View Full Version : Two Observations and a Request
Akmatov
10-16-2009, 08:08 PM
Was playing last night and noticed a couple of things:
1) It seems that when a ship fires, you get a number of 'blasts' equal to the number of mounts that could bear on the target, i.e. Dreadnought could have a max of 4 MB turrets bearing on a target, so four 'blasts'. Yet, there are usually FIVE waterspouts. Is that an error? The blasts = waterspouts seems pretty consistent with just exceptions noted with Dreadnought and Bellephon battleships, in a tiny sampling of the possibilities.
2) Most places the sequence is Hull/SS/Flotation, yet in the Battle Report it is Hull/FLOTATION/SS. This is confusing and I think is probably an error.
And a request, when showing the PK of an event, PLEASE change it to a percent value rather than 19/52 or some such confusing reporting of the possibility of the event occurring. This would be much appreciated and much, much more useful.
William
Warship NWS
10-16-2009, 08:22 PM
1) Water spouts + hit (if scored) = the number of potential turrets firing.. you may not be able to see some wing turrets firing on some ships however. Note the battle animations are mostly intended to be some graphical fun factor. ;)
2) Easy fix.. I just swapped them in the battle report.
As to the PK "percentage" .. I leave those out on purpose to save on text clutter. I would have to think on that and only consider it if there is enough call for it by more players.
Thanks. :)
Akmatov
10-16-2009, 08:56 PM
you may not be able to see some wing turrets firing on some ships however.
As you know, some of the early dreadnought battleship turret layouts had turrets what were blocked from firing on more than one side, i.e. the Dreadnought and Bellaphon class come to mind. When I was seeing 4 blasts I was equating that to the 4 turrets that could bear to one side. When I saw 5 splashes, I was wondering if there might have been a goof and the computer was counting total turrets, not turrets that could bear. It would have been an easy error to make and one that wouldn't show up as a error for most ships as turrets rather quickly ended up on the centerline as wing turrets were phased out.
the battle animations are mostly intended to be some graphical fun factor.
True and there are actually quite enjoyed. :) The ship diagrams are surprisingly detailed for their small size. I appreciate the effort. I actully looked to see if I could find the ship images with the idea of making a Recognition & Data Manual, but it looks like they are probably burried in the Game.dat file as code.
Easy fix.. I just swapped them in the battle report.
Thanks for confirming I wasn't confused.
As to the PK "percentage" .. I leave those out on purpose to save on text clutter. I would have to think on that and only consider it if there is enough call for it
I wonder if we are talking about the same thing. There are two instances I'm thinking of. One is shown briefly immediately when the effects of the fire are resolved - there is a brief notice that flashes up in the middle panel that give the PK in a format that includes something like "PK = 19/82". The other is in the Battle Report at the end of each turn where the fires of all ships on both sides are displayed in a scrollable box in the upper panel. This is something like:
A1 Dreadnought -> A4 Nassau
Penetrating Belt Hit ***PK=23/83 2/0/0
These are not something that is being left out, these are something being included that are actually "text clutter" for those of us lacking a fast and instinctive mathematical mind. PK=23/83 seems to me to be something right out of the code calculation and is essentially meaningless to me; whereas PK=28% is very meaningful and useful.
I realize this would involve changing the code from directly reporting some internal calculation to reporting the odds as a percentage, but it would be vastly more useful. For example, I could quickly and easily realize that I was expending ammo on a 28% change of a hit, as opposed to looking at 23/83 and having to think about it - and heaven forbid I should have to think. :) Seriously, reporting that PK data as a percent would be far more useful.
Warship NWS
10-16-2009, 09:17 PM
A) As to the gun flashes, again they are only "graphical". FP (firepower) is already calculated for every ship based on which guns could fire per arc including wing turrets, cross-beam firing, superfiring, etc..
B) PKs.. note there are several primary PKs for gunnery, Belt/Deck angle of hit, hull/turret/struct. armor penetration, Hit/Straddle, etc. These are rated as "PKs" but are equivalent to "percent". Example, B/D-PK = belt vs deck chance to hit (vertical vs horizontal armor). Whether it says "PK" or "%" it would have the same meaning. Let me know if that makes sense to you.
As to the ship graphics, they are proprietary to WCNAW and thus copyrighted/protected. I hope you understand.
Thanks.
Akmatov
10-16-2009, 09:37 PM
As to the gun flashes, again they are only "graphical". FP (firepower) is already calculated for every ship based on which guns could fire per arc including wing turrets, cross-beam firing, superfiring, etc..
You have such attention to detail, I really doubted there was such a goof, just checking so I don't wonder.
