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cj95
05-28-2009, 11:32 PM
Woo Hoo!!!

The end of May approaches and with it the end of our long national nightmare of not having 2.0!
:D

My credit card stands ready!

Warship NWS
05-29-2009, 01:25 AM
Very close my friend..;)

Stratos
05-29-2009, 02:26 PM
IIRC 2.0 is moved to June. I'm also really looking forward to this.

Stratos
06-05-2009, 08:56 AM
Saturday the 7th is my birthday. 27 years!! Will have a present? ;)

Warship NWS
06-05-2009, 11:28 AM
Saturday the 7th is my birthday. 27 years!! Will have a present? ;)

Not just yet.. stay tuned though. Maybe I will toss you some more screenshots. ;)

zer0_2121
06-05-2009, 08:34 PM
Ugh! So close! :)


Some screenshots would definitely help appease the masses.

Warship NWS
06-06-2009, 01:50 AM
Ugh! So close! :)





Some screenshots would definitely help appease the masses.


I will see what I can do sometime this coming week..thanks! :)

zer0_2121
06-09-2009, 04:12 PM
I know you are busy Chris...SO, how about you send me the final build and I will take a couple screenshots to post. Anything I can do to help! :D

Take the extra time to kick your feet up and enjoy a well deserved break.....

Warship NWS
06-09-2009, 10:43 PM
Thanks for the offer. ;) I just have some code to wrap up for ships showing actual speeds in knots before I prep the next beta for our team to start testing. At that time I will post some more screenshots. I am aiming to post them by the end of this week. Thanks! :)

cj95
06-12-2009, 06:11 AM
Oh....More beta testing?:confused:

I thought we were on the cusp of release three weeks ago. I kinda thought it was just down to simple tweaks and extras.


Sigh....<re-holsters credit card>

Warship NWS
06-12-2009, 06:24 AM
Oh....More beta testing?:confused:

I thought we were on the cusp of release three weeks ago. I kinda thought it was just down to simple tweaks and extras.


Sigh....<re-holsters credit card>

Sorry, my admin and personal schedule got jolted a bit last month. Things are settling down here again so I will be working on WC:NAW again. Stay tuned. Thanks.

Stratos
06-12-2009, 06:46 AM
After the announce of the game mix I got a bit lost. So please tell me If I'm wrong. Now we will get a update on the old WCDB to let us play over a map right? This will be the first release of WC: NAW right?
If all goes well we will use this engine as tactical resolver for the strategic decisions took in SAS right?

Warship NWS
06-12-2009, 06:49 AM
Yes, WCDB registered players will be able to upgrade to WC:NAW v1.0 (that includes the new TacMap) for free. We do have plans to use WC:NAW as a tactical resolution option for SAS-WW2, but this would be sometime after SAS-WW1 is published.

Thanks.

Stratos
06-12-2009, 06:55 AM
So land will be released before or after the fusion into the definitive naval game?

Warship NWS
06-12-2009, 06:57 AM
So land will be released before or after the fusion into the definitive naval game?

Land will make it into the WC:NAW engine around v1.5-v2.0. I want the dust to settle from v1.0 before I add land into the mix, but it will be added. I already have quite a few ideas on how to implement land into the engine.

Stratos
06-12-2009, 06:58 AM
Thanks for the info! Looking forward to see more pics :)

Warship NWS
06-12-2009, 06:59 AM
Thanks..:)

zer0_2121
06-16-2009, 09:13 PM
"Are we there yet"........ :rolleyes:

Sorry, but it has resorted to this :)

Warship NWS
06-17-2009, 01:25 PM
"Are we there yet"........ :rolleyes:

Sorry, but it has resorted to this :)

All ship speeds are now shown in actual knots and torpedo speeds are now calculated the same way. Working on how to handle divisions/ships moving through the same points on the map now - this one will be a little bit of a challenge so stay tuned. All else seems to be working well. I will get some screenshots posted as soon as I can.

Thanks.

zer0_2121
06-17-2009, 08:16 PM
Thanks Chris I look forward to it.

I suppose there is no need to be a pest :)

cj95
06-21-2009, 11:13 AM
Since we seem to be on the verge of....something, one would presume that the majority of platforms are already completed, and all we are waiting on is <something technical>.


Since we are a month (and a year) beyond the release date, how about throwing us a bone with the list of included platforms?

Warship NWS
06-21-2009, 11:24 AM
The list of the available ship classes has not chanced from the final version of WCDB. All the recent work has included the new battleviewer graphical environment, TacMap, various updates to the combat mechanics, torpedo types named, ship and torpedo speeds are now shown in "knots", gun ranges are now set to the new 200yd TacMap resolution, etc..

Once the work is completed on the last items required for the TacMap system I will be working on the updated scenario editor where you will be able to place ships/divisions on specific points on the TacMap.. and then we will launch after a good beta testing run.

I am aiming for this month.. but we will not launch WC:NAW until we feel its fully ready. I am figuring July at the latest now that my personal coding schedule is starting to level out again. I will be working diligently on the final coding effort over the next week. Once everyone sees the final results I think all of you will understand why it took a bit longer then expected to move from WCDB to WC:NAW.. this is a MAJOR change for the engine so there were was a list of technical, graphic, interface, and combat mechanics details that had to be worked out before we could be satisfied with the final results.

