View Full Version : back after quite some time
the Bandit
03-02-2009, 05:04 AM
I was on the old forum years ago, dunno if anyone here remembers me but I'm back. I installed and fired up FC for the first time in a long time on my new laptop and so far I am really liking 19.01. The new models are great (like the F4s and the new Enterprise). Really surprised how great it works the laptop (HP Mini 1035NR 10.2" model). Frankly the game runs better than I have ever seen it run before (was always used to frequent crashing on just about anything with WIN-XP I played it with, regardless of RAM, Video card, CPU ect tried just about every variation) and I have been toying around with some Vietnam missions now that there are more early units that are out. I was wondering a few things. Is there any way to set the game up so that I could salvo my bomb load. What I mean is that I am doing Linebacker II, really great mission, but when I am using say an F-111A on a bomb run, usually the most ordiance I can get off (and this is manually telling it to re-attack the target, making the plane drop another bomb) is usually 3-5 bombs. The 111A carries 26 1000lb bombs, I don't expect to drop ALL of them at once but, instead of having the plane drop one bomb at a time, is it possible to get it to drop multiple bombs, say salvo 2-4 bombs for every one that it would usually drop. The reason I am asking this is, its a pain to make repeated passes 3 or 4 times on a target, usually the odds add up and you loose your airplane. With a few more units (FRAM Destroyers, Essex class Carriers ect) someone could make a nice Rolling Thunder/Gunline campaign for FC.
If you babysit an F-111 loaded with 1000 or 2000 pounders you can sometimes get it to drop all of its bombs if it isn't flying too fast. If it is hauling 500 pounders forget it. You'll never get them all off. It's a problem with all bomb carrying aircraft. You try to get a B-52 or a B-1 to drop a stick of bombs on an airport or something and you can get of 6 or 8 of you're lucky. It's really annoying when you've got a half a dozen aircraft trying to take out a defended airbase or something and you need them to get in and get out fast.
Just a limitation of the game as far as I know.
It would be nice if there was a menu that came up and let you choose how many to drop. A choice of 25%, 50% or the whole load or even being able to input a number.
Same thing with missile launched from surface ships and subs. It would be nice to have an extra menu which allowed you select how many missiles you wished to launch at a target.
Another dream would be to be able to order ships to launch their missiles at a selected time-on-target so that it would be easier to coordinate attacks from different platforms at different distances. That would be really helpful in ASUW and for taking down air defenses.
steel_selachian
03-02-2009, 10:33 PM
That problem comes up with smart weapons too - I've made a couple missions using stealth aircraft where the B-2 or F-22 gets off scot-free, but the higher-end Russian SAMs like the SA-20 blow every single bomb out of the sky. I'd like to be able to drive a couple B-2s loaded with 500-lb JDAMs over a target and just have it plaster the SAM sites with 80 weapons in one pass.
Mike D
03-03-2009, 02:46 PM
I was on the old forum years ago, dunno if anyone here remembers me but I'm back.
...when I am using say an F-111A on a bomb run, usually the most ordiance I can get off (and this is manually telling it to re-attack the target, making the plane drop another bomb) is usually 3-5 bombs. The 111A carries 26 1000lb bombs, I don't expect to drop ALL of them at once but, instead of having the plane drop one bomb at a time, is it possible to get it to drop multiple bombs, say salvo 2-4 bombs for every one that it would usually drop. The reason I am asking this is, its a pain to make repeated passes 3 or 4 times on a target, usually the odds add up and you loose your airplane. With a few more units (FRAM Destroyers, Essex class Carriers ect) someone could make a nice Rolling Thunder/Gunline campaign for FC.
I remember you, welcome back. Yeah the bomb limit bugs me too but I have yet to figure a way around it. The FC game engine allocates weapons based on the ratio of damage points of the weapon to the armor points of the target. With one caveat, a max of 8 weapons can be fired at a time. So a ship with 200 armor points being targeted by 1000lb bombs at 30 damage points gets 7 bombs per attack. But a ship with 400 damage points gets only 8 bombs max per attack. I can raise the 8 max limitation but then you get ships launching 16 missiles at one one incoming missile, you get a lot of wasteage. I have beat my head on this one and have tried everything but no go. Part of the problem is FC must have a target to launch a weapon against, so you you can't blind-fire a missile or carpet bomb or have real cluster bombs. But, never say never. I'll keep thinking about it.
Mike D
03-03-2009, 02:57 PM
That problem comes up with smart weapons too - I've made a couple missions using stealth aircraft where the B-2 or F-22 gets off scot-free, but the higher-end Russian SAMs like the SA-20 blow every single bomb out of the sky. I'd like to be able to drive a couple B-2s loaded with 500-lb JDAMs over a target and just have it plaster the SAM sites with 80 weapons in one pass.
You noticed that huh? The problem is in the db bombs are defined as a 'missile' and SAMs have a generic capability against 'missiles'. So bombs get targeted. Not sure how real world this is, I can see some of the larger stuff that has a big RCS like the GBU-15/130/28/43 MOAB, GBU-37 and BLU-82 being sble to be tracked and shot down by a SAM but I'm skeptical about anything 1000lb or less. Maybe I need to look at the smaller bombs again and see if I can do someting about that.