As to the ship graphics, they are proprietary to WCNAW and thus copyrighted/protected. I hope you understand. Totally understand. Was just looking at them closely last night and realizing how nice they were, was tempted to find a way to use them in something like a mini-Jane's for use when playing the game. Clearly a good deal of effort was put into them.
PKs.. note there are several primary PKs for gunnery, Belt/Deck angle of hit, hull/turret/struct. armor penetration, Hit/Straddle, etc. These are rated as "PKs" but are equivalent to "percent". Example, B/D-PK = belt vs deck chance to hit (vertical vs horizontal armor). Whether it says "PK" or "%" it would have the same meaning. Let me know if that makes sense to you.I realize that the term PK is used to indicate the chance of some event occurring, and that there are quite a few different types of such events. I realize that 28% = 23/83. My suggestion is that the information be reported to the player, when such information is already reported, in a XX% format rather than a XX/YY format; because the XX% format is more immediately understandable to most people. The XX/YY format is basically code to me requiring decrypting and is not used much, whereas information reported as XX% would be useful. Does that make sense?
Warship NWS
10-16-2009, 11:09 PM
I realize that the term PK is used to indicate the chance of some event occurring, and that there are quite a few different types of such events. I realize that 28% = 23/83. My suggestion is that the information be reported to the player, when such information is already reported, in a XX% format rather than a XX/YY format; because the XX% format is more immediately understandable to most people. The XX/YY format is basically code to me requiring decrypting and is not used much, whereas information reported as XX% would be useful. Does that make sense?
Your misunderstanding the PKs.. B/D-PK 13/87 = 13% chance to hit the belt and 87% chance to hit the deck. H/S-PK 34/56 = 34% chance to hit and 56% chance to straddle (straddle is automatic if you score a hit). PEN PK-H/T/S 30/25/90 = 30% chance to penetrate the Hull, 25% chance to penetrate a turret, and 90% chance to penetrate the superstructure (some ships have lightly armored superstructures). Note the PEN PK calculation is obviously modified according to the angle of impact PK so the numbers will be different if hitting the belt (vertical) vs the deck (horizontal) - along with all the other long list of calculations when determining a penetration per hit. Now you know why I don't have buckets of "%" popping up all over the screen. You are already seeing the results of the calculations, not the math itself. ;)
Got it? ;)
Akmatov
10-16-2009, 11:28 PM
Oh my goodness!
You have been doing it the way I wanted all along! Now I understand what you meant by text clutter, all the "%" that are not cluttering up the screen.
Well, Duh! :)
Thanks for taking the time to lead me by the hand. This is a HUGE help!
Will now return under my rock and boot up WCDB
Warship NWS
10-16-2009, 11:47 PM
No problem Akmatov. It definitely doesn't hurt to have another naval combat fanatic on the forum. ;)
Akmatov
10-19-2009, 03:45 PM
Sorry to keep flogging this horse, but it ain't dead yet. Come to think of it, isn't that a gross expression - flogging a dead horse, yuck.
The PK information in the Battle Report at the end of each turn reads:
A1 BB Dreadnought -> A3 DD Huzar
Penetrating Hull Hit * * * Rng:4,000 PK= 10/20 2/1/3
OK, first line is no problem.
Penetrating Hull Hit - OK
Rng:4,000 - OK
2/1/3
2 = -2 Hull
1 = -1 Flotation
3 = -3 Superstructure
PK= 10/20 = ???, note that it is not labeled, as in H/S or B/D
Am I correct to assume that this is the PK for chance to hit / chance to straddle?
This was the report information that prompted my original question. Now I know that this is actually 10%/20%, but percent of what? H/S seems the only reasonable answer, but just checking as it is not in the manual.
Also, the interesting PK stats, B/D etc, are only showing up briefly just as the fire is resolved. Is there a way to either pause them or to increase the time they are displayed so I can actually read them?
Warship NWS
10-19-2009, 06:42 PM
To Ak,
PK = 10% chance of a hit, 20% chance of a straddle - straddle is automatic if a hit is scored. I just added H/S-PK to the Battle Report. ;)
Hit the F1 key - this is in the manual ;) - it will pause the combat resolution.
Akmatov
10-19-2009, 07:26 PM
Thanks, I assumed that is what it meant, but you know the old saying about assuming. :)
Ah, the F1 key. I did know about it, but somehow had not put it together with what I was wanting - duh. You just enhanced my enjoyment.
Warship NWS
10-19-2009, 08:26 PM
Thanks, I assumed that is what it meant, but you know the old saying about assuming. :)
Ah, the F1 key. I did know about it, but somehow had not put it together with what I was wanting - duh. You just enhanced my enjoyment.
Just another PK geek eh? ;)
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