Thanks. :)

Ed Rotondaro
06-21-2009, 01:33 PM
The list of the available ship classes has not chanced from the final version of WCDB. All the recent work has included the new battleviewer graphical environment, TacMap, various updates to the combat mechanics, torpedo types named, ship and torpedo speeds are now shown in "knots", gun ranges are now set to the new 200yd TacMap resolution, etc..

Once the work is completed on the last items required for the TacMap system I will be working on the updated scenario editor where you will be able to place ships/divisions on specific points on the TacMap.. and then we will launch after a good beta testing run.

I am aiming for this month.. but we will not launch WC:NAW until we feel its fully ready. I am figuring July at the latest now that my personal coding schedule is starting to level out again. I will be working diligently on the final coding effort over the next week. Once everyone sees the final results I think all of you will understand why it took a bit longer then expected to move from WCDB to WC:NAW.. this is a MAJOR change for the engine so there were was a list of technical, graphic, interface, and combat mechanics details that had to be worked out before we could be satisfied with the final results.

Thanks. :)

Chris:

So we will be able to re-create historical scenarios such as Savo Island or Guadalcanal with the various ship formations not all in sight at once? I was under the impression that this was not going to be part of the plan. Sounds good.

Warship NWS
06-21-2009, 01:41 PM
You will be able to position divisions/ships anywhere within the 40x40nm map but land will not be included in WC:NAW, I will be working on that feature for v1.1.

cj95
06-22-2009, 12:01 AM
RE: list of ships.

Im sorry I was under the impression that we were getting a whole slew of new ships ranging from year 1890 to 1950?

I thought this was going to include WWI US and Japanese ships, the Spanish American War etc etc etc?

asnrobert
06-22-2009, 01:27 AM
RE: list of ships.

Im sorry I was under the impression that we were getting a whole slew of new ships ranging from year 1890 to 1950?

I thought this was going to include WWI US and Japanese ships, the Spanish American War etc etc etc?

The WW1 Japanese ships are already present. The WW1 US Ships and SAW-era will be added, but I believe Chris wants to get the 1.0 version of WC-NAW out the door first.

Stratos
06-22-2009, 09:29 PM
I'm really looking forward to land inclusion in next releases. Aslo when the three games really mix, will be possible to design, short tactical scenarios in the real or fictional maps of SAS? Things like sink the Bismark, or skink the enmy convoy, protect yours... not run a entire war but something easier/shorter

Warship NWS
06-23-2009, 03:13 AM
I'm really looking forward to land inclusion in next releases. Aslo when the three games really mix, will be possible to design, short tactical scenarios in the real or fictional maps of SAS? Things like sink the Bismark, or skink the enmy convoy, protect yours... not run a entire war but something easier/shorter

We have plans to include a tac/op scenario editor for SAS in a future update that will allow players to play out custom tactical and operational scenarios. Sometime after SAS-WW1 is completed we will be looking at a compatibility option for SAS and WC:NAW.

Thanks.

Stratos
06-24-2009, 01:55 PM
Roger, looking forward to it

raxulus
07-03-2009, 09:22 AM
May be it is smarter to wait a few days for a quite bug free game(v2) and upgrade it with our suggestions ! There are a lot coming on.:eek:

Of course a july realease sould be an excellent surprise.:rolleyes:

Patrick.

Warship NWS
07-06-2009, 05:26 PM
Working on it.. 2 last major portions of coding to work on.. a) the "collission" code and b) updated scenario editor. Thanks. :)

theonlyone
07-06-2009, 07:38 PM
Working on it.. 2 last major portions of coding to work on.. a) the "collission" code and b) updated scenario editor. Thanks. :)

Do you mean collision? Or, is this something totally different? It would be pretty neat if you could have ship collisions in the game.

Warship NWS
07-06-2009, 07:44 PM
Do you mean collision? Or, is this something totally different? It would be pretty neat if you could have ship collisions in the game.

Ship collissions were more common in peace time or transit then duing combat - which was rare. The purpose of the "collision" code is to avoid interface overlaps when divisions/ships might end up in the same spot at the same time. ;)

Stratos
07-14-2009, 09:28 PM
Wondering when we will see those "new" pics, or If we can have an update about the development. Really looking forward to this update.
Have you noticed that once you mix the two games we will have the biggest, most detailed and wonderful naval game ever released? I'm very excited about it

Warship NWS
07-16-2009, 08:20 AM
I am going to do everything I can to get those screenshots posted by this weekend.

Stratos
07-16-2009, 05:21 PM
Good news! Will check the forums more often!

theonlyone
07-21-2009, 07:31 PM
Not to be annoying, but no screenshots yet. :p

Honestly though, I wish you could just give us a less optimistic date of the release for this, as it has been pushed back a million times already. The most recent was sometime in July, but July is almost over so it doesn't seem like it will happen. I really do appreciate that you give us all of these updates. But, it just disappointing when you give us a time window for release and then it is always pushed back.

Like me personally, with all the pushbacks you have had for this already, I don't expect this to be released until sometime in the Fall, despite what you say at this point. So, basically I'm just saying even though it's really nice of you to give updates, maybe be less optimistic in your release estimates.

I'm not trying to complain, but I do hope you realize that at least for me personally it gets very disappointing, as you give a time window and I start really looking forward to this, and then it gets pushed back. I do realize things do happen and stuff, and game development can take a very long time.

