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View Full Version : Warship Combat series- a look back



asnrobert
11-10-2009, 02:28 AM
I was recently going through my files and came across these screenshots I took back in 2005, when I first started playing the Warship Combat series. Back then it was two separate games- WC-WW1 and WC-WW2 (later that year the two would be combined into Warship Combat: Dreadnoughts and Battleships). I thought I would share these screenshots to show (especially newcomers to the series) how far the game has developed in the past four years.
WC-WW1 and WC-WW2 used a simple range band system and you had only two divisions- a battleline division and a screening division. Also, there was no ammunition types or rates of fire, and no ammo limits based on ship class- all ships were presumed to start running out of ammo on or shortly after turn 30. There was no superstructure damage- only hull and floatation damage; additionally if FOW was on (as it was in the scenario that the screenshots were taken of) you didn't get to see the enemy's hull and floatation damage- just a single box indicating whether the ship had taken light, medium or heavy damage). Additonally, all ships started out in visible range of each other- even if your ships had radar in WC-WW2, there was no blindfire ability like there would be in WC-NAW or WCDB.
Like the old cigarette commercial says, you've come a long way, baby....

asnrobert
11-10-2009, 02:29 AM
Some more screenshots...

Geos
11-10-2009, 06:18 AM
Awesome set of screenshots Robert.
Obviously you guys in the team have done a huge amount of work to add the levels of complexity that is in the current iteration. Which is exciting for the future.

I am brand new to this series of sims so seeing some of the old versions is really interesting...

Cougar_DK
11-10-2009, 04:56 PM
Hmmm it looks a little cluttered, but it easy to see its the same team :p;):)

Akmatov
11-11-2009, 02:44 PM
I think the biggest single improvement was the transition from range bands to the nav maps and divisions. But overall, there have been many smaller improvements that have resulted in something really nice and addictive.

While there are surely some more tweaks ahead, I'd say the single biggest needed addition would be the rest of the ships.

Scott Chisholm
11-11-2009, 11:36 PM
I remember when the torpedo sound effects were first introduced. Scared the pants off of me the first time I heard them.... :eek:

thevanderploegs
11-12-2009, 06:24 PM
How many out there were in it at the beginning (I can't even remember the actual name of the game anymore at that time...Battleship Combat?) with the 'bird's eye view' of the battle? Still have the CD of that one...

Warship NWS
11-12-2009, 08:11 PM
WC-WW1 and WW2 were the original editions - they also underwent 36+ engine upgrades. ;)