Fleet Command CC
03-03-2009, 03:12 PM
I was on the old forum years ago, dunno if anyone here remembers me but I'm back. I installed and fired up FC for the first time in a long time on my new laptop and so far I am really liking 19.01. The new models are great (like the F4s and the new Enterprise). Really surprised how great it works the laptop (HP Mini 1035NR 10.2" model). Frankly the game runs better than I have ever seen it run before (was always used to frequent crashing on just about anything with WIN-XP I played it with, regardless of RAM, Video card, CPU ect tried just about every variation) and I have been toying around with some Vietnam missions now that there are more early units that are out. I was wondering a few things. Is there any way to set the game up so that I could salvo my bomb load. What I mean is that I am doing Linebacker II, really great mission, but when I am using say an F-111A on a bomb run, usually the most ordiance I can get off (and this is manually telling it to re-attack the target, making the plane drop another bomb) is usually 3-5 bombs. The 111A carries 26 1000lb bombs, I don't expect to drop ALL of them at once but, instead of having the plane drop one bomb at a time, is it possible to get it to drop multiple bombs, say salvo 2-4 bombs for every one that it would usually drop. The reason I am asking this is, its a pain to make repeated passes 3 or 4 times on a target, usually the odds add up and you loose your airplane. With a few more units (FRAM Destroyers, Essex class Carriers ect) someone could make a nice Rolling Thunder/Gunline campaign for FC.
Hey Bandit
Yep I remember seeing you on the old forum, nice to see you back. The reason why fleet command runs well on your HP Mini 1035NR, is because the on-board Gpu is a Intel® Graphics Media Accelerator 950, and fleet command seem to really like to run on this graphic chip. I've got the same chip on my old computer Mobo and the game runs better on this chip than any Ati or Nvidia Gpu I have try. :)
A small question for you if you don't answering it, what screen resolution does the game run at on this Mini Laptop?
the Bandit
03-04-2009, 08:49 AM
I'm running 800x600 right now. I like the screen on this notebook although I do get a bit of glare and the the viewing angle has to be pretty spot on because of the plexiglass screen. So far I am really happy with this mini.
Fleet Command CC
03-04-2009, 08:42 PM
Hey Bandit
I've been thinking about getting one of these Netbook, Minibook, Webbook machine for some time. It's nice to know that Fleet Command runs ok on this type of computer. The only thing I was worried about was the screen resolution, but thanks to you I now know. I normally play FC at 800x600 anyway so all is good if I do buy one, niceone thanks for replying. :D
the Bandit
03-05-2009, 02:38 PM
no problem. I upgraded to this PC from an Asus EEE701 4gb SSD with Linux. That was the one that started it all as far as netbooks go, and overall it was great but it was the little things that bothered me and caused me to get the HP (the screen was too small the keyboard was too small, not enough storage space, you could put XP on it but it would be a job to do that and you would have ZERO space to play with afterwords). Another one to consider is the HP 2140 Business Netbook. Aluminum construction, uses a SATA HDD instead of the 1.8 inch 4200rpm IDE that my Mini uses, has the clear coated keyboard and its a business NB so it has better warranty options. I am considering going over to one of those since I didn't know they would come out with the 2140 so soon when I got my 1035. The HP Mini isn't without its flaws though, only 2 USB ports (my little ASUS had 3) kinda funny touchpad (its small and the buttons are on the sides) and the battery life isn't very good (3 cell battery=about 2 hours give or take). That being said the keyboard is AWSOME, my particular model has bluetooth so I don't have to worry about tying up a USB port with my mouse and the RAM is easy to upgrade too. Some kind of agreement with MS that the units come with no more than 1GB of Ram. I bought a 2gb SODIMM and had it in in about 45 seconds. You take the Access Panel off with a ballpoint pen (look it up on youtube because there are some videos out there) and then just pop the RAM right in. So far I am happy with my HP but have a look at some of the others. I would have gotten a 10 inch EEE PC if they had better keyboards (the right shift key is is either too small and sometimes the backslash is to the right of it) but there are some other ones out there too like the ACER AspireOne and the Dell Minis.
Fleet Command CC
03-05-2009, 09:45 PM
Hey Bandit
Thanks for the info my not sure which one my going to go for yet, upgrading Laptop is easy has you said, but a bit limited. I tuck my Sony VIAO apart and re-build it which was fun, you've guess I like taking things apart, the hard part is putting them back together again (like the Humpty Dumpty sat on the wall).:D
You noticed that huh? The problem is in the db bombs are defined as a 'missile' and SAMs have a generic capability against 'missiles'. So bombs get targeted. Not sure how real world this is, I can see some of the larger stuff that has a big RCS like the GBU-15/130/28/43 MOAB, GBU-37 and BLU-82 being sble to be tracked and shot down by a SAM but I'm skeptical about anything 1000lb or less. Maybe I need to look at the smaller bombs again and see if I can do someting about that.
I don't know. They've managed to get Phalanx/C-RAM to shoot down mortar rounds quite successfully. I'd bet with some software tweaking they could get higher end SAMs to engage quite small targets. Kinda expensive using a 3 million dollar Patriot PAC-3 or even a 500,000 dollar SM-2 against a thousand dollar iron bomb. Better than having the bomb hit a billion ship or other high value target though.
Search youtube and liveleak for C-RAM. There are some incredible videos of multiple C-RAM guns firing at incoming round at night. Stunning sound and light show right out of a science fiction movie.
steel_selachian
03-06-2009, 06:50 PM
You noticed that huh? The problem is in the db bombs are defined as a 'missile' and SAMs have a generic capability against 'missiles'. So bombs get targeted. Not sure how real world this is, I can see some of the larger stuff that has a big RCS like the GBU-15/130/28/43 MOAB, GBU-37 and BLU-82 being sble to be tracked and shot down by a SAM but I'm skeptical about anything 1000lb or less. Maybe I need to look at the smaller bombs again and see if I can do someting about that.
One thing you might be able to do is drop the radar detectability - I did that on my copy for the GBU-39 SDB because they were consistently getting splashed by SA-17s. Now that I've done that, an F-22 or F-35 loaded with eight of those babies is my new favorite SEAD platform.
Powered by vBulletin® Version 4.1.7 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.