I'm mean, obviously I'm been pretty frustrated by the delays several times now, but please just take this as constructive criticism for giving out release date windows in the future. :D

Warship NWS
07-21-2009, 08:45 PM
To theonlyone,

I understand what your saying. My personal schedule is slowly but surely settling out again. I had to reorganize a lot of our operations over the last few months which took longer then expected. Some of our previous staff did not work out as I had hoped so I had to take over their duties, call it "growing pains" ;). In essense I do the work of about 3-4 people on our team with an average 60-80 hour work week. This, and personal life stuff, has kept my schedule hard to estimate - but it is improving. I am determined to keep WC:NAW moving and once the dust settles around here my schedule will be far easier to maintain.

The bottom line is.. WC:NAW v1.0 is inches away from completion and it will get finished.. all work after v1.0 will be FAR easier to estimate. Changes to v1.0 have been nothing less then *major*. WC:NAW is a huge leap beyond the original WCDB which is why coding and testing, along with the above, have taken longer then planned.

I know you guys have been patient.. and it is much appreciated.

I had planned on getting screenshots posted this last weekend but our nephew ended up in the hospital for a few days so my available time was cut back again. Rest assured they will get posted ASAP.

Thanks guys.. I am here, and listening. ;)

Stratos
07-21-2009, 08:48 PM
I spend some time around these forums so I know how NWS work and the games they deliver so I say keep working and deliver the best product possible once is ready.
Hope your nephew is fine now

Warship NWS
07-21-2009, 08:56 PM
I spend some time around these forums so I know how NWS work and the games they deliver so I say keep working and deliver the best product possible once is ready.
Hope your nephew is fine now

v1.0 will be fully tested and will not be posted until I am very confident it is working as expected - that much I can assure you.

The nephew is doing well now, he had to have a bad kidney removed. He spends a good deal of time with us for various reasons.

This has just been one of those months.. if it is not one thing.. its another, the old LIFE (poop) happens kind of thing. I am sure you all know the feeling. ;)

Stratos
07-23-2009, 06:46 PM
Good to hear about your nephew recovery. Life is always first

Warship NWS
07-24-2009, 12:49 AM
Thanks for the support. :) I figured out a few ways to improve my time efficiency this week so stay tuned. ;)

theonlyone
07-26-2009, 03:45 PM
It's good to hear your nephew is doing good.

I just wanted you to know my comments were directed at the past year and a half in general, and not at the past week. Like I said, I understand personal things happen and stuff. Anyways, I've said my peace. :D

Warship NWS
07-26-2009, 10:09 PM
It's good to hear your nephew is doing good.

I just wanted you to know my comments were directed at the past year and a half in general, and not at the past week. Like I said, I understand personal things happen and stuff. Anyways, I've said my peace. :D

I understand completely.. the move to WC:NAW was a major one, but I think one that will be well worth the patience everyone has shown so far. The NWS Team beta testers have definitely noticed a MASSIVE difference in how the engine play without needing to ask hardly any questions about the new interface - exactly what I was aiming for. The greatest challenge of all was to move to the TacMap system without leaving behind players that enjoyed the fully integrated single screen interface so their transition would be as smooth as possible. So far, the initial results have proven very successful. That is not all however, the graphical environment in the battle viewer is radically improved with better sky and ocean graphics using a 2D/3D hybrid environment - this added some development time but the results are worth it IMHO. ;)

admiralscheer1916
07-26-2009, 11:30 PM
Is a new game manual in the works too? Many thanks for the new game system btw :D

R. Scheer

Warship NWS
07-27-2009, 07:21 AM
Yes, I will have to redo a bit of the WC manual..;)

Warship NWS
07-30-2009, 11:43 AM
Quick note everyone.. the dust (NWS administrative stuff), and personal life, is finally starting to settle down around here again. Getting back to WCNAW work again today after I go over some of my notes and items reported by the NWS Team. Stay tuned.. should be straight gunnery shooting from here. I am going to do my damnedest to wrap up this little coding monster by sometime during August. 2 final coding hurdles.. updating the scenario editor and the "anti-collision" interface routines. Then it will be time for a whirlwind of testing the AI updates, interface, and so on. My first priority is to get back cracking on the final coding and my second priority will be to post some updated screenshots.

Side note.. as I have been going along I have also been updating the ship graphics to the improved "v2.0" designs. I will continue updating them after WCNAW v1.0 is released as well as continue work on improving the "immersion" effect of the new 2D/3D hybrid battle viewer. Stay tuned. ;)

zer0_2121
07-30-2009, 01:01 PM
Appreciate the update! Good luck with the final coding....I am really looking forward to this one!! :)

Stratos
07-30-2009, 03:55 PM
Really looking forward to this update!!

thevanderploegs
07-30-2009, 06:24 PM
Can we get a screen shot of the 'v2.0' graphics for the battle viewer? One or two representative ships would be fine by me.

Saffron
07-30-2009, 09:57 PM
Quick note everyone.. the dust (NWS administrative stuff), and personal life, is finally starting to settle down around here again.

*hands Warship a Swiffer duster and a Dust Devil*

Hopefully that'll help. Looking forward to the update, and muchas gracias for all the hard work.

