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theonlyone
07-26-2009, 04:02 PM
I had a few questions about how the ammunition situation is handled in the game.

I assume it will be handled similar in NAW 1.0, if not an explanation on how it will be different would be appreciated.

1. First, say it says CM-6 for a ship. Does it mean it has six rounds of that particular shell?

2. Is the amount of ammunition a particular class has, historical? Like the Bismarck class has a supply of AP-6, CM-5, and HE-5. While the Iowa class has a supply of AP-13, and HE-9.

3. Does the game penalize at all from switching from one type of shell to the other during combat? I know in the first Naval Battle of Guadalcanal, it took several minutes for the Japanese BB's to switch from HE, to AP.

I also have a suggestion about the ammunition supply, regarding question 2. I know you can select unlimited rounds, but I prefer the historical, realistic option of limited rounds.

But, say if I use the Bismarck class, an AP-6 doesn't give me much time at all to fight a fellow BB. I know during sortie's ships would historically be given a supply of different shells depending on what they thought the ships would be encountering.

So, I suggest with the limited rounds option, it would be nice if we could pick the amount of each shell type we use in the battle. I don't know if it is feasible or not, but it would be welcome addition.

Thanks.

Warship NWS
07-26-2009, 09:58 PM
1. First, say it says CM-6 for a ship. Does it mean it has six rounds of that particular shell?

CM-6 means you have 6 *maximum* GTs of ammunition left of that type if firing at max ROF. Using a lower ROF will use up the ammunition -on average- at a slower pace.


2. Is the amount of ammunition a particular class has, historical? Like the Bismarck class has a supply of AP-6, CM-5, and HE-5. While the Iowa class has a supply of AP-13, and HE-9.

We balanced out the ammo levels per type based on typical historical averages, obviously there is no 100% scientific method of knowing exact numbers for all ships at all times as shell counts could vary based on a WIDE range of variables.


3. Does the game penalize at all from switching from one type of shell to the other during combat? I know in the first Naval Battle of Guadalcanal, it took several minutes for the Japanese BB's to switch from HE, to AP.

There is a built in penalty in terms of FP accuracy which partly accounts for this factor, however, since each GT is simulated in 3 minutes of real time most guns could switch ammo within that time frame. I am going to look at other historical factors involved in switching ammo during combat, stay tuned for further details.


I also have a suggestion about the ammunition supply, regarding question 2. I know you can select unlimited rounds, but I prefer the historical, realistic option of limited rounds.

Agreed, makes a major difference regarding tactical implications.



But, say if I use the Bismarck class, an AP-6 doesn't give me much time at all to fight a fellow BB. I know during sortie's ships would historically be given a supply of different shells depending on what they thought the ships would be encountering.

So, I suggest with the limited rounds option, it would be nice if we could pick the amount of each shell type we use in the battle. I don't know if it is feasible or not, but it would be welcome addition.


I do have plans for such an option using scenario modifications. This would happen around v1.1+.

Thanks.