacker suffice?
2) When do you roll for environment for the missions? We have 2 battle sets in the 1915 Baltic, and 3 missions for the first battle set. We determine each mission, and do we determine the environment before we assign our ships to the mission or after we assign them and at the start of each mission? It seems to me more accurate to assign all of our ships to each mission and then determine the environment as we start each one. This has a huge effect of play, as spotting in day clear is a whole lot different than night poor. Knowing the conditions before the ships are assigned is a huge advantage.
William Miller
11-24-2009, 07:43 AM
1) In an interception, I dont see where the attacker and defender are defined. Would a roll to see who is the attacker suffice?
2) When do you roll for environment for the missions? We have 2 battle sets in the 1915 Baltic, and 3 missions for the first battle set. We determine each mission, and do we determine the environment before we assign our ships to the mission or after we assign them and at the start of each mission? It seems to me more accurate to assign all of our ships to each mission and then determine the environment as we start each one. This has a huge effect of play, as spotting in day clear is a whole lot different than night poor. Knowing the conditions before the ships are assigned is a huge advantage.
Hello,
1) Since there is no inherent advantage or disadvantage for being either the attacker or defender in an "Interception" mission, whatever method of chosing sides that is acceptable to the players involved is legal. In the case of this type of mission the designations given ("attacker" & "defender") are merely used to keep the same terminology as for the other mission types, and are not intended to reflect each sides' actual role in the mission.
2) It is more realistic for both sides to first assign ships to the mission & then to determine the environmental conditions. If you wished to switch (or add) ships for the mission you could do so after finding out the environmental conditions, but at the usual Battle Point cost for doing so.
kirkoa
11-24-2009, 02:38 PM
Thank you sir. Aso, the length of the mission is important because of the rate of repair for ships?
kirkoa
11-24-2009, 02:49 PM
Also, if you have only 1 mission in a battleset, can you assign 70% to the mission, or are you still limited to 50% ?
And, when only 70% of your total forces can be assigned to the missions and 50% to a single mission, is that 70% of your total number of ships or 70% of your total number of Point Values in your available ships? In other words, I have 10 ships totalling 80 points. Is my total 7 ships, or is it 56 points?
William Miller
11-24-2009, 05:23 PM
Thank you sir. Aso, the length of the mission is important because of the rate of repair for ships?
Yes, the length of time between missions is important considering repair times required for damaged ships.
William Miller
11-24-2009, 05:44 PM
Also, if you have only 1 mission in a battleset, can you assign 70% to the mission, or are you still limited to 50% ?
And, when only 70% of your total forces can be assigned to the missions and 50% to a single mission, is that 70% of your total number of ships or 70% of your total number of Point Values in your available ships? In other words, I have 10 ships totalling 80 points. Is my total 7 ships, or is it 56 points?
Hello,
If you have only 1 mission in a battleset you are limited to 50% of your ships point value for that mission. The percentages indicated are percentage of the total PV of ships in your roster. In your example you would be limited to 80 x 0.7= 56 pts of ships set aside for the Mission Set, and no more than 80 x 0.5= 40 pts of those ships could be allocated for a single battle. You only count ships that are not sunk and are not currently under repair to determine your sides total points available -- although if you wished to use a damaged ship in a battle you could do so by simply not repairing it and including it in the battle (and you would count its full point value towards points allocated for the battle, no matter its damage level).
However, note that the ships you allocate for an individual battle can be modified by the Battle Set Location roll: any Battle Points you receive from the Battle Set Location roll can be used to either swap or add additional ships to the battle, while if you have negative Battle Points listed you will have to remove ships from the battle equal to that many points. This is different from the additional Battle Points received at the end of each Battle Set which you can use to repair damaged ships or purchase new ships. The Battle Points modifier for each individual battle is intended to modify the size/composition of each sides' fleet due to the location/circumstance of each battle.
An example: Say you allocated 40 points of ships for a battle, and the Battle Set location gives your side a modifier of "+10" Battle Points for that battle -- you would use those 10 pts to swap or add ships to the battle from your existing pool of ships. If the Battle Point modifier was "-5" then you would have to remove at least 5 pts worth of ships from your roster for the battle.
kirkoa
11-24-2009, 06:16 PM
Clears everything up. THe German Navy sails tonight!
William Miller
11-24-2009, 06:52 PM
Clears everything up. THe German Navy sails tonight!
Good luck and happy hunting!
kirkoa
12-04-2009, 08:02 PM
If a division is spotted one turn, you still roll to see if it spotted again the next turn?
William Miller
12-04-2009, 10:00 PM
If a division is spotted one turn, you still roll to see if it spotted again the next turn?
Hello,
Yes, in the Basic Game Rules you roll each turn to determine if a unit is spotted. As an optional rule, if a unit was spotted last turn and no spotting conditions (range, visibility, etc) changed then it would remain spotted and no roll is required. (Ships making smoke are the exception to this rule: they always require a spotting roll each turn)
Now, obviously there are circumstances where there is no point in rolling to spot a unit since any roll would spot it (example at Close range in good weather, etc).
kirkoa
12-04-2009, 10:25 PM
When playing the advanced rules, I used the chart in the book to see how many hexes a ship can spot based on type, THEN used the modifiers for spotting in the basic rules to see if it is spotted. In effect, a 2 tiered system. Is this right, or in the advanced rules do you simply use the chart to see how many hexes a ship can be spotted and don't roll at all?
William Miller
12-05-2009, 03:57 AM
When playing the advanced rules, I used the chart in the book to see how many hexes a ship can spot based on type, THEN used the modifiers for spotting in the basic rules to see if it is spotted. In effect, a 2 tiered system. Is this right, or in the advanced rules do you simply use the chart to see how many hexes a ship can be spotted and don't roll at all?
In the Advanced game you do not roll for spotting -- the range listed (after applying all applicable modifiers) is the range at which a unit can be spotted.
Note that it is intended that the modifier for Poor Weather (or Poor Weather at Night) be rolled every time you attempt to spot a ship: the idea is that Poor weather produces more variable local spotting conditions that can vary over time.
kirkoa
12-05-2009, 05:14 AM
Very good...thank you sir.
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