Warship NWS
07-31-2009, 12:06 AM
Thanks for the support guys! :)

Warship NWS
07-31-2009, 08:34 PM
Can we get a screen shot of the 'v2.0' graphics for the battle viewer? One or two representative ships would be fine by me.

Working on it.. thanks. ;)

Stratos
08-17-2009, 09:33 PM
Cough cough...

zer0_2121
08-18-2009, 01:17 PM
My fingers are crossed.....I am hoping that the silence indicates that Chris is hard at work!

Stratos
08-18-2009, 02:05 PM
I hope too as his last intervention here was almost three weeks ago! :rolleyes:

Warship NWS
08-19-2009, 05:47 PM
I'm here still working.. should have some news by this coming weekend, stay tuned. Thanks.

Warship NWS
08-24-2009, 11:43 PM
Ok.. latest update, I will be posting some more screenshots this week. I updated the WCNAW website to "September" to give us some breathing room for beta testing v1.0 before release. I should have the v1.0 beta code ready for our internal testing done within a few days - after that we start beta testing.

Stay tuned.. I intend to have WCNAW v1.0 ready for launch ASAP.

Thanks.

Stratos
08-30-2009, 02:29 PM
Man, don't know what you call a "week" but here in Europe runs from Monday to Sunday :p

Warship NWS
08-30-2009, 08:45 PM
Sorry.. came down with a cold this last week.. trying to get over this crap. Takes longer when you get older and can't take any days off. :(

I am going to get more screenshots posted though. What kind of screenshots did you guys want to see?

Thanks.

Stratos
08-31-2009, 08:08 AM
Ships firing and or getting hits. A night battle will be cool too. Take care with the cold mate and get well

Warship NWS
08-31-2009, 06:31 PM
Ships firing and or getting hits. A night battle will be cool too. Take care with the cold mate and get well

Thanks.. I will work on that. ;)

Stratos
09-01-2009, 01:15 PM
Will be the searchlight represented somehow in the 2d map? Seeing the light from the ship to the target will be amazing

Warship NWS
09-01-2009, 07:52 PM
Will be the searchlight represented somehow in the 2d map? Seeing the light from the ship to the target will be amazing

Not at this time.. once v1.0 I will see what all of you think of the TacMap as it is now and go from there. Note, the map shows division markers, not individual ships - unless they are operating on their own.

Stratos
09-02-2009, 10:39 AM
I'm confused now, so will not be able to see which ship is firing on the 2d map?

Warship NWS
09-02-2009, 10:43 AM
I'm confused now, so will not be able to see which ship is firing on the 2d map?

You can see which divisions are firing on the TacMap, which ship is firing on the division display, which ship is targeted by searchlights on the division display, but not the searchlight "targets" on the TacMap.

Stratos
09-02-2009, 12:56 PM
:D:D:D

http://i20.photobucket.com/albums/b212/Capitanstratos/worthless_thread_wo_pics.gif

Warship NWS
09-02-2009, 03:33 PM
Stratos.. smiley freak..;)

Warship NWS
09-06-2009, 04:52 AM
Screenshots batch #2 posted,

http://forums.navalwarfare.org/showthread.php?t=143

Let me know what you think.

Thanks.

JMS
09-06-2009, 08:12 AM
Screenshots batch #2 posted,

http://forums.navalwarfare.org/showthread.php?t=143

Let me know what you think.

Thanks.

Looks great.

Warship NWS
09-06-2009, 09:14 AM
Looks great.

Thanks. The updated battleviewer uses a hybrid 3D/2D interface. The background environment is actually a full 3D rendering of the ocean and sky that changes every game turn. The desired result is no more static backgrounds and a far greater battle environment effect. If this new hybrid interface works out well enough then it has the potential of being a first step towards further implementation of the 3D portion of the coding engine I am using while retaining a highly efficient and intuitive 2D command interface. WCNAW v1.0 will include a variety of 11 sky and 3 ocean background textures - however - I can easily add many more textures in future updates allowing for an even greater range of ocean and sky effects.

Another major upgrade to the engine, for those of you that may be new to this forum, is the 20x increase in battle mechanics resolution. WCDB used a 4,000 x 20 advanced range band system - WCNAW will use a 200yd 40x40nm TacMap. All gunnery and torpedo combat mechanics/database have already been recalibrated to the 200yd resolution TacMap.

Stay tuned for further news.. thanks.

Warship NWS
09-06-2009, 02:38 PM
Ok.. just fired off another beta to the team for testing.

Again, last two hurdles to complete before v1.0 is ready to go live.

a) Anti-collision code - this way divisions of ships don't overlap on the same spot of the TacMap.

b) The additional settings in the scenario editing options (and text) for placing divisions at specific locations on the TacMap.

After the above two items are finished - and any required tweaking of the AI tactics - v1.0 should be ready to go.

After WCNAW v1.0 is ready we will of course be watching the forums closely for any reports, constructive feedback, etc.. and I will be preparing notes for v1.01+. Once the dust settles work will begin on v1.1, more on those plans to be posted soon.

Stratos
09-07-2009, 10:47 AM
Looks pretty cool, in fact better than expected. Good work

JMS
09-09-2009, 08:44 AM
It's very good. If the interface and speed of resolution is as good as it ever was this is a classic that is going to be unsurpassed for a looong time, that is, until 1.1. ;)

thevanderploegs
09-09-2009, 05:05 PM
What's that strip above the tactical map and below the battle viewer for? Or is it just extra space at this point?

Warship NWS
09-09-2009, 05:32 PM
Thanks for the support JMS. ;)

To TheVDP, the "strip" is for letting you know when the cursor is over a division. It tells you the division letter, number and general types of ships. You can then click that division to select it.

Warship NWS
09-11-2009, 04:10 PM
Updated the news thread,

http://forums.navalwarfare.org/showthread.php?t=143

Note, getting very close to that final wire now.. at this point I do not see any reason why we will not have WCNAW v1.0 ready to launch sometime between now and the end of this month, September.

If anyone has any questions let me know. Again, thanks to all of you for your patience. :)

thevanderploegs
09-11-2009, 08:44 PM
I think I asked this a long time ago, but I can't find the post. Will this be a free upgrade to existing WCBD owners, or do we all have to to buy WCNAW 1.0?

Regards,
Gary

Warship NWS
09-11-2009, 08:51 PM
As noted on our WCNAW website;

http://forums.navalwarfare.org//showthread.php?t=5

All of you that paid for WCDB will be able to download WCNAW as an engine upgrade for free.

Side note, if anyone wants to toss in a "donation" for the upgrade.. we would surely not complain. ;)

thevanderploegs
09-14-2009, 07:36 PM
Of course you'd think I'd be smart enough to check the WCNAW website for that info before posting....you'd think!

Thanks for the info,
Gary

Stratos
09-21-2009, 06:04 PM
Autumn started today no?

Warship NWS
09-21-2009, 07:50 PM
Autumn started today no?

Good.. getting tired of the damned humidity.. YUK! :mad:

Mart
09-21-2009, 09:50 PM
Good.. getting tired of the damned humidity.. YUK! :mad:

Well batted, sir ;)

Warship NWS
09-26-2009, 07:26 AM
Some news for you guys to read over,

http://forums.navalwarfare.org/showthread.php?t=1449

http://forums.navalwarfare.org/showthread.php?t=1450

Thanks.

Warship NWS
10-01-2009, 11:45 AM
Some reading for those of you who are interested in the combat systems developed for WCNAW,

http://forums.navalwarfare.org/showthread.php?t=1463

Thanks.

Stratos
10-03-2009, 07:00 PM
Any chance of seeing a pic of a various degrees of damaged ships? You know burning, so we can see how they look in the 2d map

jsom
10-03-2009, 08:29 PM
Any chance of seeing a pic of a various degrees of damaged ships? You know burning, so we can see how they look in the 2d map


Well....WCNAV should be coming out any day now and we'll see it then right? Right?......:)

Warship NWS
10-04-2009, 02:10 AM
Any chance of seeing a pic of a various degrees of damaged ships? You know burning, so we can see how they look in the 2d map

The TacMap map is for situational awareness (ship/division positions, range circles, course, speed, etc.) only.. not for damage information. Those types of details are shown in the ship information display (F4 key), during the firing sequences (combat animations/info), and on the division formation display.

Thanks.

zer0_2121
10-12-2009, 04:26 PM
So.......how's it going? Should we get excited for a release yet, or go back to sleep for a bit :)

Warship NWS
10-12-2009, 08:56 PM
So.......how's it going? Should we get excited for a release yet, or go back to sleep for a bit :)

Working on the additional scenario editor code and assisting with internal SAS v1.1 Beta testing. Never bored around here..;) Everything else in WCNAW v1.0 is finished. We aim to have both released by the end of this month.

zer0_2121
10-12-2009, 09:12 PM
Thanks for the update! Sounds like your plate is pretty full.....

Warship NWS
10-12-2009, 09:16 PM
Thanks for the update! Sounds like your plate is pretty full.....

Boredom is not an option around here at NWS.. ;)

Mart
10-12-2009, 09:26 PM
Boredom is not an option around here at NWS.. ;)

Boredom is ALWAYS an option! especially when a nervous breakdown is the only alternative on offer :D

Good luck with it all. We'll be patient

Martin :)

m1shooter
10-13-2009, 03:08 AM
Idle hands are the devil's tool. Idle minds are the imbicile's tool.
I'd rather be exhausted than bored.

Warship NWS
10-13-2009, 01:51 PM
Screenshot of the new TacMap division deployment interface posted,

http://forums.navalwarfare.org/showpost.php?p=32595&postcount=12

Akmatov
10-14-2009, 06:05 PM
You tease us - I drool. Soon Soon Soon. :)

Warship NWS
10-14-2009, 07:10 PM
You tease us - I drool. Soon Soon Soon. :)

Already finished the scenario TXT file changes.. testing it all now. ;)

zer0_2121
10-14-2009, 07:52 PM
Awesome! We should all be playing it tonight then, right?? :D




.........right? :confused:

Warship NWS
10-14-2009, 07:55 PM
We are doing final beta testing now.. you would prefer we test WCNAW v1.0 before launching it right? ;)

Akmatov
10-14-2009, 08:48 PM
Well, I suppose so, just don't take too long on it. (whine)

BTB, was thinking about WCNAW over lunch and was wondering about two things:

1) Will you ever open up the possibility of the gamer creating or modifying the characteristics of ships, which I gather is coded now?

2) Will you ever add aircraft? Just speculating while sitting in the sun sipping my macadamia latte in a sea of blissful ignorance, I was thinking that an aircraft might could be modeled as a very small torpedo boat. The only think that immediately leaps out as needing to be uniquely modeled would be altitude, which would be a range modifier. Possible, maybe? Probably?

Warship NWS
10-14-2009, 09:06 PM
1) Will you ever open up the possibility of the gamer creating or modifying the characteristics of ships, which I gather is coded now?

Likely not.. several reasons for this,

a) The chart details are only indicated combat factors that are heavily modified within the engine through a large range of combat calculations. Even the slightest adjustment could cause some strange results without full knowledge of the internal workings of the engine. I do plan on allowing some possible minor adjustments to be made within the scenario text file parameters but nothing that could cause potential problems for the combat systems. More on that part later.

b) The future of WCNAW includes adding even greater levels of combat mechanics details - v1.0 is just another stopping point in that direction. Stating such, allowing for any modifying of the factors that could cause issues with combat systems would not be feasible. Besides, it is our job to do our best to make sure WCNAW is as accurate as possible, not the player, and we have a firm belief in not just going with what just "feels right". We fully plan on supporting and upgrading WCNAW for quite some time.


2) Will you ever add aircraft? Just speculating while sitting in the sun sipping my macadamia latte in a sea of blissful ignorance, I was thinking that an aircraft might could be modeled as a very small torpedo boat. The only think that immediately leaps out as needing to be uniquely modeled would be altitude, which would be a range modifier. Possible, maybe? Probably?

The only aircraft that would effect surface engagements - including historicaly - would possibly be recon/spotter planes. It is on my "to do" list but not a priority at this point as they played very little role in naval engagements other then the rare occurances of dropping flares, shell spotting, and some recon duties. Likely they would be added as "AI" controlled entities. They will be done but not right away - land being added to the TacMap is next for v1.1 and possibly a larger number of ships per battle.

WCNAW does have the *potential* for possible CV/land based air combat down the road.. no promises but this is a possibility at some point. ;)

Warship NWS
10-14-2009, 09:11 PM
A little teaser for another potential feature being looked at for v1.1.. since everyone has been so patient. ;) I plan on continuing the work I have done with the new 3D/2D hybrid interface and expanding on its potential.. including the possibility of a multi-perspective option for watching the ships in combat.. stay tuned. ;)

Akmatov
10-14-2009, 10:33 PM
it is our job to do our best to make sure WCNAW is as accurate as possible, not the player, and we have a firm belief in not just going with what just "feels right".

Perfectly reasonable. I was actually thinking in terms of some of the realistically 'almost' ships like the BC Lexington and the German Z-Plan - ships for whom fairly clear information is available but which were not built for political reasons, and which are not present in WCNAW. There are not very many such ships so it shouldn't be too hard to add them, hope hope hope.


WCNAW does have the *potential* for possible CV/land based air combat down the road.. no promises but this is a possibility at some point.

That is what I was wondering about. WCNAW is focused on the moments of contact, not the operational maneuvering that preceded that contact. It would be nice to be able to simulate the problems of having aircraft added to the mix. Please keep that on the list of things to do, or add it perhaps. :)


a multi-perspective option for watching the ships in combat for v1.1

Very interesting, looking forward to seeing how that works out.

Warship NWS
10-14-2009, 10:48 PM
Perfectly reasonable. I was actually thinking in terms of some of the realistically 'almost' ships like the BC Lexington and the German Z-Plan - ships for whom fairly clear information is available but which were not built for political reasons, and which are not present in WCNAW. There are not very many such ships so it shouldn't be too hard to add them, hope hope hope.

Hypotheticals, IF they could have been built, are on the "to do" list. Example, we already have some included within the WCNAW database.. the KGVs with 15" guns, as an example, was one of my personal additions instead of using the faulty 14" turrets. The Lexington BCs are a definite to be added as there is more then enough historical information to include the design.


That is what I was wondering about. WCNAW is focused on the moments of contact, not the operational maneuvering that preceded that contact. It would be nice to be able to simulate the problems of having aircraft added to the mix. Please keep that on the list of things to do, or add it perhaps.

Not entirely accurate. Combat starts outside of initial contact range - and in WCNAW, whatever range you want if you use the ship division deployment interface. You can park ships at potato throwing range or 40nm apart if you want. ;) Beyond that you start hitting "operational" SAS scale.

Spotting/recon A/C are on the list, but again not for v1.1 yet as I have other priorities first. CV/land based air combat.. again, the potential is there but it would definitely take some work. ;)


Very interesting, looking forward to seeing how that works out.

Thanks.. the new 3D/2D interface allows for a lot of potential directions to add to the visual "immersion" value of the engine.

Saffron
10-15-2009, 03:09 PM
This may have been asked before, but if it was, I definitely don't remember what the answer was.

First, are there any plans to ad merchant vessels? And if so, will there be different classes of merchant ships ... i.e. Liberty ships, Queen Mary, etc.?

Second, will there ever be "mission types" ... i.e. supply missions, shore bombardment, shipping interdiction, etc.? Will ground objects ever be included for bombardment missions?

Thanks.

Warship NWS
10-15-2009, 04:09 PM
Hi Saffron,

a) Merchants - yes, semi-generic however, not class specific.

b) Missions - yes, I have plans for mission parameters including, for example, "bombardment" missions.

The above will start around v1.1+

Thanks.

bssybeep
10-15-2009, 06:25 PM
A little teaser for another potential feature being looked at for v1.1.. since everyone has been so patient. ;) I plan on continuing the work I have done with the new 3D/2D hybrid interface and expanding on its potential.. including the possibility of a multi-perspective option for watching the ships in combat.. stay tuned. ;)

nice, looking forward to that. Thanks for the hardwork.

jsom
10-15-2009, 08:24 PM
nice, looking forward to that. Thanks for the hardwork.




Yes...ditto...and I hesitate to disrupt that work with another question but I'm curious. Will the game have torpedo boats such as the Italian Spica class torpedo boat?

Warship NWS
10-15-2009, 08:37 PM
Yes...ditto...and I hesitate to disrupt that work with another question but I'm curious. Will the game have torpedo boats such as the Italian Spica class torpedo boat?

Not yet.. as I have to write additional AI code for handling patrol craft (PCs). They are on the list to be added however as "flotillas" in a future update.

Thanks.

Kyle Holgate
10-15-2009, 09:59 PM
I would not suggest holding up the release for them, but carriers as surface ships would be interesting to have. At least the Glorious. Just treat them as surface ships as far as gunnery with out aircraft capability until it's considered with some future version.
Be fun to see how well the game can run down the Glorious with the twins.

Lexington Vs Kaga - night, no escorts... tell me that wouldn't be fun, even if a 'bit' ridiculous!

old_pop2000
10-16-2009, 12:22 AM
I would not suggest holding up the release for them, but carriers as surface ships would be interesting to have. At least the Glorious. Just treat them as surface ships as far as gunnery with out aircraft capability until it's considered with some future version.
Be fun to see how well the game can run down the Glorious with the twins.

Lexington Vs Kaga - night, no escorts... tell me that wouldn't be fun, even if a 'bit' ridiculous!

Interesting night fight except that the Lexington class ships would have been five to six knots faster than Kaga.

Warship NWS
10-18-2009, 10:45 PM
News flash.. looks like we have a strong potential RC (release canidate) v1.0 for WCNAW. A big thanks to Robert, NWS Team beta tester, for some excellent reports during the beta testing process. I have also been coding some improvements to the new TacMap engine interface, running lots of test battles, tweaking the AI and combat mechanics, etc.

We are definitely on a countdown now.. if all goes well we will sending off our gold master to our production contact for printing the DVD cases and CDs and preparing the digital download v1.0 upgrade installer during this coming week.

Stay tuned.. :)

Stratos
10-19-2009, 01:50 PM
Just need a clarification.

-Owners of old versions of the game will have to pay 10$ ( dollars, and I supose that this is good for us the european guys ) in order to have acces to the downloadable update right?

-And brand new owners will get a nice dvd box ( with printed manual? ) shipped with the game? Will be possible to get a printable DVD case for old owners of the game?

Thanks

Akmatov
10-19-2009, 03:55 PM
during this coming week.

Counting the moments. :)


With most game companies, this would be labeled WCDB II and would be sold to everyone for full retail, but lets not tell Dean. I think Paradox is up to about four or five full retail versions of Hearts of Iron.

Warship NWS
10-19-2009, 06:28 PM
Just need a clarification.

-Owners of old versions of the game will have to pay 10$ ( dollars, and I supose that this is good for us the european guys ) in order to have acces to the downloadable update right?

-And brand new owners will get a nice dvd box ( with printed manual? ) shipped with the game? Will be possible to get a printable DVD case for old owners of the game?

Thanks

See here; http://forums.navalwarfare.org//showpost.php?p=32155&postcount=2

There will not be a printed manual due to the fact we update the manual with each new engine upgrade. We are still discussing releasing the full version of WCNAW v1.0 as a digital download or CD/DVD case edition.

Thanks.

Stratos
10-19-2009, 06:43 PM
Ok, lokking forward to it, hope you can release it as a downloadable game for owners

Warship NWS
10-19-2009, 06:45 PM
Ok, lokking forward to it, hope you can release it as a downloadable game for owners

The engine upgrade (not full version) will be - we have not decided on the full version yet.

Stratos
10-20-2009, 09:52 AM
The update is ok with me, I already have the full game, what I'm looking forward is for a DVD case we can print to stroe our beloved game in the honor place it deserves...

Warship NWS
10-20-2009, 10:19 AM
The update is ok with me, I already have the full game, what I'm looking forward is for a DVD case we can print to stroe our beloved game in the honor place it deserves...

I am sure we can work something out.. ;)

theonlyone
10-20-2009, 05:08 PM
You know, I'm really confused. What is going to be the difference between just the engine update, and the full game?

Warship NWS
10-20-2009, 05:10 PM
You know, I'm really confused. What is going to be the difference between just the engine update, and the full game?

The engine upgrade is for those that purchased WCDB.. it will bring them up to the WCNAW edition. New buyers of WCNAW will recieve the full game, not just the upgrade. In the end all will end up with the full edition of WCNAW.

Akmatov
10-21-2009, 03:27 PM
Just to let you know I'm taking the rest of the week off from work, therefore I will be available to purchase immediately.

Just thought you would want to know that.

LOL :)

Warship NWS
10-22-2009, 06:12 AM
I just posted the online manual for WCNAW v1.0;

http://navalwarfare.info/files/WC/WC-Manual.htm

Please post any feedback or suggestions for the manual here;

http://forums.navalwarfare.org/showthread.php?t=1499

Thanks.

Warship NWS
10-22-2009, 08:01 AM
WCNAW v1.0 goes live in about 24 hours....;)

Akmatov
10-22-2009, 03:29 PM
Got my stop watch out! :):):)

Hmm, just noticed the 1.01 AM time on your message - someone is burning some 'midnight oil'.

Stratos
10-22-2009, 04:57 PM
Looking to it. Thanks

Kai
10-22-2009, 07:27 PM
Finally!!! I can hardly expect it!!! :)
But... tomorrow we go to a city trip to Amsterdam for the weekend. :eek::eek::eek:
I probably have to wait until Sunday evening to play WCNAW!!!
Greetings from Germany! Kai

jsom
10-22-2009, 08:06 PM
Finally!!! I can hardly expect it!!! :)
But... tomorrow we go to a city trip to Amsterdam for the weekend. :eek::eek::eek:
I probably have to wait until Sunday evening to play WCNAW!!!
Greetings from Germany! Kai


Well we can't have that.....looks like you will have to release sooner so Kai can get some game time before he leaves. Like now....especially now that I'm home from work!

Mikekiller16
10-23-2009, 11:00 AM
My card is waiting...

Mart
10-23-2009, 11:19 AM
Actually,
after all my comments about looking forward to the game, and saying how hard you've all been working, I don't think I'll bother. It's a boring game anyway, and I think you should work 24 hours a day, totally for free. So, if you'd care to send me a free copy of the game, and perhaps the keys to your car and house, it would be most appreciated.

What? Wad I say wrong? There's no pleasing some people :D

----------------------------------------------------

OK. I've just taken my medication, so I'll start again:

Thanks for all the hard work, Chris, over a very long period. I'm really looking to the upgrade release. Definitely worth the $10, and I can't wait. I imagine you must feel like you've just given birth to a 10 pound baby.

You've also been very patient with us all asking for it yesterday. I'm pleased we're finally here, and maybe you should have a rest before tackling 1.1

Thanks again, and all the best

Martin :)

Warship NWS
10-23-2009, 11:22 AM
Appreciate the support guys.. counting down the hours now. ;)

Warship NWS
10-23-2009, 12:21 PM
Some teasers for you guys.. a nasty little BC battle during 1914,

http://forums.navalwarfare.org/showthread.php?t=1516

Warship NWS
10-23-2009, 02:37 PM
FYI.. Robert, NWS Team member, is working on converting some WCDB scenarios to the new WCNAW standards and should be able to post some of them later today.

http://forums.navalwarfare.org/showthread.php?t=1517

Akmatov
10-23-2009, 03:44 PM
counting down the hours now
Yep, on the edge of our seats.


Robert, NWS Team member, is working on converting some WCDB scenarios to the new WCNAW standards
That is unexpected niceness! I was not expecting that so soon. JOY!

Saffron
10-23-2009, 05:00 PM
I wasn't sure where to post this, but here it is:

One thing I've noticed when looking at the statistics for the various ships is that, in terms of raw numbers, there doesn't seem to be a lot of variation, especially for the smaller ships. They all seem to have roughly the same H/S/F values. Were the real ships truly this similar? Just wondering.

Warship NWS
10-23-2009, 08:37 PM
I wasn't sure where to post this, but here it is:

One thing I've noticed when looking at the statistics for the various ships is that, in terms of raw numbers, there doesn't seem to be a lot of variation, especially for the smaller ships. They all seem to have roughly the same H/S/F values. Were the real ships truly this similar? Just wondering.

Depends on the classes of ships - however - the numbers, as noted on other replies, are not linear and are only indicators, not direct measuring sticks, of ship designs . Example, a ship with a Hull rating of 6 is not precisely 16.7% more durable then a ship with a rating of 5. Ratings are calculated based on a range of variables such as ship construction, tonnage, compartmentalization, and other factors. Point being, even a 1 point difference shows a variation in ship design.

Let me know if that helps. Thanks.

Warship NWS
10-23-2009, 10:39 PM
We are updating the WCNAW v1.0 ship charts to show for gun battery ranges in kyds. WCNAW v1.0 installer is testing out good .. preparing to launch in about 2+ hours.

Thanks.

Warship NWS
10-24-2009, 02:29 AM
The wait is OVER.. WCNAW IS now LIVE! Go here to order;

http://www.nws-online.net

Thanks! :)

JMS
10-24-2009, 02:18 PM
The month finally ended!

Thumbs-up, the wait was worth it and the result is awesome. Great job.

Warship NWS
10-24-2009, 02:54 PM
The month finally ended!

Thumbs-up, the wait was worth it and the result is awesome. Great job.

Very cool to hear that.. nice to know melting some keyboards paid off..;)

BTW, spread the word please so we can build up a community of naval wargamers.

Here is a thread I started at Wargamer,
http://www.wargamer.com/forums/tm.aspx?m=380358

Also post some screenshots of how good you are at being a naval commander here;
http://forums.navalwarfare.org//showthread.php?t=1516

Thanks! :)

theonlyone
10-24-2009, 06:39 PM
Having the tactical map, and the speed in kt's now really adds a lot to the game. It's going to take a while to really dive into the game, but I really like the some of the new changes from WCDB. Good job!